Ghourmand Vale (3.5 campaign)

Richards

Legend
ADVENTURE 35: CRAZYTOWN

PC Roster:
Ageratum Purslane, halfling rogue 9​
Alistair Mandelberen Pastlethwaite, human sorcerer 9​
Chaevaris Noarunal, elf archer 9​
Harlan Starblade, half-elf paladin 9​

NPC Roster:
Orchid, elf druid 9​

Game Session Date: 11 October 2023

- - -

The following day, the mapping expedition resumed at its slow, inexorable pace. This was the last day they had planned on continuing their explorations; once they'd gotten as far as they were going to go that day, they'd camp for the night and then begin their way back to Ghourmand Vale to restock for a second excursion. It seemed a strange way to go about things to the heroes, but then they lived inside a portable, extradimensional "house" that could be carried along in an amulet, inside of which there was an endless supply of food and drink, all courtesy of magic.

The better part of the day had gotten behind them - fortunately, without running into any other Underdark denizens like the roper, rust monsters, and intellect devourer they'd encountered the day prior - when the sharp ears of Orchid and Chaevaris heard talking coming from up ahead. Waving the others to silence, they strained to hear what was being said. Nobody could make out the words, for they were spoken in a guttural language they took to be Undercommon. But there seemed, the elven women surmised, to be at least five distinct speakers talking.

"We'd best ready ourselves for combat, just to be safe," suggested Harlan in a low voice, casting a bull's strength spell upon himself and a bless spell upon the entire group. Alistair cast mage armor and shield spells upon himself and his grackle familiar Ambrose, then followed up with five cat's grace spells on the heroes and a flame arrow spell on the group's assorted ranged weapons. He'd earlier cast an unseen servant spell, and Ogilvy held the bullseye lantern at the ready; he'd been moving at the front of their formation with the shield guardian Carruthers.

Orchid cast a longstrider spell upon herself and a barkskin spell upon Harlan and then gave a thumbs-up to the paladin to indicate all "pre-combat" preparations had been made. With his holy flaming burst longsword out and lighting the way, the paladin moved forward to see what kind of creatures they were dealing with, for all they knew thus far was that they were intelligent enough to speak a language.

The passageway led to an open chamber, with a ceiling height of nearly 40 feet. There were three main exits from this cavern, two side by side to the northwest and one further northeast; Harlan strode up to the westernmost one and saw, down a few flowstone steps, a pool of rapidly-cooling magma just ahead, sending slow-moving rivulets expanding off in several directions. Over these narrow trickles of lava, five small, white-haired dwarves were holding chunks of meat, if not fully cooking them at least getting them slightly more cooked than raw. Harlan's brow furrowed in anger as he saw some of these chunks of meat were entire arms - likely from a svirfneblin, judging from the skin's coloration. The dwarvish creatures - "derro," the paladin was fairly sure was the correct terminology - had dark skin and white hair, and while they seemed to eschew the standard dwarven penchant for full beards, they certainly liked their mustaches. The derro chattered happily among themselves, oblivious to the approaching heroes, for the magma gave off enough ambient light that the glow from the half-elf's sword aroused no suspicions. They all wore short swords at their belts and had strange-looking crossbows hanging over their backs. And, Harlan was not at all surprised to note, their auras all held the distinct taint of evil.

One of the derro happened to look up and made eye contact with Harlan across the magma flow. He tossed his meat aside, grabbed for his repeating crossbow, and stepped forward - right into the magma, for he hadn't been paying a whole lot of attention to his surroundings. The lava would likely have burned him to ashes in a mere moment had it been at full strength, but the color showed it was nearly cooled back to solid rock, so the worst he did to himself was burn his boots and feet. But the dumbest thing, or at least it seemed that way to Harlan, was one of his four companions did the exact same thing, stepping into the sluggish magma flow and burning his own feet as well. These derro were not the swiftest of foes, that much was certain!

The other three moved up, managing to avoid stepping into the magma, and one got off a shot at Orchid, who had moved up beside Harlan. It struck the druid along the top of one shoulder before she saw it coming. Alistair called for Carruthers to block the entry through the middle passageway and the construct moved forward to obey, Alistair walking up right behind it. Then one of the derro said something in his funny little language, and the sound of his voice expanded and exploded into a cacophonous burst of sonic energy that hurt Alistair's eardrums. He looked around him and saw that Ambrose and Harlan had also felt the effects of the sound burst spell. Carruthers was also in the area of effect, but he gave no indication of the loud noise giving him any discomfort.

Then more voices came from off from the left, along with the sounds of running footsteps - more derro, a lot more than five, were approaching from the west! Alistair cast a haste spell on the group, figuring they'd likely all need the extra speed the spell would give them since they seemed to be outnumbered three to one. Chaevaris nocked an arrow to her bow and called for the surveyors and their dwarven hirelings to hang back while the security team took care of the threat. They were more than happy to obey.

Carruthers sent a steel fist crashing down upon a derro who advanced too close, cracking his skull as his construct body prevented anyone from getting through the central passageway. Off to the shield guardian's left, Harlan stood with his flaming blade ready to deal with any derro foolish enough to try to get past him, while Chaevaris aimed her flaming arrow down the easternmost passageway, in case any of them should try getting to the heroes by that method. A pair of derro did exactly that, and the archer's aim focused on the closest of the two. In the meantime, a derro who wore more expensive-looking armor crept along a back passageway, heading over by the magma pool around which the five original derro had been found cooking their foul meals.

Orchid stepped forward past Harlan to get a good look at the derro forces approaching from the west and also at the terrain along that section of Underdark passageways. She then cast a transmute rock to mud spell upon the ceiling directly above 12 of the 14 derro soldiers the heroes seemed to be facing, for two were out of range trying to sneak down the tunnel Chaevaris was guarding and the leader had disappeared behind a thick section of rock. The ceiling collapsed upon the hapless derro, chunks of rock intermixed among the gloppy mud, which coated their bodies and snuffed out a good section of the closest magma trail that had already been fast on its way to cooling back to a solid. They struggled to pull themselves from the mud, one of them bleeding heavily from a head wound where a chunk of rock had split his skull open.

Ageratum tapped her bracelet and slipped into invisibility. She climbed straight up the side of the nearest cavern wall, thanks to the spider climbing properties of the cloak of arachnida she wore. She positioned herself directly before one of the derro approaching the passageway Chaevaris guarded, well aware that the archer couldn't see the little halfling any better than the derro could. But she didn't stay invisible for long; as soon as the hapless derro had stepped past her, she struck out with her magic short sword, popping back into visibility as she brought her blade deep into the derro's back. He dropped instantly, the first enemy to fall before the heroes. The other derro beside the one she'd just slain whirled upon her and attacked her with his own blade, but she easily dodged his clumsy attack.

Another derro shot a crossbow bolt at Carruthers, hitting him on his broad metal chest and bouncing off without having made so much as a dent. Another shot a bolt at Harlan but missed. One of the ones standing in the cooling lava sank ever lower into it and quickly expired, the victim of his own stupidity. Another mud-covered derro attacked with his sound burst, this time the sonic attack stunning Harlan and Alistair into temporary immobility. And although Carruthers was immune to the stunning effect of the spell, as it was Alistair who gave him his orders (and thus far his orders were merely to kill any derro moving into range to try to get past the construct through the central passageway), the effect was basically the same, for the shield guardian stood immobile, awaiting further instructions. The other derro busied themselves extracting themselves from the dripping mud.

A derro was foolish enough to wander within range of Carruthers' long arms and he quickly bludgeoned the fool to death before resuming his immobile stance. Chaevaris shot her flaming arrow at the remaining derro down the easternmost tunnel, striking him right between the eyes - he fell to the cavern floor, quite obviously dead. And then the derro leader rounded the back corner and found himself staring at Harlan's immobile form.

Orchid cast a summon swarm spell and suddenly there was a swarm of bats flapping near the western derro. They swooped to the attack, focusing on a pair of derro coated in mud, but that was not enough to protect them from numerous bites by the hungry bats. One of the two was slain by the sudden blood loss, falling to the cavern floor and sending the bats swooping at him to drop to his corpse and lap up what blood they could before focusing their attention elsewhere.

Ageratum reactivated her bracelet of invisibility and faded from view. She advanced along the wall, moving in front of another unsuspecting derro. He raised his repeating crossbow to aim at Harlan, and the little halfling let him have it with every ounce of strength she had behind her blade. She almost decapitated him with that single blow, and he too joined the ranks of the derro dead.

