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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="iserith" data-source="post: 6543863" data-attributes="member: 97077"><p>You appear to be making assumptions about assumptions I'm not actually making and then making assumptions about how I handle my game. What I am stating is consistent and clear: What you did is not fair by my standards. That doesn't make you "unfair." I understand what you do is fair by the standards of your table.</p><p></p><p></p><p></p><p>...and then they were surprised by ankhegs. To make it a fair situation by my standards, I would have telegraphed the ankhegs specifically. That doesn't mean the outcome would have been different. The characters might still have ended up surprised. It just creates an opportunity for the situation not to be perceived as a "gotcha," and invites the players to have their characters engage with the exploration pillar of the game.</p><p></p><p></p><p></p><p>No. I address this above.</p><p></p><p></p><p></p><p>You'd go through an awful lot of characters that way. Just because I present fair situations doesn't mean you'll always win. The more player skill you have, the better your chances though. You don't make it very far in my games without being skillful and that goes beyond the numbers on your character sheet (though those do help, as they should).</p></blockquote><p></p>
[QUOTE="iserith, post: 6543863, member: 97077"] You appear to be making assumptions about assumptions I'm not actually making and then making assumptions about how I handle my game. What I am stating is consistent and clear: What you did is not fair by my standards. That doesn't make you "unfair." I understand what you do is fair by the standards of your table. ...and then they were surprised by ankhegs. To make it a fair situation by my standards, I would have telegraphed the ankhegs specifically. That doesn't mean the outcome would have been different. The characters might still have ended up surprised. It just creates an opportunity for the situation not to be perceived as a "gotcha," and invites the players to have their characters engage with the exploration pillar of the game. No. I address this above. You'd go through an awful lot of characters that way. Just because I present fair situations doesn't mean you'll always win. The more player skill you have, the better your chances though. You don't make it very far in my games without being skillful and that goes beyond the numbers on your character sheet (though those do help, as they should). [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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