In 3.5 Unearthed Arcana, one of the (many) options presented is "generic classes". Essentially you have three classes: Warrior (like a fighter with more flexibility in skills), Expert (the Rogue equivalent with, again, more flexibility), and Spellcaster, either arcane or divine. the True20 game is similar, except that the Spellcaster is called the Adept, and is a master of "powers" (magic, psionics, etc.)
I'm actually liking this concept a lot, and wonder if this might be the basis for class modularity. Multi-classing could produce a plethora of "classes"; and there is so much flexibility that you can produce virtually any sort of character you want, within reason. Want a brawny fighter with some psionic ability and a few rogue skills? Go for it!
This also would allow for a more spell-centered, less combat-oriented "priest" build. The adept/spellcaster has only simple weapon proficiency and no armor. If you want a fighting cleric, take an armor proficiency feat and/or a level or two of Warrior. There are also options to tack on class features like Evasion, Smite Evil, or Turn Undead. Want a "pious rogue" who can smite evil like a paladin? Feel free!
I know that there will always be those who prefer "pre-built" classes; but for others who like to tinker, I think this should be a serious option in 5e.
Any thoughts?
I'm actually liking this concept a lot, and wonder if this might be the basis for class modularity. Multi-classing could produce a plethora of "classes"; and there is so much flexibility that you can produce virtually any sort of character you want, within reason. Want a brawny fighter with some psionic ability and a few rogue skills? Go for it!
This also would allow for a more spell-centered, less combat-oriented "priest" build. The adept/spellcaster has only simple weapon proficiency and no armor. If you want a fighting cleric, take an armor proficiency feat and/or a level or two of Warrior. There are also options to tack on class features like Evasion, Smite Evil, or Turn Undead. Want a "pious rogue" who can smite evil like a paladin? Feel free!
I know that there will always be those who prefer "pre-built" classes; but for others who like to tinker, I think this should be a serious option in 5e.
Any thoughts?