By now, a lot of the remaining derro were retreating away from the heroes, trying to regroup out of view. But one had the presence of mind to send another sound burst spell hurtling at the heroes clumped together, and once again Alistair was stunned into momentary helplessness. Harlan, Orchid, and even Ambrose all managed to shrug off that part of the spell's effects, although they all had the sonic pulse coursing through their bodies causing a fair bit of damage. "Sorry, boss," apologized Ambrose as he took flight, leaving Alistair's shoulder while he still could and heading back to the assembled surveyors.

This new sonic attack seemed to wake Harlan from his previous stupor, for the paladin darted suddenly forward, bringing his sword down upon a retreating derro. He caught the fleeing foe in a diagonal thrust that practically cut the little fellow into two. Chaevaris, in the meantime, had nocked another arrow into place and had been moving quietly down the tunnel she'd been guarding, rounding the corner and seeing the derro leader. She quickly aimed the arrow in his direction. He merely stood there, glaring at her, until she realized he hadn't just been standing there like a goof - he'd been actively attacking her with some sort of spell, for she could feel the attack mentally in her head, but she shrugged it off through pure force of will. Strange, she thought to herself, I didn't even see him do anything to actually cast it.

Orchid moved up and glanced over at her bat swarm, still attacking a lone derro - and she saw a strange-looking figure step forward from the darkness at the back of a western cavern. It was a creature the likes of which she'd never seen before, so she called out to her friends, hoping one of them might have heard of such a bizarre figure: "Squid-headed person approaching from the west!" But whatever it was, she cast a spike stones spell in its direction, covering it, the derro being attacked by the bat swarm, three more derro for good measure, and everywhere in between them. The bats slew the derro they'd been harassing and moved on to a pair of fresh victims, dropping one of this new pair with their rapid bites.

The mind flayer who had approached from the west took a step forward and discovered the hard way the druid's spike stones spell effect. He immediately stopped his forward motion and made an quick assessment about the distance between himself and the elf who'd just cast the spell and the man in armor beside her, deciding if they were in range for a mind blast - it was too close to call for now, and he opted to wait until they moved closer. In the meantime, the poor derro being deluged by flying bats tried to flee from them, only to slice up his feet on the tricky spikes now growing up out of the cavern floor. Enraged at the unfairness of it all, he lashed out with a sound burst spell in the direction of Harlan, Ageratum, and Orchid, and while the sonics rattled their teeth none of them fell victim to the stunning effect.

Ageratum was still quite visible but managed to spin in place and slay another derro with her sword despite him seeing her incoming attack. Then another one cast a sound burst spell her way, and this time all three heroes succumbed to the stunning effect, freezing up momentarily.

Two derro moved up side by side, shooting their repeating crossbows at Chaevaris, one hitting the archer in the meaty part of a thigh. Gritting her teeth to ignore the pain, she released her arrow and sent it flying across the gap to strike the derro leader in the shoulder. She didn't realize it at the time, but the derro's bolt had been poisoned; fortunately, she was able to overcome its intended effects.

Alistair suddenly snapped out of his stunned stupor and commanded Carruthers to slay the derro leader, who by now was looking very much the worse for wear. The shield guardian moved forward to comply, striking at the much smaller foe with a clenched fist, but the size differential between them made it easy for the derro to dodge out of the way - a good thing, too, for had the blow landed it would likely have squashed him flat. But the sorcerer, just now recalling Orchid's warning about a "squid head," dashed over by Harlan to get a good look at what he suspected could only be a deadly mind flayer. He raised his metamagic rod, ready to fire off a maximized scorching ray spell at the illithid, but that's when it chose to strike out with its mind blast. As it turned out, Harlan, Ageratum, and Orchid had all been within range, and Alistair had just now joined their ranks as potential targets. The bat swarm and two derro were also within range of the mental attack, and none of them had the mental strength to fend off the psionic attack. The derro froze up instantly, as did the bats - who then plummeted to the ground, to be impaled by the spike stones effect still in place all around them.

Ageratum froze up immediately from the unexpected attack, although Harlan and Orchid both managed to fight it off. Alistair, sensing the mental assault upon his faculties - it felt very much like the stunning effect from those derro sound burst spells, which Alistair was quickly growing to dislike - flinched reflexively and then realized he had been unaffected. With a smile on his aristocratic face, he raised his metamagic rod and let the illithid have it full blast. Two gouts of flame flowed forth from the rod, immolating the mind flayer's body in an instant. It died with a telepathic cry of surprise and pain echoing through everyone's mind.

Chaevaris slew two derro in rapid succession with a pair of flaming arrows. Detecting a powerful source of evil coming from the derro leader, Harlan advanced, his sword ready. He sliced it laterally at his foe, catching him across the chest, and then a third arrow from the archer hit him in the forehead, only to bounce off and clatter to the stone floor of the cavern. The derro leader stepped back out of the range of Harlan's sword and glared at him, and the paladin could feel the confusion spell try to worm its way into his head - only to be cast aside by the half-elf's holy reserve.

There were still two derro soldiers left alive, although they'd been stunned into temporary stupefaction by the mind flayer; Orchid took care of them with a chill metal spell that froze them both dead in their armor before they could free themselves from the illithid's mental attack.

Carruthers took a step forward and tried to carry out his last orders, to slay the derro leader. He swung at the little foe several times, each time hitting but dealing much less damage than one would have guessed; Alistair finally surmised he had some sort of magical protection, like that provided by a stoneskin spell, lessening the results of the physical attacks upon him. Deciding to see if magic worked any better, the sorcerer targeted the derro leader with a maximized magic missile spell through his metamagic rod, and this slew the derro outright. It did not, however, end the threat he provided, for he opened his mouth in a roar of pain as he died and it seemed that he...spit his brain right out of his head! But the brain grew in size as it fell to the cavern floor, and by the time it hit it had four powerful-looking legs, revealing itself as another of those intellect devourers like the one the heroes had fought off just yesterday. It had apparently been "wearing" the derro leader like a puppet this whole time.

Fortunately, the intellect devourer had apparently been taking at least some of the damage that had been dealt to the derro leader's body, for it was a particularly bedraggled-looking brain-thing that stood before them. Harlan detected evil emanating from the beast's aura, and he infused his holy flaming burst longsword with Pelor's smiting energy before bringing it down upon the bedraggled brain. The blade cleaved through the spongy body, cutting the creature into two pieces. Just to be sure, however, Harlan cut each of those pieces into two, and then each of the subsequent four pieces into two as well. Only then did he believe it was dead enough not to return to life.

Orchid dismissed her spike stones spell and her swarm of bats, then called back to the surveyors that it was safe for them to come forward. "Are you sure?" asked the lead surveyor, thoroughly spooked by the weirdness of the creatures they'd encountered thus far in the Underdark. Chaevaris assured them the various threats had been dealt with as she dealt with removing the crossbow bolt from her thigh.

While the surveyors sketched out the tunnels the heroes had made clear for them, the Trained Professional Adventurers advanced even further ahead, wanting to make sure there was nothing else waiting for them before the people they were being paid to keep safe were put into danger. They found but a single way forward, up a rising slope to the west that had the 40-foot ceiling remain constant as they gained elevation, eventually narrowing back down to a single tunnel with a ceiling height of about eight feet. This tunnel led to an overhanging cliff, allowing them to see a small Underdark village below, with a few simple huts surrounding a prominent stone keep. A river flowed nearby, providing a possible exit from the cavern below. When the surveyors had caught up the heroes with their mapping, they took a look at the village below and decided that was something they'd conquer once they returned back this way - for now, they wanted to return to Ghourmand Vale and restock for the rest of the exploratory trip. Looking down at the river below, the lead surveyor ventured, "We may wish to bring a boat or two back with us."

"That is a distinct possibility," affirmed Harlan, knowing full well it would be child's play to bring along a few canoes or even rowboats inside their extradimensional home.

- - -

At the end of this adventure, we all leveled up to 10th level. As a result, Alistair learned his first 5th-level spell, which I opted to make cone of cold - he needs a few more attack spells in his limited repertoire.
 
