For a while now, I’ve been considering moving my next campaign setting from "stereotypical D&D village" to a setting inspired by Roman North Africa. (I must confess some inspiration from the story hours of Orichalcum, Rel, and Old One.)
In some ways, it makes a lot of sense to me: the main nation in the game has always been intended to be a center of learning and agriculture that is a client state of a large, militaristic empire. The amount of resources on Rome, Egypt, and Africa should give me plenty of material.
On the other hand, several of the potential players are completely new to roleplaying and to D&D (they have played a one-shot D&D scenario, and enjoyed it enough to ask me to run a campaign). I want to avoid making them feel like they have to read history books to play, but I enjoy the added flavor and inspiration that historical roots provide.
If you were in my shoes, how much would you draw from a historical region, and how much from generic fantasy? Where would you strike the balance?
. . . . . . . -- Eric
In some ways, it makes a lot of sense to me: the main nation in the game has always been intended to be a center of learning and agriculture that is a client state of a large, militaristic empire. The amount of resources on Rome, Egypt, and Africa should give me plenty of material.
On the other hand, several of the potential players are completely new to roleplaying and to D&D (they have played a one-shot D&D scenario, and enjoyed it enough to ask me to run a campaign). I want to avoid making them feel like they have to read history books to play, but I enjoy the added flavor and inspiration that historical roots provide.
If you were in my shoes, how much would you draw from a historical region, and how much from generic fantasy? Where would you strike the balance?
. . . . . . . -- Eric