Meech17
WotC President Runner-Up.
I've been thinking about this a lot lately too.
In the game I'm running, I explicitly have avoided bags of holding. I'm not being a stickler about inventory, but we're just playing it by ear, while trying to be reasonable. I want inventory to matter, while hopefully not being too tedious. Like potions, small magic items and the like, I don't worry about.. But if a player said they wanted to pick up a chest, or a barrel or something we'd have to talk about it. You want a sword, a shield, javelins... Sure. No biggie. You have a golf bag full of halberds? Maybe we'll need to hash this out.
I'm planning on pulling some shenanigans like this later on in my campaign. I'd like to set the players up with some need for money first.. Maybe a run down keep that they want to renovate or something. I think it could be a fun challenge, but something that would get really old if it was happening every session.
In the game I'm running, I explicitly have avoided bags of holding. I'm not being a stickler about inventory, but we're just playing it by ear, while trying to be reasonable. I want inventory to matter, while hopefully not being too tedious. Like potions, small magic items and the like, I don't worry about.. But if a player said they wanted to pick up a chest, or a barrel or something we'd have to talk about it. You want a sword, a shield, javelins... Sure. No biggie. You have a golf bag full of halberds? Maybe we'll need to hash this out.
I'm planning on pulling some shenanigans like this later on in my campaign. I'd like to set the players up with some need for money first.. Maybe a run down keep that they want to renovate or something. I think it could be a fun challenge, but something that would get really old if it was happening every session.