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Richards

Legend
ADVENTURE 36: CROSS TOWN TRAFFIC

PC Roster:
Ageratum Purslane, halfling rogue 10
Alistair Mandelberen Pastlethwaite, human sorcerer 10
Chaevaris Noarunal, elf archer 10
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 25 October 2023

- - -

"Everyone ready?" asked Harlan once the spellcasting had been completed. The others indicated they were, and the paladin gave the signal to attack.

The Trained Professional Adventurers had just spent the past week backtracking their way to Ghourmand Vale through the Underdark tunnels being mapped out by the cartographers for whom they'd been hired to provide security; then, once back in the Vale, they gathered up supplies while the mapmakers did likewise, hiring on an additional team of six dwarven boatmen, who had among them two folding boats with which they'd travel down the river they'd seen at the far end of the vast cavern holding what the mapmakers had deemed "Crazytown" - a stone keep on a rising hill in the middle of the cave, with a half-dozen or more clay huts scattered along the bottom of the cavern floor like so many ducklings attending their mother. Now the group, larger than they'd been during their initial explorations, were back in the tunnel overlooking Crazytown. And while the five heroes were ready to go take on the forces in the stone keep below them, the cartographers, dwarven luggers, and dwarven boatmen all assured them they'd stay back in safety until they were told it was safe to enter the cavern.

From their higher vantage point, the heroes could see a small pen outside the keep, in which a half dozen or so indiscriminate figures could be seen; from this distance, they couldn't make out the races of the people imprisoned within. But Chaevaris's keen eye could make out two derro figures walking from a clay hut up on the rise leading to the keep, and she had her sights focused on one of the two. The entire cavern was lit by a slight phosphorescence emanating from a bunch of glowing fungi scattered all around the cavern, which had a ceiling height of at least a hundred feet above the stone floor below. The ledge upon which the heroes stood was about 40 feet below the cavern ceiling, 10 feet above the keep ahead of them to the north, and 60 feet above the stone floor.

Chaevaris let loose with her arrow and, infused with a haste spell Alistair had cast upon everyone, immediately followed it with a second arrow; the two missiles each found their targets and the derro was slain instantly. but by the time Alistair cast his dimension door spell that teleported all but Orchid across half of the cavern to land atop the keep's wide rook, the elven archer had gotten off another arrow at the second derro. Wounded, he ran back and hid behind the hut from which he'd come.

Orchid, in the meantime, was flapping her way parallel to the keep, rising up towards the ceiling. In the form of a dire bat, she cast a transmute rock to mud spell at the ceiling directly above the seven huts below her, sending mud and loose stone falling a hundred feet or more and collapsing the clay huts and all the derro within them. Just that quickly, the wildshaped druid had taken care of the majority of the Crazytown derro living in the cavern.

Chaevaris, now on the roof of the keep and at a much different angle than the ledge overlooking the cavern, had the hiding derro back in her sights. Before he could see he was not at all hidden from her current position, she downed him with a second arrow, this one piercing the side of his head.

"Good work, everyone!" Harlan said in a low voice, as he clambered to the edge of the roof and let himself drop to the rock ledge upon which the entire keep sat. Ageratum leapt down beside him, but she had activated her bracelet of invisibility before Alistair had cast the dimension door spell and was hidden from sight. She raced along the back edge of the keep, looking for any other doors or windows. By the time she got all the way back to the front doors, the other PCs had gathered up there - including Orchid, still in her dire bat form, flapping more or less in one place some 20 feet before the keep, where the steps leading to it dropped down below her on a curved path that went past the slave pen and the hut with the two arrow-pierced derro. Ambrose had flown from his master's shoulders to go check out the slave pen, finding five bedraggled-looking svirfneblin trapped within, no doubt waiting to become a mind flayer meal in the near future.

Chaevaris activated her necklace and caused the door to their extradimensional house to manifest on the side of the keep's wall. Opening it, Alistair ordered Carruthers, their shield guardian, to exit the house and prepare to fight off any enemies they might find inside the keep. The construct stepped out onto the stone floor along the keep and readied himself to do as instructed.

"On my mark," Alistair warned the others. "Three, two, one--" and then he said the arcane syllables to the shrink item spell which reduced the western door to a fraction of its former size, transforming it to a canvas-like fabric while doing so. The sorcerer whisked the former door away, revealing a now-open doorway into the stone keep, where they'd hoped to catch the inhabitants unaware.

Unfortunately, the two derro Chaevaris had slain were both low-level sorcerers themselves, and the second one had managed to fire off a message spell to the derro sorcerer Malaganthus and the two mind flayers who dwelled within. As a result, the three were already expecting an attack of some kind, and as the double doors at the front of their keep was the only was in, they had a pretty good idea from where the attack would emanate.

The first mind flayer, Galagraxis, cast a charm monster at Harlan, standing in the open doorway. Fortunately for the half-elf paladin, he was saved from the arcane assault by the protection from evil spell he'd cast upon himself back up on the ledge before the heroes moved in on their enemies. Then Orchid released the spell she had prepared, causing a wall of thorns to grow up around the middle section of the keep, engulfing both mind flayers and the derro sorcerer, the tough thorns scratching their bodies as they grew into place. Now at their full size, they'd carve the enemies up nicely if they tried moving from the spaces they currently occupied.

The second mind flayer, Kaalargisanth, lashed out with a mind blast from the side alcove in which he stood. However, due to the stone walls of the keep blocking the psionic assault from all but Harlan and Alistair, only those two were in its path - and they both managed to keep their mental defenses up enough to prevent the stunning effect from taking effect, at least for this time. They did step aside, though, and let Carruthers make his way through the doorway. As Malaganthus and Galagraxis were both towards the rear of the keep - most of which was one big, open chamber - with 20 feet of wall of thorns between them and him, the shield guardian went for Kaalargisanth, who was in a side alcove to the left but well within the reach of his solid arms. He sent a massive fist crashing through the thorns to collide with the side of the mind flayer's head, scratching his own hand up a bit but nothing his automatic self-healing protocols couldn't handle.

Stuck inside the thorns, Malaganthus cast a mass reduce person spell at Harlan and the half-elf shrunk down to half his normal size, which surprised him mightily as he'd never experienced such size-changing magics himself. Then Galagraxis pulsed out another mind blast, catching Harlan and Ageratum in its blast radius. Once again the paladin was immune to the effects, and the invisible halfling managed to deflect the stunning effect away, although it seemed to be quite a bit of effort on her part.

Orchid, still in dire bat form, flew into the keep, darting over to the northwestern corner, to the right of the open doorway. She then cast a summon swarm spell, covering Galagraxis in a thousand or so spiders, biting at his rubbery flesh wherever it was exposed to their hungry mandibles. The mind flayer thrashed about as the venom coursed into his system, weakening him a bit as the thorns cut into his body from his thrashing.

Ageratum raced across the open room and stabbed her short sword deep into the thorns, catching Kaalargisanth in the thigh, leaving a deep gash which bled freely. The attack returned her to full visibility, but by the time the illithid could see her the damage had already been done. And behind her, on one side of the open doorway, Chaevaris was aiming her next arrow at the same mind flayer's head. Instinctively, Kaalargisanth sent out another mind blast, this time catching all five heroes in its area of effect. Ageratum's mind clenched up immediately, stunned into temporary immobility; the others managed to overcome the intended effects. But the half-size Harlan then charged the mind flayer, slaying him with the holy flaming burst longsword that had lost nearly none of its damage potential in being reduced to half its normal size.

Alistair stepped forward fully into the keep, raised his metamagic rod towards the remaining mind flayer, and channeled a maximized magic missile his way. Unfortunately, the spell fizzled upon reaching its target, crashing up against the illithid's natural resistance to spell energy. He cursed silently to himself, then noticed Ageratum's immobility and directed Carruthers to take her outside the keep and around the corner, out of harm's way from any spells these two remaining foes might throw her way. The shield guardian moved immediately to comply, scooping the halfling up like a baby and exiting the keep with her cradled in his massive arms.

The derro sorcerer cast a slow spell at Harlan, Orchid, and Alistair, but of the three only the half-sized paladin was affected - and all that did was counteract the haste spell Alistair had cast upon all five heroes at the beginning of their assault. Then Galagraxis, spiders crawling all over him, sent another mind blast crashing against Alistair and Orchid, to no discernable effect. The druid responded by casting a giant vermin spell on the swarm of spiders coating the illithid, and two of them suddenly increased to the size of a horse. The sudden growth cut them up as their expanding bodies ran up against innumerable thorns, but then they both managed to bite the mind flayer, although their venom did the illithid no further harm.

