ChimericDream
First Post
So, I will be starting up the World's Largest Dungeon next week, and I have been reading through it some (just got the book about a week ago). I've made it through section A, and I plan to make it through a good part of B and hopefully E before we start. However, I've come up with a question that I didn't see the answer to (at least not clearly stated) in the other WLD thread.
Namely, for those who have run the dungeon before, how do/did your characters get rid of loot and get better stuff? I've considered bringing in an NPC that I had in an underdark campaign a couple of years ago. He was a non-leveled (read: can't be attacked or killed) gnome with sort of a travelling general store in his backpack. It wasn't quite as good as your friendly neighborhood Bloodbath and Beyond, but it was a step above what the party would have otherwise had. Has anyone done anything like this? I read one person's post that their DM came up with some house rules that allowed them to "melt down" treasure and whatnot to form materials for crafting. I don't know how many of my players are into the crafting rules, and I just don't think it'd work well in the dungeon, since all the forges I've seen so far won't work without fuel.
Also, for the DMs, what did you do to help keep track of all the diseases and conditions? I've started working on a tracking sheet that has numbered days of how long the PCs have been in the dungeon. It'll let me keep track of incubation times and things of that nature. I'm also interested to know if anyone has typed up the Encounter Condition list. I could easily do so myself, but if it's already done, that would save time. I want to have a copy printed so I don't have to keep referring to the front of the book for each condition.
That's all I have for now, but I am sure I'll have more questions as I continue to read and play through it. I can't wait for the game to start!
Namely, for those who have run the dungeon before, how do/did your characters get rid of loot and get better stuff? I've considered bringing in an NPC that I had in an underdark campaign a couple of years ago. He was a non-leveled (read: can't be attacked or killed) gnome with sort of a travelling general store in his backpack. It wasn't quite as good as your friendly neighborhood Bloodbath and Beyond, but it was a step above what the party would have otherwise had. Has anyone done anything like this? I read one person's post that their DM came up with some house rules that allowed them to "melt down" treasure and whatnot to form materials for crafting. I don't know how many of my players are into the crafting rules, and I just don't think it'd work well in the dungeon, since all the forges I've seen so far won't work without fuel.
Also, for the DMs, what did you do to help keep track of all the diseases and conditions? I've started working on a tracking sheet that has numbered days of how long the PCs have been in the dungeon. It'll let me keep track of incubation times and things of that nature. I'm also interested to know if anyone has typed up the Encounter Condition list. I could easily do so myself, but if it's already done, that would save time. I want to have a copy printed so I don't have to keep referring to the front of the book for each condition.
That's all I have for now, but I am sure I'll have more questions as I continue to read and play through it. I can't wait for the game to start!