Uller
Adventurer
We saw a few iterations of the ghoul in the playtest. I am planning on using a few in an upcoming game but they still seem to lack some fearsomeness. I like that they only get on paralyzing attack per turn though but they can only bite (no paralysis) or claw.
I'm thinking one of two options to give them just a bit more umpf:
1: move the paralysis feature to the bite then add "Multiattack: if the ghoul hits with a claw attack it can bite as a bonus action" That way when it scores a hit with its claws it can make a second attack that may or may not paralyze ( and if the victim is already paralyzed it will more likely get two attacks because of advantage.
2: Leave paralysis as part of the claw attack but add the following power: "Hunger of the Grave: the ghoul may make a bite attack against a paralyzed foe as a bounus action."
As they are now even if you are paralyzed they just aren't that frightening because it just means they get to make their one attack wih advantage. I think once the victim is paralyzed the ghoul should become a much greater threat.
I'm thinking one of two options to give them just a bit more umpf:
1: move the paralysis feature to the bite then add "Multiattack: if the ghoul hits with a claw attack it can bite as a bonus action" That way when it scores a hit with its claws it can make a second attack that may or may not paralyze ( and if the victim is already paralyzed it will more likely get two attacks because of advantage.
2: Leave paralysis as part of the claw attack but add the following power: "Hunger of the Grave: the ghoul may make a bite attack against a paralyzed foe as a bounus action."
As they are now even if you are paralyzed they just aren't that frightening because it just means they get to make their one attack wih advantage. I think once the victim is paralyzed the ghoul should become a much greater threat.