Chaevaris's original next target having been slain in the meantime, the archer stepped fully into the keep and lined up a shot against Malaganthus the derro. Harlan, seeing there was no way to get to either of the remaining foes with all the thorn-bushes in the way, had resheathed his sword and pulled out his longbow. He got a shot off at the derro, but it was deflected by the thorn-covered vines covering the area like barbed wire.

Alistair tried blasting a second maximized magic missile through his metamagic rod, and this time he was successful in overcoming Galagraxis's inherent spell resistance. The illithid was struck full-force and he collapsed, unconscious, into the thorn-covered vines, slicing his body up further as he collapsed to the floor of the keep.

Carruthers stepped inside the extradimensional doorway and placed Ageratum's unmoving body carefully upon a sofa, then stepped back outside and returned to Alistair to receive further orders. The derro, now the sole remaining foe in the keep, had cast a sound burst spell that managed to stun Chaevaris into temporary immobility, but then Orchid dismissed her wall of thorns spell and dropped a flame strike spell upon the derro. Then, while the normal-sized spiders started feasting upon the flesh of the downed mind flayer, the two larger ones spun at the derro, biting at him with their wicked mandibles.

With the thorns no longer in his way, Harlan charged straight at Malaganthus, darting between the two massive arachnids and piercing the derro through the heart with his holy flaming burst longsword, channeling Pelor's smiting energy through his blade. Even the magic of the Blood Mirror couldn't save the derro at that point; he fell to the ground, dead.

A quick search through the keep uncovered a large chest of coins, a smaller coffer filled with gems, and a handful of arcane spell scrolls: sleep, command undead, magic weapon, explosive runes, dancing lights, and fox's cunning. They also managed to pry a set of magical bracers of armor and a ring of protection from the derro's corpse. There was also a rune carved into the floor of the main room of the keep, which glowed under the effects of Alistair's detect magic spell and which the sorcerer deduced was likely able to plane shift the entire keep to other planes of existence. Activating it was well beyond Alistair's power, however; it likely required the psionic energy of a mind flayer to be put to that use.

Ambrose returned to his master's shoulder and informed him of the svirfneblin captives, which Harlan immediately went out to free. The grackle also told Alistair of another thing he'd discovered; a nearby cave with a shimmering field of some sort at its opening, which the bird had feared to approach too close. That had turned out to be a good thing, for the "shimmering field" was not a teleportation gate like Chaevaris had surmised, but a gelatinous cube morphed by the size of the small cave opening to a gumdrop shape, with a black pudding draped over it like a cloak. They had apparently somehow been tamed by the mind flayers or the derro, and awaited their next meal with an inhuman (and nonthinking) patience. (The svirfneblin were able to inform the heroes that after one of their number had had their brain devoured by a mind flayer, the body was then thrown to the gelatinous cube and black pudding for disposal - after the derro had stripped off all the flesh they desired for their own meals.)

"Well," said Harlan after the mass reduce person spell had run its course and he'd been restored to his full size, "this keep is as good a place as any to rest up for the night, while the cartographers map out the full extent of this cavern. Then tomorrow we can give that river a try; I know the dwarven boatmen are eager to do their share of the explorations." Alistair went to go fetch the rest of their team to tell them it was safe for them to enter the vast cavern.

- - -

This was the second time in two sessions that Vicki's halfling PC got stunned for long enough to be basically taken out of the rest of the adventure. Once again, I passed her over Carruthers's sheet and she got to play the shield guardian for the rest of the night. Dan informs me he has enough material for another three adventures in getting us to the far side of the Lortmil Mountains, the next session having us start out on the river in the two folding boats.
 

Richards

Legend
ADVENTURE 37: HEART OF DARKNESS

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 1 November 2023

- - -

The two boats traveled down the Underdark river, side by side. Each held three dwarven boatmen and two of the dwarven luggers, while the five human mappers who were heading the expedition were split between the two craft. So too were the members of the Trained Professional Adventurers, with Harlan, Ageratum, and Orchid on one boat and Alistair and Chaevaris on the other; Ambrose sat perched upon his master's shoulder as usual and Carruthers was inside the extradimensional space currently tucked away inside the archer's magic necklace.

The pace down the river had been rather erratic, for while the current was fairly slow the mappers called for a halt quite often, having the boatmen drop anchor to keep the craft in place while they sketched out a detail they wanted to include into their maps. There were bullseye lanterns facing forward and to each side, giving the humans enough light to see about 60 feet in those directions, enough for their mapping purposes. And the current was slow enough that they'd have plenty of time to reposition the boats if it became necessary, but so far the river's width had held steady enough for them to travel along side by side.

Alistair was less worried about the river's width as he was about the tunnel's ceiling height; he was well aware they were underground and he was fairly certain underground rivers often filled up the passageways through which they traversed. So far there was no worries on that front, as the ceiling of the tunnel was about 100 feet overhead and didn't look to be dropping any time soon. But if they ended up with the river reaching the ceiling, the sorcerer wasn't sure what they'd do, for they didn't have a means of breathing water save for Orchid's water breathing spell, and as he understood it the more people who shared in that spells' effect, the shorter the duration for all involved. She'd already cast it on the other four adventurers, claiming she could do without for she'd wildshape into something aquatic if it came to that, but there were the five other humans and the ten dwarves to think about. He supposed, given enough forewarning, they could shuffle them into the extradimensional space (the access door could be placed on the shield guardian's tower shield) and have Carruthers walk along the river bottom until he hit a pocket of air again, but Alistair was sure the mappers would grumble about not being able to accurately depict the underwater passages on their maps.

The sounds of battle drove the young sorcerer out of his ruminations. As the two folding boats started moving forward again they could see a stone bridge spanning the passageway ahead, about 40 feet above the surface of the water. The ceiling was easily another 60 feet above that, lost in the shadows, but up on the bridge were a set of figures lined up in rows of combat. To the right were larger figures, each about the size of an elf, while their enemies were much smaller, more Ageratum's size. It wasn't until the boats drifted closer that the heroes could make out the combatants: a dozen drow elves against an equal number of svirfneblin. There was also a low, background roar coming from that direction, likely an indication of a waterfall not too far beyond the bridge.

At a called command, both boats dropped anchor, preventing them from getting any closer to the active combat, and the mappers and luggers moved to the backs of their respective vessels, as far away from the danger as possible. While the front line of drow used their bows on the svirfneblin, the back line looked to be applying poison to their own arrows, ready to follow suit.

Harlan called out across the planes and his celestial pegasus Nova answered the call. "You're with me, Ageratum!" he cried, swinging his leg across Nova's back and leaning over to help pull the little halfling up behind him. Once in place, Ageratum activated her magic bracelet and slid into invisibility. Alistair reached a hand out to touch Chaevaris and cast a dimension door spell that took them - and Ambrose - behind the svirfneblin lines, for he already knew which side the heroes were on in a battle between the deep gnomes and the dark elves - they'd just rescued a small band of svirfneblin from derro and mind flayer bondage the previous day. From this vantage point, he could see the front line of svirfneblin rush forward to attack the drow before them with their pointed picks; one of the drow fell over, dead from this initial combat charge. The svirfneblin back row pointed their light crossbows at the drow, able to shoot over their comrades' heads to strike the taller dark elves. Another drow dropped, a bolt piercing his eye.

But Chaevaris, with her elven eyesight, was able to see up onto the cavern ceiling above the bridge and saw a pair of driders directly overhead the bridge battle. One locked eyes with her and cast a ray of enfeeblement spell down at her, striking her straight on her breastbone and sapping the power from her muscles; as a result of the draining spell, she could hardly even carry her composite longbow in one hand, let alone be able to pull back the bowstring far enough to let fly with an arrow. Just that quickly, she'd been cut off from using her most powerful weapon.

But that didn't mean she was useless! With her left hand, she lifted the necklace and called out the command word, forming a door upon the side of the tunnel just behind the bridge on the svirfneblin's side of the battle. She opened the door, and there in the doorway stood Carruthers, ready for action. "Come out and attack the dark-skinned elves!" cried Alistair, looking over at his shield guardian. "And keep Chaevaris safe from harm!" he added, having seen the elven archer get hit by the drider's spell. Caruthers stepped out onto the stone passageway behind the bridge and took a protective stance before Chaevaris.

