I needed a Locksmith to interact (and possibly travel locally) with my party that may be combative, but I definitely did not want him to be a minion. So I asked around with no real answer that I liked (well until the last one). So I tossed this template together (literally tossed - like 20 minutes), I don't know if it is worth anything, but here it is.
PROFESSIONAL
“I’ll have that taken care of in no time”
CLASS TRAITS
Role: Expert.
Power Source: Vocational Experience.
Key Abilities: Varies
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee (one weapon from list).
Bonus to Defense: none.
Hit Points: 5 + Constitution Score.
Healing Surges per Day: 1 + Constitution Modifier.
Trained Skills: Choose any 2 skills.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex).
Build Options: Strength Profession, Intelligence Profession, Wisdom Profession, Dexterity Profession, Constitution Profession, Charisma Profession.
Class features: Experts Experience, Skill Surge.
Experts Experience
You gain an experience bonus to your skills (determined by DM).
Skill Surge
You gain the Skill Surge power.
Skill Surge
With furrowed brow you make your best attempt.
Daily
Standard Action Personal
Effect: You get a +5 power bonus to a trained skill.
Example
Dexterity Professional (Locksmith)
Initiative +3; Senses Perception +7
HP 15; Bloodied 7
Healing Surges 1 (+3 hp)
AC 10; Fortitude 10, Reflex 11, Will 10
Skills Perception +7, Thievery (Open Lock) +13
Str 11 (+0); Dex 13 (+1); Wis 11 (+0);
Con 10 (+0); Int 11 (+0); Cha 10 (+0)
Equipment Locksmith tools, Dagger
Melee Basic Attack: +0 vs. AC Hit:1[W]
Range Basic Attack: +1 vs. AC Hit:1[W] + 1 (Dex)
PROFESSIONAL
“I’ll have that taken care of in no time”
CLASS TRAITS
Role: Expert.
Power Source: Vocational Experience.
Key Abilities: Varies
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee (one weapon from list).
Bonus to Defense: none.
Hit Points: 5 + Constitution Score.
Healing Surges per Day: 1 + Constitution Modifier.
Trained Skills: Choose any 2 skills.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery (Dex).
Build Options: Strength Profession, Intelligence Profession, Wisdom Profession, Dexterity Profession, Constitution Profession, Charisma Profession.
Class features: Experts Experience, Skill Surge.
Experts Experience
You gain an experience bonus to your skills (determined by DM).
Skill Surge
You gain the Skill Surge power.
Skill Surge
With furrowed brow you make your best attempt.
Daily
Standard Action Personal
Effect: You get a +5 power bonus to a trained skill.
Example
Dexterity Professional (Locksmith)
Initiative +3; Senses Perception +7
HP 15; Bloodied 7
Healing Surges 1 (+3 hp)
AC 10; Fortitude 10, Reflex 11, Will 10
Skills Perception +7, Thievery (Open Lock) +13
Str 11 (+0); Dex 13 (+1); Wis 11 (+0);
Con 10 (+0); Int 11 (+0); Cha 10 (+0)
Equipment Locksmith tools, Dagger
Melee Basic Attack: +0 vs. AC Hit:1[W]
Range Basic Attack: +1 vs. AC Hit:1[W] + 1 (Dex)
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