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Gaming session lessons: why moving slow is important all the time, and the kid learns kiting
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<blockquote data-quote="iserith" data-source="post: 6544331" data-attributes="member: 97077"><p>At a dramatically appropriate moment, the ankhegs attack unless the players take actions that allow them to successfully avoid the monsters. This might even be as a result of a failed check during exploration or because of an action that would reasonably cause them to strike. (Or maybe if the characters successfully found the ankhegs, they can strike first.)</p><p></p><p></p><p></p><p>The typical players at my table tend to explore those clues, taking actions as necessary so they can draw conclusions about the threats they face. Armed with whatever knowledge they glean from this interaction, they can take whatever precautions they deem necessary. If they seek to avoid the ankhegs, maybe they have the ranger try to lead them away safely which may result in a group check to Stealth away (failure on which might mean the ankhegs attack). Perhaps they set up a trap for the ankhegs, pounding the ground in a particular location while everyone else readies attacks to blast them when they emerge. Maybe they simply slow their roll through the area while giving the situation the hairy eyeball, resulting in advantage to the passive Perception checks (or whatever). Perhaps they all slather on some anti-acid ointment just in case. Every situation is different.</p><p></p><p>My players tend to be like you - they'd rather get into and out of danger than avoid it entirely. So it's likely that they'll take some reasonable actions to make themselves ready to face the threat or try to stir up trouble and then see what happens. If they voluntarily take disadvantage on an ability check to resolve an action with an uncertain outcome or otherwise choose to incur a cost or setback, they get Inspiration by justifying this via their traits, ideals, bonds, or flaws.</p><p></p><p>What you won't see is a ton of time spent on poking and prodding, planning debates (we use "Yes, and..." improvisational techniques to avoid debates), unreasonable failure mitigation, or checking off all the boxes on a rote "standard operating procedure."</p></blockquote><p></p>
[QUOTE="iserith, post: 6544331, member: 97077"] At a dramatically appropriate moment, the ankhegs attack unless the players take actions that allow them to successfully avoid the monsters. This might even be as a result of a failed check during exploration or because of an action that would reasonably cause them to strike. (Or maybe if the characters successfully found the ankhegs, they can strike first.) The typical players at my table tend to explore those clues, taking actions as necessary so they can draw conclusions about the threats they face. Armed with whatever knowledge they glean from this interaction, they can take whatever precautions they deem necessary. If they seek to avoid the ankhegs, maybe they have the ranger try to lead them away safely which may result in a group check to Stealth away (failure on which might mean the ankhegs attack). Perhaps they set up a trap for the ankhegs, pounding the ground in a particular location while everyone else readies attacks to blast them when they emerge. Maybe they simply slow their roll through the area while giving the situation the hairy eyeball, resulting in advantage to the passive Perception checks (or whatever). Perhaps they all slather on some anti-acid ointment just in case. Every situation is different. My players tend to be like you - they'd rather get into and out of danger than avoid it entirely. So it's likely that they'll take some reasonable actions to make themselves ready to face the threat or try to stir up trouble and then see what happens. If they voluntarily take disadvantage on an ability check to resolve an action with an uncertain outcome or otherwise choose to incur a cost or setback, they get Inspiration by justifying this via their traits, ideals, bonds, or flaws. What you won't see is a ton of time spent on poking and prodding, planning debates (we use "Yes, and..." improvisational techniques to avoid debates), unreasonable failure mitigation, or checking off all the boxes on a rote "standard operating procedure." [/QUOTE]
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