Back on one of the folding boats, Orchid cast a transmute rock to mud spell on the section of bridge ahead where the drow all stood. The dark elves cried out as the stone beneath their feet gave way, dropping them into the waters below - all but one of them, who was unlucky enough to have been standing far enough back that he hit solid ground 40 feet beneath the bridge, crushing himself instantly. Of the drow who had fallen in the water, all but one of them looked to have been slain by the fall as well, despite a far less solid surface waiting to greet them; only one struggled to keep his head above water while hanging on to his weapons.

Orchid slipped over the side of the vessel, ready to wildshape into an octopus to go attack any survivors. But then she saw another form in the water under the bridge: a scrag, by the look of it, biting off limbs of the slain drow and having himself a grand old feast. She held off transforming into an octopus for now, treading water to see if the sole remaining drow was going to be a problem or if the aquatic troll would take care of him for her.

But there were more driders up on the ceiling besides the two Chaevaris had spotted. One of the four cast a blindness/deafness spell down at Alistair, having deduced from his clothing - more specifically, his complete lack of armor - that he was some sort of spellcaster and thus should be taken out quickly. Alistair felt the spell try to rob him of his sight, but fought it off with the power of his own mind, blinking the black dots at the edge of his eyesight away before they could encompass the whole of his vision. Then he pointed his metamagic rod of maximize spell up at the offending drider and channeled a scorching ray spell through it, engulfing the spider-drow hybrid in burning flames. He cried out in pain but continued clinging upside-down on the cavern ceiling, although he didn't look to have a whole lot of fight left in him.

"To safety, Ambrose!" Alistair called out and his grackle familiar took wing, flapping back over to the folding boats.

From the back of the celestial pegasus even now rising into the air on flapping wings, Ageratum pointed her wand of magic missile at another drider and tried activating it, but she failed - and worse yet, wasn't quite sure what she was doing wrong. At the very least, her failed attempt didn't use up one of the wand's charges or return her invisible form to full visibility, but she'd have preferred blasting the spider-thing with the wand, when all was said and done.

But Nova flew directly at the drider Ageratum had targeted, kicking out with a hoof as he got within range. But it was an awkward attack, what with the drider standing upside-down on the ceiling and the pegasus needing to stay far enough away from the ceiling to avoid slamming his wings into the stone above, and the hoof-strike missed its target. Harlan fared no better when he swung at the drider with his longsword, as the spider-hybrid was much more maneuverable on the cavern ceiling than the paladin making sure he kept his perch on the pegasus's back when he swung with his weapon - after all, he had no desire to go plunging to the river below and become a potential scrag snack! (There was actually little worry there, as the scrag had an all-you-can-eat drow flesh banquet before him and was making the best of it.)

The svirfneblin loaded up their crossbows and fired at two of the driders above them, six shooting at one drider and another six shooting at the other. At that range, only one bolt hit its target, and the drider seemed unimpressed with the light wound he received, brushing the offending bolt away as if it were lint. But he fired a magic missile spell down at the svirfneblin who had hit him, frowning in irritation when the spell fizzled out before striking the deep gnome, for the pick-wielding fighter had the natural resistance against spells shared by all of his people.

Chaevaris, trying but unable to pull back her bowstring in her weakened state, blew out a breath of frustration and stepped inside the extradimensional doorway, determined to at least not make herself more of a target than she already was. Carruthers, unable to see any drow to attack, followed his second set of instructions and blocked access to the doorway with his bulky body.

Deciding an octopus would be of limited use given the current situation, Orchid wildshaped into a more familiar form: that of a dire bat. Flapping her glistening wings, she pulled herself up out of the river water and took to the air, flying over towards Nova and his two riders. They were facing off against one drider who had wandered away from the area directly over the bridge, while another was headed their way and the other two were focused on the figures directly below them. One drider cast a scorching ray spell down at Alistair, who nimbly dodged out of the way with an involuntary "I say!" escaping his lips as he did so. The rearmost drider facing off against Harlan cast a blindness/deafness spell at the half-elf paladin, but it was no more effective than the one cast at Alistair earlier.

Another drider decided to try a different approach. Rather than attack the enemy spellcasters directly, he targeted a silence spell at the ground beside Alistair's feet. The young nobleman, however, knew exactly what had caused the sudden cessation of all combat sounds around him, deduced it was not centered on him (he reasoned he'd have felt the effects had it been), and started running in a straight line away from the area of effect. Once he started hearing noises again, he cast a cone of cold spell up at the two driders directly above. The one he'd hit with his scorching ray spell earlier dropped like a stone, crashing lifelessly on the bridge behind the svirfneblin, while the other survived the attack but was covered in a layer of frost that told the sorcerer his spell had been effective against him as well.

Ageratum stood on Nova's rear, passed by Harlan (on his left, so as not to mess up his sword strikes), and used Nova's head as a springboard to leap up at the ceiling, doing a tuck and roll as she did so, allowing her to "land" on her feet on the ceiling, supported by the spider climb power of her cloak of arachnida. It would have been quite something to see, had she been visible when she did so. But once on the ceiling, she ran around the drider facing off against Harlan and Nova in a long arc, getting herself into position to strike from behind - and under, given the height disparity between the drider and the halfling. As Orchid flew up to the drider and snapped at him with her bat-teeth (missing, but causing enough of a distraction for Ageratum to take advantage of), the little halfling stabbed up between the drider's arachnoid back legs, the blade of her short sword sliding deep into the swollen, spidery abdomen. At the same time, Harlan's holy flaming burst longsword got past the same drider's defenses and cut a gash of pain across his front torso. Distracted by so many attacks from so many different directions, the drider even let a hoof get past his defenses, Nova managing to kick him in the side of the head while trying to hover in relatively one place so his master could use his sword to best advantage.

"That one!" called out one of the deep gnomes in his own language, pointing at the frost-covered drider directly above them. Twelve gnomish crossbows pointed up at the drider, and twelve bolts went flying up at him all at once. Several struck him, but none managed to penetrate his spidery chitin. Ignoring the svirfneblin as irrelevant, the drider instead opted for some payback in Alistair's direction, casting down a lightning bolt spell that caused the hair not bound in a fashionable ponytail to stand out from the sorcerer's head. Alistair bit back any cries of pain, not wanting to give the spellcasting drider the satisfaction and fairly certain that Elfy "Danger" Silverleaf wouldn't have cried out from a simple lightning bolt spell. But Chaevaris saw the attack and realized there was still a part she could play in this battle; unhooking a potion vial from her belt, she unstoppered the cork at the top and ran over to Alistair, lifting it to his lips. As the potion of cure moderate wounds went down his throat, he could feel the worst of his wounds healing up.

"Thanks, Elfy!" Alistair called. Chaevaris ran a hand over the sorcerer's head, smoothing down the hair standing up on that side, and said, "Go get him!" as she pointed up at the drider above.

Orchid cast a flame strike at the closest drider, who, standing inverted on the ceiling, got the uncomfortable blast of holy fire raining down upon his vulnerable underside. He tried to cast a fireball spell in return, but in doing so left himself up to attacks from all sides: Nova's flashing hoof and Harlan's swinging blade both missed, but in avoiding those the drider left himself open to an attack from behind by Ageratum, who stabbed him once again deep in his underside with her narrow blade. He cried out in pain and dropped from the ceiling, to splash lifelessly into the river water a hundred feet below him. Bobbing to the surface nearby was the scrag, floating on his back and patting his distended belly happily, after having devoured the flesh from all of the drow to have fallen - literally - in combat.

The other drider cast a hold person spell at Harlan, but he easily shook off the intended effects as Nova spun to face this next threat. Ageratum readied herself for a sprint across the cavern ceiling in this other drider's direction, but she held back to let the celestial pegasus get there first. Nova flew forward, kicking at the drider in passing as Harlan swung his blade at the spider-hybrid, but both attacks missed. But sure enough, by focusing his attention on the bigger threats, the drider overlooked the smaller one, and that was the one that killed him, for Ageratum stabbed at the thing in his belly and gutted him where he stood before he had even become aware of her presence. He too dropped to the waters below, leaving but a single drider remaining.

Alistair anticipated bringing that last one down, focusing a scorching ray spell through his metamagic rod. But the drider's inherent resistance to spells caused the spell to fizzle upon impact, much to the sorcerer's disappointment. Another twelve svirfneblin crossbows twanged below and a dozen bolts went flying up at the drider, none of them hitting with enough force to do any real damage. The drider cast a second lightning bolt spell down at Alistair, who took the hit as stoically as Elfy "Danger" Silverleaf himself would have.

