Rex Blunder
First Post
We went to the "Gen Con Design & Development: Presented by D&D Insider" talk. Bill Slavicsek was among the presenters. There were some answers about Essentials as well as other miscellaneous future-plans comments:
1. Bill Slavicsek confirms that Essentials will not be replacing the PHB 1. They will continue to print the core books as needed. (Slavicsek said the no-reprint rumors were untrue and seemed a little annoyed about the whole rumor.)
2. The monsters in Essentials will be iconic d&d monsters, like goblins, orcs, giants, and trolls, but they won't be replacing current MM1 monsters, just adding new varieties of those monsters.
3. Essentials won't have a slew of new feats, since there's kind of a sense that D&D 4e already has a bit too many feats.
4. Some powers will be updated to make them slightly stronger/weaker with the essentials release. Example: Lightning Bolt will have a new keyword (evocation, which matters to essentials mages) and do half damage on a miss.
5. Essentials will also be helping codify skill challenges, expanding on work already done in the Dungeon Masters Guide 2.
The rest of our notes will go up at
Gen Con design and development seminar « Blog of Holding
1. Bill Slavicsek confirms that Essentials will not be replacing the PHB 1. They will continue to print the core books as needed. (Slavicsek said the no-reprint rumors were untrue and seemed a little annoyed about the whole rumor.)
2. The monsters in Essentials will be iconic d&d monsters, like goblins, orcs, giants, and trolls, but they won't be replacing current MM1 monsters, just adding new varieties of those monsters.
3. Essentials won't have a slew of new feats, since there's kind of a sense that D&D 4e already has a bit too many feats.
4. Some powers will be updated to make them slightly stronger/weaker with the essentials release. Example: Lightning Bolt will have a new keyword (evocation, which matters to essentials mages) and do half damage on a miss.
5. Essentials will also be helping codify skill challenges, expanding on work already done in the Dungeon Masters Guide 2.
The rest of our notes will go up at
Gen Con design and development seminar « Blog of Holding
Last edited: