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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="Kikuras" data-source="post: 6543428" data-attributes="member: 6790771"><p>I think it's nice that the PCs weren't living in a constant state of fear, even if they should have been. I wish I could go back to those days when establishing walking order was more about who your character was going to give a flat-tire to than it was about defending against possible ambushes.</p><p></p><p>Meta or not, the signs of danger were there. If you're going to live fast and loose in a dungeon, you gotta learn to add the clause "Oh, and I'm looking for any signs that might indicate a threat," so as to trigger the narrative before the ambush. Of course there needs to be false alarms, or else what's the point?</p></blockquote><p></p>
[QUOTE="Kikuras, post: 6543428, member: 6790771"] I think it's nice that the PCs weren't living in a constant state of fear, even if they should have been. I wish I could go back to those days when establishing walking order was more about who your character was going to give a flat-tire to than it was about defending against possible ambushes. Meta or not, the signs of danger were there. If you're going to live fast and loose in a dungeon, you gotta learn to add the clause "Oh, and I'm looking for any signs that might indicate a threat," so as to trigger the narrative before the ambush. Of course there needs to be false alarms, or else what's the point? [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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