Still in dire bat form, Orchid cast a produce flame spell and a small ball of fire manifested in one bat foot. She kicked it towards the offending drider, as another ball of flame manifested in the same foot. The thrown ball hit the drider, singeing a patch of chitinous armor, before Ageratum came racing up behind him along the ceiling, stabbing him in the abdomen with her sword. Then Nova charged through the air and Harlan channeled Pelor's smiting energy into his sword, striking the evil drider for all he was worth. All he was worth was apparently good enough, for the blade sliced into the drider's torso and slew him instantly, causing him to drop to the river below. The scrag, hands still rubbing his over-full belly, looked over at the dead drider with curiosity but was too full to go feed any further.

Alistair slicked back his staticky hair as best he could as he approached the svirfneblin. "I say, " he began, "do any of you speak the Common trade tongue?"

Apparently they did. "Nice job on the bridge," griped one of the deep gnomes, indicating the 20-foot gap in the bridge ahead, where Orchid's transmute rock to mud spell had cut through the span from one side to the other.

At that, Alistair sputtered with barely-contained rage. "Of all the ungrateful--!" he began. Chaevaris stepped forward to keep the sorcerer from moving any closer to the svirfneblin, for she had noticed his hand stray to the rapier he wore at his side in true nobleman fashion. "We just saved you from a force of drow and driders, and you're complaining about the damage to the bridge? I saw how ineffectual you were against those driders - if it hadn't been for us saving your pathetic bottoms, you'd all be dead meat by now!"

Orchid landed on the bridge by the deep gnomes and resumed her elven form. "I'm sorry," she began. "I don't have the means to fix the bridge today, but tomorrow I can--"

Alistair cut her off in mid-sentence, something he normally would not do were his blood not boiling. As a result, Orchid didn't get to offer her plan to prepare a transmute mud to rock spell the following day, for Alistair roared, "Nothing of the sort! By no means are we aiding these little ingrates any further!" He spun on the svirfneblin who had griped at him about the bridge. "How did this bridge get built in the first place?" he demanded.

"Our grandfathers' grandfathers--" began the svirfneblin, before Alistair cut him off as well.

"Then if your people built it once, they can bloody well build it again!" he yelled. "And if a war party of drow and driders come upon you while you're attending to your precious bridge, don't come whining to us about it! We saved a group of your people yesterday from some brain-gobbling mind flayers, and today we saved each and every one of you, but we'll be sure to think twice about coming to the aid of any deep gnomes we encounter from now on! I hope you're satisfied with yourselves - you've set relationships with the surface races back who knows how far? Now get out of here, before you really get me mad!" He made as if to start spellcasting at the deep gnomes, and they, properly chastised and not wanting to take any chances from the crazy human with the frizzy hair, turned and fled back away from the bridge. "That's right, you'd BETTER run, you pathetic--no-good--" Words finally failed the sorcerer, and Ambrose alit upon his shoulder, having felt his master's distress from back in the folding boat.

"They're gone," the grackle advised his master, and Alistair bent forward, red-faced and hands on his knees, to catch his breath after his tirade.

Nova landed on the bridge and Harlan dismounted. Looking at the far side of the bridge, he could see a waterfall crashing down not far down the river ahead. Furthermore, the river narrowed just past the bridge, so the boats couldn't continue side by side even if there hadn't been a waterfall just ahead. Fortunately, there was a patch of solid land under the bridge along the drow side, so the boatmen should be able to steer their craft, one by one, to the side and then deactivate the folding boats to pocket size after everyone had disembarked. There looked to be a set of natural stone steps leading down the side of the waterfall, at the bottom of which the river picked back up. They should be able to pick up their route from there.

"Let's go," suggested Harlan, placing a hand upon Alistair's shoulder. The sorcerer gave a final glare down the passageway down which the svirfneblin had gone, and nodded at the paladin. He ushered Carruthers back into the extradimensional space, Chaevaris placed the door back into her necklace, and then Alistair cast another dimensional door to move the rest of the group down to the ground by the waterfall as Harlan rode Nova to meet them and the dwarves started maneuvering the folding boats into place.

"Stupid svirfneblin," muttered Alistair while he waited for the mappers, luggers, and boatmen to catch up.

- - -

I was really, really ticked off at the svirfneblin attitude after we'd rescued their butts, especially when it was demonstrated round after round that they could barely do any damage at all to the driders. (They admittedly seemed to fare fairly well against the drow.) Dan admitted he'd had the deep gnomes show a complete lack of appreciation of our efforts on their behalf because he thought it would be funny and it would probably tick me off. (He was right - it did.) And Logan was pretty bummed to have his archer PC taken out of the fight with a single ray of enfeeblement spell (no save, and Dan rolled maximum damage, bring her strength from a 13 to a 5), so it's a good thing he had Orchid to run. (I also offered him Carruthers to run, but he was likewise ineffective in a fight with driders on the ceiling.)
 

Richards

Legend
ADVENTURE 38: THE BIG FREEZE

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 21 November 2023

- - -

Two days later, the two folding boats came to a halt, side by side, as the mapmakers scrawled their updates onto the stacks of parchment upon which they'd been documenting their progress. The underground river had narrowed and was now in a channel surrounded entirely by ice; the scholars insisted they had already exited the mountains a day ago and were now traversing through an adjacent glacier.

There was a shelf of ice to the north, with a wide cavern opening and a passageway leading upwards at a slope. "We'll go check out that passageway, make sure it's clear, while you map the area around here," offered Harlan, stepping out of the boat and onto the icy ledge. The others followed, trusting the six seasoned boatmen could keep the mapmakers and their four dwarven luggers secure during their brief absence.

The passageway ahead led into a vast, open cavern several hundred feet in diameter - pretty much an open hemisphere, in the middle of which a constantly-rising path curved back and forth leading up to a level surface towards the top. The group could see what looked to be three overly-large planter boxes along the top, holding a cascade of bluish vines and lichen. The entire area was covered in a faint illumination, likely sunlight filtered through the ice overhead - it made for shadowy viewing for Ageratum and Alistair, but the elves and half-elf could see just fine in the dim light.

"Someone lives up there," Orchid pointed out.

"Agreed," said Harlan. "Giants, by the size of the planters, which in this environment probably means frost giants. Let's prep for combat, just in case." He cast bull's strength and eagle's splendor spells upon himself, following them with a bless spell on the entire group. Alistair cast his standard mage armor and shield spells, then cast a separate cat's grace spell on each of the five heroes and a flame arrow spell upon everyone's assembled ammunition, to include the bag of "pebboulders" he passed over to Ageratum. And then, not liking that he could see his own breath in the frigid air, he cast an endure elements spell upon himself for his own personal comfort. Orchid cast barkskin spells upon herself and Harlan, then further enhanced herself with a longstrider spell. She also took the precaution of casting a speak with animals spell, so she would be able to talk to Ambrose if she opted to wildshape into an animal form, allowing the little grackle to be her interpreter. "All ready, boss," she told Harlan when she was done with her spellcasting.

"How many people can you take with you when you teleport?" asked Chaevaris. Alistair bit back the urge to correct her - the spell was "dimension door," not "teleport" - but answered that he could take along three others, besides Ambrose. "But Ambrose can fly up there," he added.

"And so will I," replied Harlan, calling for his mount across the planes. In a moment, his celestial pegasus Nova appeared before him, and he leaped upon the noble beast's back. With a flap of his feathered wings, Nova and his half-elf rider were flying over the switchback passageway below them.

"Gather up," Alistair told the others, reaching out to hold the bullseye lantern that was seemingly hanging in the air, held, in fact, by the sorcerer's previously-cast unseen servant spell, so that Ogilvy - who weighed nothing - could come along for the dimension door "ride" as well. As Ambrose took off in pursuit of Nova and Harlan, Alistair cast his spell and the assembled group of heroes disappeared from the bottom of the winding, icy path and ended up to the left of the first planter box. "Be careful," suggested the sorcerer. "Those plants might be able to attack." He didn't have any personal knowledge of carnivorous plants with this blue coloration, but he wasn't willing to take the chance and didn't want to plop everyone down within reach of any moving tendrils if the plants turned out to be deadly. Fortunately, none of the plants moved so much as an inch after the heroes' arrival.

