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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6543533" data-attributes="member: 6787650"><p>I don't mind looking like a jerk occasionally. The lesson in this case (be cautious in dungeons) seems like a valid one and a realistic one, so I wouldn't feel compelled to make the corpses of previous victims magically appear. Ankhegs are ambush predators, fine. The guy who took the Alert feat gets to shine, and everyone else gets to reconsider their SOP for foreign environments.</p><p></p><p>If every threat always telegraphs itself, stealth loses a lot of its value.</p><p></p><p>Note: this applies to ankhegs because they are ambush predators. For bugbears, they'd need some way to know the party was coming before they'd hide. Like maybe a kobold sentry or something. If you take out the sentry quietly, bugbears won't hide.</p><p></p><p>P.S. This thread has made me reconsider the "pace" thing though. I think next time I do something like this, instead of declaring a pace I'll run then through a fake encounter to discover their SOP ("you see a hillock about five hundred yards away in your line of travel... What do you do?") and then infer their pace from there ("you guys are still moving directly toward the hillock at full speed as a single large group, but you are also watching the cracks and crevices. It seems to me that you guys are moving at a normal pace, trying to balance speed and reasonable caution; is that right?").</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6543533, member: 6787650"] I don't mind looking like a jerk occasionally. The lesson in this case (be cautious in dungeons) seems like a valid one and a realistic one, so I wouldn't feel compelled to make the corpses of previous victims magically appear. Ankhegs are ambush predators, fine. The guy who took the Alert feat gets to shine, and everyone else gets to reconsider their SOP for foreign environments. If every threat always telegraphs itself, stealth loses a lot of its value. Note: this applies to ankhegs because they are ambush predators. For bugbears, they'd need some way to know the party was coming before they'd hide. Like maybe a kobold sentry or something. If you take out the sentry quietly, bugbears won't hide. P.S. This thread has made me reconsider the "pace" thing though. I think next time I do something like this, instead of declaring a pace I'll run then through a fake encounter to discover their SOP ("you see a hillock about five hundred yards away in your line of travel... What do you do?") and then infer their pace from there ("you guys are still moving directly toward the hillock at full speed as a single large group, but you are also watching the cracks and crevices. It seems to me that you guys are moving at a normal pace, trying to balance speed and reasonable caution; is that right?"). [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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