More recently I've been reading China Mieville (just finished The City & The City; and just today noticed that he's going to be working on a Paizo supplement...).
Umm, what? When was Conan terrified? Ever. I've read the Howard novels and I've watch the movies. At what point is the super-heroic, last son of Atlantis, who is stronger, faster, smarter and more bad assed than everyone around him EVER terrified.
I think it's the very nostalgia colored glasses that you wear that disconnect you from "realism" and "simulationism".
I pray to the gods of comedy that he didn't.
I guess this is my generation gap...you talk about simulation and realism, yet prefer 1e. Seems like (never played, just read threads on it) 1e is incredibly unrealistic. People talk about going through PCs like a fashionista goes through clothes. "Tom died when he opened the door and all the water came rushing out and smashed him against the wall. Then Bill...aww man. He fumbled with his great axe and decapitated himself. It was amazing! Johhnny...he actually got through 3 rooms of the dungeon before walking into that invisible green slime." The high death rate and rotating roster of PCs is realistic? I know adventuring is dangerous, but...wow. It makes me wonder why these people didn't just line up to walk into a meat grinder and get it over with faster.
A Paizo supplement? Where did you hear about that?
I saw the news about Tales of New Crobuzon but nothing about Mieville and Paizo beyond what was in Dungeon 352.
Thieves, brigands, deposed princes, and the truly desperate inhabitants of the Pathfinder Chronicles campaign setting flock to the River Kingdoms, a motley collection of tiny enclaves whose rulers command only so far as their brute strength and mercenary armies can carve out for them. This comprehensive 64-page guidebook presents the first-ever extensive overview of this treacherous land, where any man can become a king so long as he keeps his hand on his sword and his back free of daggers. More than a dozen rogue kingdoms come alive with lavish illustrations and detailed maps in this first look at the setting for the next Pathfinder Adventure Path: KINGMAKER!
by Eric Bailey, Kevin Carter, Elaine Cunningham, Adam Daigle, Mike Ferguson, Joshua J. Frost, James Jacobs, Steve Kenson, Rob Manning, Colin McComb, Alison McKenzie, China Miéville, Brock Mitchel-Slentz, Jason Nelson, Richard Pett, Chris Pramas, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Neil Spicer, Lisa Stevens, Matthew Stinson, and John Wick.
It does seem utterly bizarre to me to associate Conan with any kind of realism. Trepidation, uncertainty? That's not Conan. That's the opposite of Conan. He's not a modern hero, not some angst-ridden, doubting Peter Parker type. There's very little internal world, he's all external, a man of action, not a useless philosopher like Elric. He's a man's man. A tail-chasing, danger-embracing, skull-splitting escapist fantasy for the depression years.There's less fear, trepidation, uncertainty and just plain retreat and/or failure in modern stories, regardless of medium, than there is in stories from just one or two decades ago. Blame John McCain or Hulk Hogan (yes, pro wrestling is genre entertainment) if you want, but the "action hero" is one who gets "bloodied" but never goes down, who always pulls out a badass move in the end and wins the day. Compare this to earlier, when even Conan was terrified of the undead or demons or magic.
Quote from REH:
"And then the hair lifted from the nape of his neck, and he felt his skin roughen with a supernatural thrill."
This knowledge however did not calm the youth's sudden chill of terror. Fearless beyond his years in war, willing to stand against a man or brute beast in battle, he feared neither pain, nor death, nor mortal foes. But he was a barbarian from the northern hills of backward Cimmeria, and like all barbarians, he dreaded the supernatural terrors of the grave and the dark, with all its dreads and demons. Much rather would Conan have faced even the hungry wolves than remain here with the dead thing glaring down at him from its rocky throne, while the wavering firelight painted life and animation into the withered skull-face and moved the shadows in its sunken sockets like dark, burning eyes."
"He stopped, frozen in mid-stride, as a sound - an indescribable, dry creaking - came from the throne side of the crypt. Wheeling, he saw... and felt the hair lift from his scalp and the blood turn to ice in his veins. All his superstitious terrors and primal night-fears rose howling, to fill his mind with shadows of madness and horror. For the dead thing lived..."
You didn't read very far then. Those are from the very first story.
The fact that they are not that high on your inspiration list probably has something to do with the generation gap. People tend to be more inspired by the stuff they first encounter, and the stuff they encountered most often in the younger years.I am definitely older generation and have played all those video games. They aren't that high on my inspiration list.
You certainly have a point in saying that D&D has been extremely influential in the modern conception of fantasy, but I think you overstate exactly how influential it is.What I find most interesting here, though, is how self-referential this may have become to D&D (and other fantasy RPGs, but most D&D). A large percentage of the influences that are supposedly "younger generation" were influenced directly or indirectly by D&D.
The video games above, all influenced by D&D. More recent fantasy video/computer games? Influenced either by D&D or games influenced by D&D. The OP, and several other posters, list their primary literary influences to be D&D novels. Anime, a lot of it was influenced by D&D, sometimes quite directly.
Twenty years from now many may consider some version of D&D to be a perfect representation of their fantasy inspirations because they all grew out of D&D.