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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="KarinsDad" data-source="post: 6543374" data-attributes="member: 2011"><p>Agreed. I was more asking the question for monsters in general.</p><p></p><p></p><p></p><p>Again, agreed.</p><p></p><p></p><p></p><p>Thanks for your input here. We seem to have four basic solutions here so far:</p><p></p><p>1) The OPs. If you don't tell me, too bad. PC Passive Perception vs. monster Stealth.</p><p></p><p>2) Mine. I screwed up and did not give you enough clues, so Active Perception vs. lowest Passive Stealth for both sides (i.e. some chance for one or more creatures from both sides to act in a surprise round).</p><p></p><p>3) The PHB. Neither side is surprised since neither side was actively hiding.</p><p></p><p>4) Yours. I give out clues and if the players understand my clues, then they get chances to make decisions before initiative is rolled and surprise is determined based on those decisions and the normal rules.</p><p></p><p>I like your way and have used it in the past, I just think that with all that is going on during a game, I (as an old DM who forgets a lot of stuff) will often forget to do that and hence, I rely on the variability of the dice to fix my oops. I also have a Cleric PC in the group who has the Alert feat, so my way works good for her because there will be more encounters with at least some form of surprise. I can also understand that a given player from your table might wonder why I am not giving the PCs enough information (in his mind) to interact with the environment (i.e. why am I not foreshadowing an encounter?) if your player was to play at my game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6543374, member: 2011"] Agreed. I was more asking the question for monsters in general. Again, agreed. Thanks for your input here. We seem to have four basic solutions here so far: 1) The OPs. If you don't tell me, too bad. PC Passive Perception vs. monster Stealth. 2) Mine. I screwed up and did not give you enough clues, so Active Perception vs. lowest Passive Stealth for both sides (i.e. some chance for one or more creatures from both sides to act in a surprise round). 3) The PHB. Neither side is surprised since neither side was actively hiding. 4) Yours. I give out clues and if the players understand my clues, then they get chances to make decisions before initiative is rolled and surprise is determined based on those decisions and the normal rules. I like your way and have used it in the past, I just think that with all that is going on during a game, I (as an old DM who forgets a lot of stuff) will often forget to do that and hence, I rely on the variability of the dice to fix my oops. I also have a Cleric PC in the group who has the Alert feat, so my way works good for her because there will be more encounters with at least some form of surprise. I can also understand that a given player from your table might wonder why I am not giving the PCs enough information (in his mind) to interact with the environment (i.e. why am I not foreshadowing an encounter?) if your player was to play at my game. [/QUOTE]
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