No no no no no no no no no run away from rogues very fast no no no. PF rogues are just not well-designed. If you want a rogue-type, pick vivisectionist alchemist (for sneak attack), bard (for skillmonkey), or ranger (for two weapon fighting). They are all far superior to the rogue.
Well, that’s the powergamer’s view point for you.
For long term PbP players, PbP is often more about writing than gameplay. So it is probably better to stick with a concept that is interesting for you instead so you will enjoy being the character. So, if you want to play a rogue, go right ahead.
For some whacking things with a big stick is their primary means of satisfaction. And that is a popular viewpoint amongst many of the veterans here in LPF. We also have a hard time keeping around healers and characters that are more support oriented too. I think one reason is because we are not building parties in LPF. Everyone tends to get shuffled and reshuffled around by nature.
However, when you are constructing a party and considering niche protection in and out of combat, there is nothing wrong with rogues per se. Like most classes, they have their strengths and weaknesses. I just think they require a certain style of play and more tactical teamwork in combat. Tactical teamwork is very hard to develop normally amongst strangers in PbP, and even harder in LPF as players are continuing to be playing with different people and GMs.
GE has been playing Fury from the beginning, IIRC. I think he has filled his niche in our parties very well in the past with Borric and Cythera. Fury is not a stand up warrior (rogues are not supposed to be anyway) and needs teamwork to carry his weight in combat. But when the other characters try to maximize his potential it helps a lot.
While I would probably not play a vanilla rogue myself (all my rogue builds are multi-classed or using the archetypes) I don’t think they need to be bashed as a class. Many of my non-LPF games have rogues in them.