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<blockquote data-quote="pukunui" data-source="post: 5540908" data-attributes="member: 54629"><p>Thanks scourger. The group hasn't exactly quit on me yet. It's just that I've been told in no uncertain terms that if I force the three players playing in both games to choose one or the other, they'll choose the other rather than mine. And, frankly, at this point I think I'm willing to let them go. I would like to think that two of them at least are good friends but the third is just a gaming acquaintance (that is to say, I occasionally socialize with the first two outside of game night, but the third I only ever see at the gaming table), and I am aware that his interest has been slipping for some time. (Apparently one of the others is angry with him for letting it drag out and not just coming forward to tell me he wants to quit the group.)</p><p></p><p>The 4e game is done and dusted. However, I recently got invited to join another group's epic-level 4e game, which is fortnightly on Monday nights, so that helped a bit. And although I have no interest in playing Pathfinder, even if I did, I would not accept an invite to join that game even if one was extended to me.</p><p></p><p>But yeah: I was expecting some loyalty from my friends. So it's quite a shock to realize that they'll abandon me seemingly at the drop of a hat. And who knows, maybe they're perfectly justified in feeling the way they do too. Maybe I am "that" GM who's unwittingly driving away his players. I'm a big fan of house rules, and while I am generally quite democratic about things and ask my players for their opinions on various rules before implementing them, I know that at least one of them <em>hates</em> house rules. He'd much rather play by the book, even when the book doesn't make sense. He's the other "founding" member of the group I referred to earlier.</p><p></p><p>So yeah: I'm thinking maybe it's time to call it the end of an era. I'll let the phoenix die and embrace the new one that rises from its ashes. The campaign itself can go on, and I'll do it with just the two players who <em>are</em> still enjoying it if I had to. It'll be sad to lose some of the other guys. I like them. They're great guys. But yeah, OK. I'll try not to let it feel like they're stabbing me in the back if they choose to leave.</p><p></p><p>EDIT:</p><p>This is actually partly why I'm frustrated. I <em>do</em> ask them every now and again what is fun for them and what isn't, what they want to see more of and what they want to see less of and so on, but they generally don't tell me. Only one or two of them do. Getting most of my players to communicate outside of game night, particularly via e-mail, is often like pulling teeth.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5540908, member: 54629"] Thanks scourger. The group hasn't exactly quit on me yet. It's just that I've been told in no uncertain terms that if I force the three players playing in both games to choose one or the other, they'll choose the other rather than mine. And, frankly, at this point I think I'm willing to let them go. I would like to think that two of them at least are good friends but the third is just a gaming acquaintance (that is to say, I occasionally socialize with the first two outside of game night, but the third I only ever see at the gaming table), and I am aware that his interest has been slipping for some time. (Apparently one of the others is angry with him for letting it drag out and not just coming forward to tell me he wants to quit the group.) The 4e game is done and dusted. However, I recently got invited to join another group's epic-level 4e game, which is fortnightly on Monday nights, so that helped a bit. And although I have no interest in playing Pathfinder, even if I did, I would not accept an invite to join that game even if one was extended to me. But yeah: I was expecting some loyalty from my friends. So it's quite a shock to realize that they'll abandon me seemingly at the drop of a hat. And who knows, maybe they're perfectly justified in feeling the way they do too. Maybe I am "that" GM who's unwittingly driving away his players. I'm a big fan of house rules, and while I am generally quite democratic about things and ask my players for their opinions on various rules before implementing them, I know that at least one of them [i]hates[/i] house rules. He'd much rather play by the book, even when the book doesn't make sense. He's the other "founding" member of the group I referred to earlier. So yeah: I'm thinking maybe it's time to call it the end of an era. I'll let the phoenix die and embrace the new one that rises from its ashes. The campaign itself can go on, and I'll do it with just the two players who [i]are[/i] still enjoying it if I had to. It'll be sad to lose some of the other guys. I like them. They're great guys. But yeah, OK. I'll try not to let it feel like they're stabbing me in the back if they choose to leave. EDIT: This is actually partly why I'm frustrated. I [i]do[/i] ask them every now and again what is fun for them and what isn't, what they want to see more of and what they want to see less of and so on, but they generally don't tell me. Only one or two of them do. Getting most of my players to communicate outside of game night, particularly via e-mail, is often like pulling teeth. [/QUOTE]
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