Hmmm.. Personally, I would NOT suggest starting your first PBP as an EPIC DM.
Trust me, PBP can be very fun, but it IS different from Pen&Paper/Face2Face. I find that because it's a written format, there's a lot more description and thought (On both the DM and Player's parts). It also takes a lot of getting used to, and you don't know the people you're playing with as well as you'd like.
That being said, I'd suggest you play a couple before you try your hand at DMing.
(I can't believe I just tried to Persuade someone AWAY from DMing Epic... damnit, now I HAVE to or the others'll kill me.)
OK, Guys & Gals, gimme a couple weeks (I'm heading home soon for my week off, and will be rather busy to start a new game) and I'll come up with something.
crazypixie, I'd like you to try your hand at Playing in one of my Epic Games to see how PBP's tend to go, and then maybe you can return the favour and run a game that I can get into, eh?
*EXTRA: I'm open to suggestions, but I think I have an idea for an Epic Campaign.. I originally ran it for my friends IRL and they've been ravign at me to do it again.
It's a 'mortal kombat' style tournament, full of Fighter Types (Nobody with major spellcasting), but don't worry, it's not set up like all those other tournaments. A group of Epic fighters (I'm thinking somewhere from LVL 25 - 40) gets brought to this Demi-plane Island and dropped off. In the center of the island is a Castle. nobody can enter the castle and it's guarded by Demi-Gods. Some of the participants are here of their own will, others are not. Nobody can leave the plane, and at the begining a guy would inform you that within the clearing around the castle, you cannot affect each other in any way. The object is simple... 8 of you get to go Inside...
You get 1 point for bringing back a dead body (Or majority thereof). 2 points for bringing them back unconscious, 3 points if you can get them to surrender.
When there are only 16 left, there is a 24 hour period in which the 'safe zone' around the castle is gone, except a 20' square in front of the gates. After that 24 hours, the 8 with the highest scores are allowed in. Any others, well....
It will NOT be just fighting, there's a LOT of roleplaying involved, there's various things on the island, places to explore & hide, non-participants that still need to be 'handled', and then there's finding out what's going on INSIDE the castle.
Many of the participants form groups, and split the points amongst themselves. For simplicity's sake, it would probably be best if the PC's were of groups that could easily work together.
I'm not saying it's required, though.
As for # of PC's, b/c this is a Non-spellcaster campaign, and of how it's set up, I could handle quite a few.
As I stated, I won't be starting for a while, but I'm willing to Discuss for the next couple weeks.