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<blockquote data-quote="fusangite" data-source="post: 2777269" data-attributes="member: 7240"><p>I think both "sides" of the debate over whether sexuality and romance should be a component of play think of themselves as more mature. One side associates immaturity with prudishness; the other associates it with collaborative sexual fantasizing with one's friends. I happen to be in the latter group but understand where the former group is comin from.There is no clear or clean boundary between flirting and pretending to flirt, just as there is no clear/clean boundary between sexually fantasizing with the assistance of one's friends and being sexually stimulated with their assistance.I often enjoy stories in which it plays no role. And I dislike the practice in the standard 2-hour American movie of devoting 15-20 minutes of it to an obligatory romance between the main character and a requisite hot girl. I prefer stories in which romance is not a factor <em>or</em> those in which it is the clear subject and occupies the foreground throughout. The thing is: RPGs are not conducive to telling the latter kind of story due to how they are socially configured.Most Hollywood movies with the 20-minute romantic sideline would be better without it.Yes. But there are all kinds of character motivations and actions that D&D is not configured to address. For instance, RPGs are socially configured to tell stories in which the objective is something all the characters can share in. Questing for loot, the holy grail, etc., fighting to depose a tyrant or achieve political power, protecting a village -- these are objectives everyone can equally share in and fulfill. The same is not true when it comes to romance, unless the society is polyandrous.What do the other players do while you're achieving it?Here's the thing: if one of they guys in my group wakes up on a Saturday morning and spends the next 20 minutes "remembering" my game, this is a sign something has gone very wrong with my game.They're not foreign concepts for us. They're just things that cannot be played out in a normal gaming dynamic.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2777269, member: 7240"] I think both "sides" of the debate over whether sexuality and romance should be a component of play think of themselves as more mature. One side associates immaturity with prudishness; the other associates it with collaborative sexual fantasizing with one's friends. I happen to be in the latter group but understand where the former group is comin from.There is no clear or clean boundary between flirting and pretending to flirt, just as there is no clear/clean boundary between sexually fantasizing with the assistance of one's friends and being sexually stimulated with their assistance.I often enjoy stories in which it plays no role. And I dislike the practice in the standard 2-hour American movie of devoting 15-20 minutes of it to an obligatory romance between the main character and a requisite hot girl. I prefer stories in which romance is not a factor [i]or[/i] those in which it is the clear subject and occupies the foreground throughout. The thing is: RPGs are not conducive to telling the latter kind of story due to how they are socially configured.Most Hollywood movies with the 20-minute romantic sideline would be better without it.Yes. But there are all kinds of character motivations and actions that D&D is not configured to address. For instance, RPGs are socially configured to tell stories in which the objective is something all the characters can share in. Questing for loot, the holy grail, etc., fighting to depose a tyrant or achieve political power, protecting a village -- these are objectives everyone can equally share in and fulfill. The same is not true when it comes to romance, unless the society is polyandrous.What do the other players do while you're achieving it?Here's the thing: if one of they guys in my group wakes up on a Saturday morning and spends the next 20 minutes "remembering" my game, this is a sign something has gone very wrong with my game.They're not foreign concepts for us. They're just things that cannot be played out in a normal gaming dynamic. [/QUOTE]
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