juliaromero
First Post
If the players use Gate to summon a Balor, I understand they can force it to obey them for like 17 rounds or whatever their level is. What happens after that though?
First, does the Balor just automatically return? Or is it still around but free?
And in either case, would it be reasonable for the Balor, being a nasty evil aristocratic sort, to be pissed off at the player who summoned it and try and kill them in revenge? I assume if this is the case, they of course shouldn't get any experience for killing it at that point?
How much is Gate like Summon? Does the creature wink out in an antimagic field, for example?
My players are going a little bit nuts with Gate and it's starting to seem a bit powerful. So far they have been mostly summoning Solars ... a CR 23 creature that is pretty tough. Yeah, it costs them 1000 XP, but it's not too hard for that to pay off in big battles or against tough foes. It makes a lot of otherwise tough fights pretty simple for them.
I assume they can't force the Solar to cast a Wish spell, for example? Seems like a metagame cheat to do that ... pay 1000 xp instead of 5000 xp? But how would you rule on something like that since it seems like according to RAW they could force it to cast a Wish spell for them.
Assuming the party is "good" and forces the Solar to help them against something evil, would there be any reprocussion from the Solar?
First, does the Balor just automatically return? Or is it still around but free?
And in either case, would it be reasonable for the Balor, being a nasty evil aristocratic sort, to be pissed off at the player who summoned it and try and kill them in revenge? I assume if this is the case, they of course shouldn't get any experience for killing it at that point?
How much is Gate like Summon? Does the creature wink out in an antimagic field, for example?
My players are going a little bit nuts with Gate and it's starting to seem a bit powerful. So far they have been mostly summoning Solars ... a CR 23 creature that is pretty tough. Yeah, it costs them 1000 XP, but it's not too hard for that to pay off in big battles or against tough foes. It makes a lot of otherwise tough fights pretty simple for them.
I assume they can't force the Solar to cast a Wish spell, for example? Seems like a metagame cheat to do that ... pay 1000 xp instead of 5000 xp? But how would you rule on something like that since it seems like according to RAW they could force it to cast a Wish spell for them.
Assuming the party is "good" and forces the Solar to help them against something evil, would there be any reprocussion from the Solar?