Yellow Sign
Explorer
Just saw Gamma World Players Handbook at a local bookstore and I got a chance to just thumb through it. While I didn't get a chance to really look at it in depth, I did get one impression. It's a darn UGLY book.
Yellow Sign said:Just saw Gamma World Players Handbook at a local bookstore and I got a chance to just thumb through it. While I didn't get a chance to really look at it in depth, I did get one impression. It's a darn UGLY book.
lyonstudio said:I am really happy about the town rules and if anything is missing in the mutations I am sure I can get it from Darwins World (another excellent product) and Omega World (which was excellent also). Either way, the players books seems to be a good base core book. I am eagerly awaiting the follow-ups.
Baraendur said:I have all 3. The only thing I can say is that the mutations from Omega world are a little over the top, but the ones in GW and DW are pretty well balanced. In fact, if you need supplemental material for GW, DW should work pretty well. The opposite is true as well.
Melkor said:What about Darwin's World as a self contained RPG ?
Melkor said:How close is it to the original Gamma World ?
Melkor said:What about Darwin's World as a self contained RPG ?
How close is it to the original Gamma World ?
tldenmark said:1. The book is ugly. I mean really ugly. The cover is hideous, the interior graphic design is poor and the art is a mixed bag. Out of all the art there are few, very, very few, cool images.
3. The whole tone of the game is changed from sci-fantasy to sci-fi. Gamma World is not supposed to be a treatise on what may plausibly happen in the future. Gamma World is Thundarr the Barbarian, not Speilberg's AI. AI wasn't a good movie, and it ain't very good as an RPG.
4. WAY too many characters have knowledge from the past, and it takes place way too soon after the "final wars". Gamma World is a place where the ancient technology is ... um ... ancient. It's mysterious, it might as well be magic. Nobody knows how to use this stuff, or what these ancient ruins are, or what happened to the world. It is all unknown and for the players (and even the GM) to find out.
6. This is a skimpy book.
I haven't been this dissapointed since Episode 1.