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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="Sacrosanct" data-source="post: 6542341" data-attributes="member: 15700"><p>Last night we played a session of my Felk Mor megadungeon for a few hours, and the group learned two valuable lessons:</p><p></p><p>1: Part of the campaign is a vast subterranean cavern. I'm talking big. Miles wide by miles long. It's pretty much it's own habitat, with mushroom forests, rivers of quicksilver, etc. The party needed to travel from one side to the other, and headed out. At regular pace. Like it was a normal stroll. What happened? They got surprised by two ankhegs, and in short order, the paladin was dropped and the sorcerer was at only a few HP remaining (they were a group of 4e level 5 PCs).</p><p></p><p>Lesson learned: Move slowly, and pay attention to your surroundings when in a hostile area, so you can make an actual perception check instead of relying on passive perception. Especially when the DM asks you more than once how you're moving <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>2: Upon approaching and being welcomed into an orc encampment (the PC was 1/2 orc), the rogue parlayed with the orc chieftain for a while, and eventually a duel to prove the rogue's worth was imminent. He had to fight one of the elite orc guards. It was only subdual damage, and not to the death. I was thinking, "Man, the rogue is going to get pasted. It's not set to his advantage, since it's a straight arena fight and he can't take advantage of his stealth. The elite orc guard had chain mail and 2 great ax attacks, and had 40 hp. Against a level 5 rogue in an arena? Not good. So what did the player do? Threw out caltrops and basically kited the orc to death. Between cunning action, taunting the orc, and ranged attacks with the elite orc being reduced in movement, it took a long time, but I (as the elite orc) could never quite get close enough. </p><p></p><p>Point of context: The player is my 13 year old son who hasn't played a single MMO or video game where something like kiting would even be something he would have done. It was a new concept for him and he figured it out quickly. The first time when I just moved around the caltrops, he immediately went into taunt mode, causing the orc to rage and forget they were there on the next pass.</p><p></p><p>Lesson learned: thinking outside of the box will often save your bacon (ha! pun. orc = pig. pig = bacon. get it? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6542341, member: 15700"] Last night we played a session of my Felk Mor megadungeon for a few hours, and the group learned two valuable lessons: 1: Part of the campaign is a vast subterranean cavern. I'm talking big. Miles wide by miles long. It's pretty much it's own habitat, with mushroom forests, rivers of quicksilver, etc. The party needed to travel from one side to the other, and headed out. At regular pace. Like it was a normal stroll. What happened? They got surprised by two ankhegs, and in short order, the paladin was dropped and the sorcerer was at only a few HP remaining (they were a group of 4e level 5 PCs). Lesson learned: Move slowly, and pay attention to your surroundings when in a hostile area, so you can make an actual perception check instead of relying on passive perception. Especially when the DM asks you more than once how you're moving ;) 2: Upon approaching and being welcomed into an orc encampment (the PC was 1/2 orc), the rogue parlayed with the orc chieftain for a while, and eventually a duel to prove the rogue's worth was imminent. He had to fight one of the elite orc guards. It was only subdual damage, and not to the death. I was thinking, "Man, the rogue is going to get pasted. It's not set to his advantage, since it's a straight arena fight and he can't take advantage of his stealth. The elite orc guard had chain mail and 2 great ax attacks, and had 40 hp. Against a level 5 rogue in an arena? Not good. So what did the player do? Threw out caltrops and basically kited the orc to death. Between cunning action, taunting the orc, and ranged attacks with the elite orc being reduced in movement, it took a long time, but I (as the elite orc) could never quite get close enough. Point of context: The player is my 13 year old son who hasn't played a single MMO or video game where something like kiting would even be something he would have done. It was a new concept for him and he figured it out quickly. The first time when I just moved around the caltrops, he immediately went into taunt mode, causing the orc to rage and forget they were there on the next pass. Lesson learned: thinking outside of the box will often save your bacon (ha! pun. orc = pig. pig = bacon. get it? ;) :P [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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