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<blockquote data-quote="Quickleaf" data-source="post: 3051379" data-attributes="member: 20323"><p>Wayne, until you said this, I was going to say that you don't have any problem, just a certain style of play. However, if it's boring then it's time to try something different.</p><p>Have you ever looked at Robin Law's "<a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">Player Types</a>"? You might find it helpful to learn more about your play style.</p><p></p><p></p><p></p><p>You've got a whole lot of material there. I'm guessing it's overwhelming you, so I'd suggest just choosing one aspect of the character that you really are interested in and exploring just that and nothing else for a couple sessions. Once you feel comfortable, then start incorporating other aspects slowly. (This is the same advice I give to DMs who have trouble describing a scene with all 5 senses - I tell them to start with just one and build from there) I think this is the heart of what Fusangite is saying - when it comes down to acting, it's better to have one strong focus than a multi-page character portfolio.</p><p></p><p>For example, let's take the issue of voice. If you were an actor or public speaker your voice coach would tell you to practice, maybe go to Toastmasters. "But that's no fun and I feel awkward doing it!" You say. Never fear, follow this link to a great faux Crocodile Hunter take from a Star Wars fan film: <a href="http://www.atomfilms.com/af/content/jedi_hunter" target="_blank">http://www.atomfilms.com/af/content/jedi_hunter</a> You might watch it with one of your friends and try practicing the accent to entertain them.</p><p></p><p>I'm also hearing that you're trying to play a character with a personality different than your own (dominant v. shy). You've accepted a big challenge! Part of what an RPG is supposed to do is give you tools to make that imaginative leap. For example, is your character skilled at Intimidate? If you manage to intimidate an NPC, ask the GM to role-play the NPC's reaction a bit (if the GM normally wouldn't do this). While the rest of the group might not take you seriously when you try to act "dominant", they can't argue with the results of your Intimidate check. </p><p></p><p>Oh yeah, and what does "dominant" mean to you? Self-assured or something else?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3051379, member: 20323"] Wayne, until you said this, I was going to say that you don't have any problem, just a certain style of play. However, if it's boring then it's time to try something different. Have you ever looked at Robin Law's "[URL=http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html]Player Types[/URL]"? You might find it helpful to learn more about your play style. You've got a whole lot of material there. I'm guessing it's overwhelming you, so I'd suggest just choosing one aspect of the character that you really are interested in and exploring just that and nothing else for a couple sessions. Once you feel comfortable, then start incorporating other aspects slowly. (This is the same advice I give to DMs who have trouble describing a scene with all 5 senses - I tell them to start with just one and build from there) I think this is the heart of what Fusangite is saying - when it comes down to acting, it's better to have one strong focus than a multi-page character portfolio. For example, let's take the issue of voice. If you were an actor or public speaker your voice coach would tell you to practice, maybe go to Toastmasters. "But that's no fun and I feel awkward doing it!" You say. Never fear, follow this link to a great faux Crocodile Hunter take from a Star Wars fan film: [url]http://www.atomfilms.com/af/content/jedi_hunter[/url] You might watch it with one of your friends and try practicing the accent to entertain them. I'm also hearing that you're trying to play a character with a personality different than your own (dominant v. shy). You've accepted a big challenge! Part of what an RPG is supposed to do is give you tools to make that imaginative leap. For example, is your character skilled at Intimidate? If you manage to intimidate an NPC, ask the GM to role-play the NPC's reaction a bit (if the GM normally wouldn't do this). While the rest of the group might not take you seriously when you try to act "dominant", they can't argue with the results of your Intimidate check. Oh yeah, and what does "dominant" mean to you? Self-assured or something else? [/QUOTE]
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