As Nova and Harlan flew up behind the rest of the instantly-appearing heroes, Orchid spotted a large opening in the opposite ice wall, along the eastern edge of the cavern - the heroes were all up along the west side. But the opening was about 10 feet in diameter and the tunnel beyond it rose higher, leading out of view as it curved up. "Probably a polar worm tunnel," the druid surmised. "I've heard of them - they're nasty, and can melt down any metal weapons that come into contact with them."

"You hear that, Harlan?" called Chaevaris as the paladin's winged mount caught them up to the others.

"I did," the half-elf replied. "But check out the doors: frost giant sized, I'd say." Sure enough, along the northern wall were a set of doors carved out of ice, each easily 15 feet tall. Chaevaris raised her bow, arrow notched into place and ready to fire, aiming it at the hole from which a remorhaz might appear, if the druid's speculations were correct. Ageratum had a pebboulder loaded into her sling, ready to fire, and Ogilvy obligingly aimed the bullseye lantern straight at the double doors of solid ice. Alistair pointed his metamagic rod at the doors, ready to fire off a spell if any giants opened them up; there were no hinges he could see, so he assumed they opened inward into whatever dwelling lay on the other side.

Ambrose flew up to the higher shelf and landed on the ice floor, peering into the dark hole along the eastern wall, head cocked inquisitively. He was ready to flee at a moment's notice, should the need arise. In the meantime, Orchid cast a spider climb spell upon her fellow elf, and Chaevaris walked about 10 feet up the side of the western ice wall, looking "above" her at the open hole on the opposite side of the ice shelf. Ageratum activated her cloak of arachnida and followed suit, careful to stand far enough away from the elven archer to give herself enough room to swing her sling. Orchid cast a produce flame spell, causing a small ball of flickering fire to appear in her hand. And Nova flapped in one place, directly in front of the double doors but over the edge of the shelf, ready to charge forward into the frost giants if and when they opened the doors, or drop down behind the shelf if he needed to shield his rider from immediate harm - like, say, by a ranged spell should the frost giants turn out to be spellcasters.

But it was the remorhaz who made the first appearance. Sitting 20 feet down the length of its tunnel, its tremorsense allowed it to detect anyone standing before the doors of the two frost giants who lived within - and while none of the heroes had gotten within the polar worm's senses, it could feel Ambrose as the grackle dropped to the ice floor. Realizing a creature of that size could hardly be a threat - and wasn't going to be much more than a single bite, hardly even a full snack - the worm meandered down its sloping tunnel to see what was out there.

It hardly anticipated what it found: the grackle flew away at top speed, while the polar worm was struck by an arrow in the head followed almost immediately by a pebble that grew instantly to the size of a boulder upon impact. Infuriated by the unsuspected attacks, the worm scrambled forward on its dozens of legs, the plates along its back heating up as its rage grew.

Activating her boots of haste, Chaevaris peppered the polar worm with arrow after arrow. Ageratum flung another pair of pebboulders at high speed towards the worm, both hitting as well. The remorhaz collapsed in a pile on the ice shelf, the glow already starting to fade from its dorsal plates as it fell into unconsciousness - although they were still hot enough to start to melt the ice in immediate contact.

"Someone's coming!" hissed Orchid suddenly, pointing over at the doors, where she had heard someone fumbling with whatever locking mechanism had been in place. "Evil!" called out Harlan, after scanning the aura of the creature on the other side. So when the frost giant opened the door to see what was making that racket outside her home, she was blasted in the face by a pair of scorching rays fired through Alistair's metamagic rod to maximum effectiveness. It was only after he'd fired off the spell that Alistair realized the giant had a rather grandmotherly appearance: white hair, wrinkled face and all.

But Harlan wasn't the least bit concerned about the frost giant's kindly appearance, for his instant aura reading told him all he needed to know. At his urging, Nova raced across the landing and kicked the old giantess in the face with a sharp hoof, while he brought his holy flaming burst longsword - a sword which, at his companions' urging, he'd finally granted the name "the Starblade," after his own surname - slicing into her torso. The combined attacks caused the giantess to fall over on her side, unconscious and bleeding out, her face a dark mass of charred flesh.

Nova came to a landing and the paladin leaped from his broad back, nearly slipping on the ice when he did so but regaining his balance at the last moment. He stepped into the room beyond, seeing it to be a giant-sized herbarium; apparently the female frost giant had been some kind of botanist. But the room held no other enemies, so Harlan advanced through the open doorway to the room even further north, which held a throne of carved ice, a table, an unused fire pit, and an empty armor stand in the corner. Along the western wall of this back room stood another pair of giant-sized ice doors, while the northwest and northeast corners held piles of loose snow. Nova followed his master, looking curiously around the rooms, and Orchid followed them both into the interior.

Chaevaris followed suit, moving much faster than normal or what would have been advised on such a slick surface had she not had the spider climb spell still active and keeping her from slipping. She ducked under the table in what she thought of as the throne room and aimed her bow at the double doors, arrow nocked and ready. Ageratum eventually followed suit, but she took a moment to ensure the frost giantess was truly dead, then wiped her short sword on the grandmother's clothes and checked on what she might have been carrying inside the large sack she'd had with her. With a look of disappointment, the little halfling saw it was merely chunks of ice and rocks - throwing ammunition, in other words, and all but useless to her.

Alistair was looking around the herbarium, distrusting that none of these plants were attacking just yet. Ogilvy followed at a leisurely pace, pointing his lantern wherever Alistair asked him to. Then, convinced the herbarium held no surprises, the sorcerer followed the others into the back room. Ambrose stood outside on the ledge by the three planters, ready to alert his master if anyone or anything approached from behind. He pecked absently at the remorhaz's eyes from time to time, helping himself to a handy snack.

Harlan was back on Nova and had ridden the celestial pegasus to the western side of the room, where the added height was perfect for opening the doors, whose handles were at a height comfortable for frost giants. To his surprise, the doors opened up to the outside world - after days spent underground, the paladin was once again breathing the open air. But Harlan had no time to appreciate such a turn of events, for that wasn't all that was on the other side of the doors: a frost giant, likely the husband to the giantess they'd just slain, was returning from an unsuccessful hunt with his two winter wolves at his side. He was armed with a frost-covered axe that glowed a light blue in the sunlight of the outside air - and he was not the least bit happy to see an armored paladin astride a winged horse opening the doors to his own dwelling upon his return.

Haldar Islogi gave a roar and charged at Harlan, bringing his axe over Nova's back to strike at the paladin, whose shield only managed to deflect the worst of the attack at the last moment. Orchid ignored the ball of fire literally at hand and cast another spell, heat metal, at the frost giant, seeing as he was decked out in some sort of banded mail. However, for some unknown reason, the spell failed to take effect. But beneath the massive table, Chaevaris was staring down her arrow at the elderly frost giant, lining up for the perfect shot. Ageratum sidled up next to the archer, careful not to bump into her or otherwise spoil her shot.

Alistair made it to the open doorway, got a look at what they were facing, and decided to go with a spell that would give them all an immediate benefit: a haste spell. Feeling the spell overtake her, Chaevaris mentally shut down her magical boots, as they were no longer necessary - and they could only be used for so long in any 24-hour period, in any case.

"They're all evil!" Harlan called out for the benefit of his companions, then channeled Pelor's smiting energy into the Starblade and swung for all he was worth, catching Haldar in the side of the head and cutting him above the ear, part of the blow deflected by the giant's metal helm. And, despite what he would have imagined for a creature adapted to life inside a glacier, Harlan noted his sword's flames didn't seem to faze the frost giant in the least, which was passing strange. Some sort of fire protection at work, perhaps?

Nova reared up and lashed out with his front hooves, one of them catching the frost giant in the face, bloodying his lip. But then the winter wolves darted in, one on either side, and snapped their wicked teeth at the celestial pegasus, one biting Nova's leg and making an unsuccessful attempt to trip the mount over on his side, where he'd be easy pickings. Harlan punished one wolf for the affront, cutting deep into the lupine beast's fur and flesh with his blade. But in focusing his attention on Nova's plight, even for the brief time it took to hit the wolf, Harlan left himself open to another attack from Haldar's axe-blade, and the blow was felt deeply even through the paladin's protective armor.

