igavskoga
First Post
A friend of mine recently suggested I look into Blood and Fists for unarmed combat for my homebrew fantasy d20 game. I've got two main questions-
1) How is it? At first glance through I'm definitely interested but informed opinions can never hurt.
2) Assuming a game based loosely on D&D 3.5, lower/rarer magic, no dedicated "monk" class right now, and much greater availability of feats - would it be easier to fit in than above? I didn't see anything that seemed to require Modern conventions like the generic classes with talent trees but I haven't played a lot of Modern and I've only had time to glance through the book once so far.
Complicated solutions aren't a non-starter - I've got a good block of free time on my hands right now so I can tinker as much as I want.
1) How is it? At first glance through I'm definitely interested but informed opinions can never hurt.
2) Assuming a game based loosely on D&D 3.5, lower/rarer magic, no dedicated "monk" class right now, and much greater availability of feats - would it be easier to fit in than above? I didn't see anything that seemed to require Modern conventions like the generic classes with talent trees but I haven't played a lot of Modern and I've only had time to glance through the book once so far.
Complicated solutions aren't a non-starter - I've got a good block of free time on my hands right now so I can tinker as much as I want.