Dracomeander
First Post
You misunderstood. I encourage my players to think of other things that would enhance the versatility and capabililties of their characters without having to resort to stat boosters.
However, the mechanics of the game seems to encourage the players to acquire the stat boosting items to meet the challenges of surviving the higher levels of play. If you look at the advancement examples of the iconic characters, they are all loaded down with stat boosters at the higher levels. To me that is saying, 'we want your attributes to start at a level that is not survivable later.'
However, the mechanics of the game seems to encourage the players to acquire the stat boosting items to meet the challenges of surviving the higher levels of play. If you look at the advancement examples of the iconic characters, they are all loaded down with stat boosters at the higher levels. To me that is saying, 'we want your attributes to start at a level that is not survivable later.'