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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="Sacrosanct" data-source="post: 6543840" data-attributes="member: 15700"><p>No it doesn't. It relies upon the players to listen to the advice they were given in game, and to not walk out into an alien hostile environment like it was a trip to the candy store. I keep getting this feeling from you that you're implying I am unfair or I wasn't thinking of their fun. I strongly disagree with such assumptions. FWIW, my players had a blast, as they always do. Maybe you like to coddle players and make sure that there's no way they could ever put themselves in a bad situation. Good on you. But do not for one second imply that I am unfair because I don't. I really don't know what else I could have done without just giving them a free get out of jail card.</p><p></p><p>* they were warned by the mayor</p><p>* they were heading out into a hostile alien environment</p><p>* the creatures acted like they normally do, with plenty of real life example of similar creatures that shows that they don't have a billboard advertising their location</p><p>* any possible signs that would give a clue to the PCs was handled by a passive perception rule.</p><p>* the players reaffirmed that they were moving in a normal pace and style, without any extra diligence to their surroundings.</p><p></p><p>And I'm the unfair one? Ok. Sounds to me if I were one of your players, I wouldn't bother being cautious or spend time planning or thinking things out, because I know you'd always give me an out. You know, to be fair...</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6543840, member: 15700"] No it doesn't. It relies upon the players to listen to the advice they were given in game, and to not walk out into an alien hostile environment like it was a trip to the candy store. I keep getting this feeling from you that you're implying I am unfair or I wasn't thinking of their fun. I strongly disagree with such assumptions. FWIW, my players had a blast, as they always do. Maybe you like to coddle players and make sure that there's no way they could ever put themselves in a bad situation. Good on you. But do not for one second imply that I am unfair because I don't. I really don't know what else I could have done without just giving them a free get out of jail card. * they were warned by the mayor * they were heading out into a hostile alien environment * the creatures acted like they normally do, with plenty of real life example of similar creatures that shows that they don't have a billboard advertising their location * any possible signs that would give a clue to the PCs was handled by a passive perception rule. * the players reaffirmed that they were moving in a normal pace and style, without any extra diligence to their surroundings. And I'm the unfair one? Ok. Sounds to me if I were one of your players, I wouldn't bother being cautious or spend time planning or thinking things out, because I know you'd always give me an out. You know, to be fair... [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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