SailorNash
Explorer
Question: When does a character start to feel "real" to you?
I've been gaming on and off for about 20 years now, coming off a long inactive stretch with D&D Next/5e. Played a number of pick-up games and one-shots as of late, and just now getting involved with a fleshed-out campaign or two. Everyone else seems to be taking to their characters, but mine still comes across as "NPC Druid" or "Generic Wizard" and a pile of stats. Having a little trouble getting into character.
For me, sometimes I'll create something based on mechanics ("I want to play a Fighter this time") or sometimes plot ("I want to play a fallen noble" or "pirate captain" or "runaway slave"). Either way, I take time to try and flesh out the rest...mechanics that'll fit the theme, or story elements to give someone more than just a PHB background. Maybe not five pages of backstory for someone who'll get gibbed by rats at Level 1, but something interesting to work with.
Part of this may be that I just need to come up with better characters, and I already scan RP Help threads for ideas. My gaming buddies all seem to like my characters so far, so maybe I'm not too far off. But for me, it always ends up being several sessions before I can really find someone's "voice", their personality or mannerisms or even goals and ideals.
Anyone else struggle with this? How long does it generally take you to find your groove, and is there anything you've found that helps you along the way?
I've been gaming on and off for about 20 years now, coming off a long inactive stretch with D&D Next/5e. Played a number of pick-up games and one-shots as of late, and just now getting involved with a fleshed-out campaign or two. Everyone else seems to be taking to their characters, but mine still comes across as "NPC Druid" or "Generic Wizard" and a pile of stats. Having a little trouble getting into character.
For me, sometimes I'll create something based on mechanics ("I want to play a Fighter this time") or sometimes plot ("I want to play a fallen noble" or "pirate captain" or "runaway slave"). Either way, I take time to try and flesh out the rest...mechanics that'll fit the theme, or story elements to give someone more than just a PHB background. Maybe not five pages of backstory for someone who'll get gibbed by rats at Level 1, but something interesting to work with.
Part of this may be that I just need to come up with better characters, and I already scan RP Help threads for ideas. My gaming buddies all seem to like my characters so far, so maybe I'm not too far off. But for me, it always ends up being several sessions before I can really find someone's "voice", their personality or mannerisms or even goals and ideals.
Anyone else struggle with this? How long does it generally take you to find your groove, and is there anything you've found that helps you along the way?