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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6544322" data-attributes="member: 31506"><p>Yeah, that's 25+ years of poring over monster manuals, running ankheg encounters, etc. But it seems unlikely you'd automatically notice sunken trails (the orc melting in goo on the other hand seems a given). So lets say I'm aware there are ankhegs in the area, then what?</p><p></p><p>Also, I know we arent talking about fapping around with 10 foot poles, which I've long gathered you also arent a fan of from your various posts. But can you elaborate after you've given the players the "ankhegs here!" cues, what the next step would be in your game with your typical players? I ask because I'm interested in your group's style. To me, it sounds like many players would just search for burrows and most likely avoid the encounter. As a player, I'd rather my horse get pulled under and killed and have to fight my way out. Assuming traps aren't just stupid spring loaded crossbows, I want them tripped to interact with over the course of a scene. Its more fun to race the boulder to me.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6544322, member: 31506"] Yeah, that's 25+ years of poring over monster manuals, running ankheg encounters, etc. But it seems unlikely you'd automatically notice sunken trails (the orc melting in goo on the other hand seems a given). So lets say I'm aware there are ankhegs in the area, then what? Also, I know we arent talking about fapping around with 10 foot poles, which I've long gathered you also arent a fan of from your various posts. But can you elaborate after you've given the players the "ankhegs here!" cues, what the next step would be in your game with your typical players? I ask because I'm interested in your group's style. To me, it sounds like many players would just search for burrows and most likely avoid the encounter. As a player, I'd rather my horse get pulled under and killed and have to fight my way out. Assuming traps aren't just stupid spring loaded crossbows, I want them tripped to interact with over the course of a scene. Its more fun to race the boulder to me. [/QUOTE]
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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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