Orchid saw the blow and the look of pain that crossed Harlan's face and she stepped forward to Nova's side, so she could reach out and apply a charge from her staff of healing to undo some of the paladin's wounds. And then Chaevaris released her bowstring, causing the arrow to fly true to its intended target: Haldar's left eye. The frost giant roared in pain and surprise, the feathered shaft of the elf's arrow protruding from his eye socket as blood dripped down his face like crimson tears. While Haldar was so distracted, Ageratum raced out from beneath the giant-sized table and made her way around the frost giant, avoiding a snap from the nearest winter wolf as she did so. Then she struck the elderly giant from behind, slicing her blade through the back of his leg and dealing all kinds of damage to his tendons. He dropped to one knee but continued his desperate fight, calling out "Vigdis!" in the hope his wife could help him fight off these vicious intruders, unaware the heroes had already taken care of his wife before ever encountering him.

Alistair used up another daily charge of his metamagic rod of maximize spell, blasting another set of scorching rays through it and directly into Haldar's ruined face. Then Harlan followed up with another three quick thrusts of his sword, the first of them imbued with Pelor's smiting energy. Haldar dropped like a stone, already halfway to death without any urging from Ageratum's throat-thirsty blade. Nova took out the wounded winter wolf with a series of kicks to the head, eventually bludgeoning it into unconsciousness alongside his master. That left only the one remaining winter wolf, who bit at Nova's leg again and still failed to topple the proud mount. Orchid started pelting it with balls of fire from her produce flame spell, each hit singeing the beast's fur even further. Finally, Chaevaris took it out with a flurry of rapid-fire arrows, the final one piercing its skull and slaying it instantly.

"I say, Elfy, good shooting!" complimented Alistair, speaking specifically about the eye-shot at the giant but taken overall as a whole. They searched for treasure and found only the giant's armor and weapon; Ageratum has started to try to pry the gems out of his armor until Chaevaris called on her to stop, stating the gems were what gave it its magical properties. Alistair, using a detect magic spell to confirm the armor and greataxe were both magical, surmised the armor likely was a suit of banded armor of luck, and that the gems were indeed what gave it its magical properties. Properly chastised, Ageratum refrained from trying to pry out any of the gemstones, and diverted her attention to her normal post-combat throat-slitting, to ensure the Blood Mirror Harlan kept on his person didn't keep anyone alive they didn't want kept alive.

"Pity the loot's all sized for a giant," Alistair sighed. "We won't get to use a bit of it, ourselves."

"No," agreed Harlan, "but I'm sure the stone giants transporting all of the rock slabs for the additions to the Stone Keep can make use of it. I'll bet they'd pay a good sum of money for both the armor and the weapons!" That gave them all the needed incentive to strip it down off Haldar's corpse, so Chaevaris could activate her necklace and bring forth the door that led into their extradimensional living quarters. There stood Carruthers, the shield guardian linked to the amulet Alistair wore about his neck.

"There you are!" greeted Alistair. "Didn't have time to come get you, old boy - maybe next time!" Carruthers stood motionless as the heroes tossed the frost blade greataxe and the banded armor of luck into their dwelling before Chaevaris shunted it back into her necklace and the heroes made their way carefully back to the folding boats, where the mapmakers were just finishing up.

"Journey's just about at an end!" spoiled Orchid. And that proved to be the case, for just around the corner, the river finally exited the glacier and stood exposed to the open air. The expedition cheered, their supposition that there was an underground passageway through the Lortmil Mountains having finally proven to be true.

- - -

This was a pretty cool adventure (no pun intended), although I got a kick out of Logan guessing perfectly what we'd be encountering once he learned we were inside a glacier. He accurately predicted the hole in the ice wall was a polar worm tunnel, figured there were frost giants living behind the double doors, and also expected them to have one or more winter wolves as pets.
 
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Richards

Legend
ADVENTURE 39: YGBSM

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 30 November 2023

- - -

"What's it say?" asked Ageratum, trying to look over Alistair's shoulder and irritated that she had to stand on a chair to do so.

"It's a invitation to a celebration in our honor, for the successful completion of our task finding a safe route under the Lortmil Mountains, at a compound on the edge of the Vale owned by the envoy of Chendl, capital of Furyondy," replied the young sorcerer, opening and reading the sealed card that had just been delivered via courier to the Dark and Light Club.

"When?" asked Orchid.

"Tonight," replied Alistair. "It even gives directions to his compound."

"Do we go?" asked Chaevaris.

"It would be ill manners to turn down such an invitation from the envoy to a neighboring kingdom," replied Harlan, taking the invitation and reading it over for himself. "And it says he wishes to discuss another mission during the celebration - another opportunity to do good."

"And earn more coin," added Ageratum, hopping down from the chair.

The celebration was to start at twilight, and the compound was on the eastern outskirts of town, a good half hour's walk but less than half of that on horseback, so well before sundown the five members of the Trained Professional Adventurers found themselves riding east with the setting sun at their backs. Orchid once again rode upon Law, Harlan's heavy warhorse, as the paladin had summoned his celestial pegasus Nova for his mount, the better to arrive in style. Shushitan, Orchid's loyal timber wolf, loped along beside his mistress, glad to once again be included in her exploits now that she was finished with her week of Underdark exploration. The group all wore their adventuring gear, for they were being hailed as successful adventurers and it would be best to look the part. But as they approached the compound, mists started rising from either side of the road, soon covering their steeds' legs and getting thicker with every moment. Harlan, whose paladin training had taught him many things about combatting the forces of evil, detected the unmistakable tang of evil in the rising mists as they quickly rose to a full-blown fog. "This isn't natural!" he called to the others behind him.

But as quickly as the mists had risen, they started fading away with equal speed. Before long the mists were no more, leaving the group of heroes traveling down a similar road with the rising sun just ahead of them, and an ever-present dry heat telling them they were no longer in Ghourmand Vale. There was still a dwelling ahead of them, some 150 feet away, but it was no longer the compound of the envoy of Chendl; rather, it was a walled enclosure around a series of interconnected buildings, with a set of heavy gates in the middle of the wall, at the very end of the road the group traveled.

"We have been in these lands before," Harlan surmised, noting the trees visible were not the oaks and maples which populated Ghourmand Vale, but palm trees as they'd last seen in the lands of Jasgund Singh; somehow, they'd once again been transported to the strange lands ruled by the rakshasa who sought to capture Harlan's Blood Mirror for himself. The paladin called for a halt while he explained his beliefs.

"But how?" demanded Ageratum. "Last time, we passed through a planar gate in the middle of one of the mine passageways Kasselban had us checking out for him. I didn't see any planar gate this time."

"To be fair, none of us saw it last time, either," pointed out Alistair.

"The mists are another way of traveling between the planes," Harlan explained. "Those turban-wearing kidnappers we met up with who were working with the bugbears claimed they had passed into our world through the mists, remember?"

"So now what do we do?" asked Orchid. She looked behind her, the way they had come, but saw no mists nor any recognizable landmarks. Wherever they were, they had no idea in which direction lay their home - nor whether it was even accessible from their current position.

"We check out the building ahead," reasoned Harlan, for it was the only dwelling within sight. "But if Jasgund Singh is responsible for bringing us here, we'd best deal with him with all haste, lest he have time to prepare too many defenses." Alistair took that to mean they wouldn't be spending the normal time to cast all of the "preparing for combat" spells they preferred to be able to cast, but he focused upon the paladin's use of the word "haste" and cast that spell upon the assembled group, including Shushitan but excluding Law, for he was not yet powerful enough a spellcaster to encompass all five heroes, all five of their riding mounts, and Orchid's faithful timber wolf as well, and if he knew the druid, she'd soon be wildshaping into some sort of animal in any moment and wouldn't have the need for an extra-speedy horse. Harlan cast a bless spell upon the assembled group before they started branching out into slightly different directions.

Sure enough, Orchid almost immediately shed her elven form and became an eagle, flapping her wings and soaring up into the air. Ambrose followed, sent by his master to scout ahead for danger, while Chaevaris spurred on Talkacha and raced towards the gated wall. As the archer approached, she climbed up onto her steed's back and leaped upwards as the horse came to a stop before the wall, pulling herself up and over the crenellations. She landed on her feet in a crouch, then cautiously peeked over the far side into the compound below. There was a bald man below, with the dusky skin like those of Jasgund's people, wearing a loose, cloth garment around his waist that looked like nothing so much as a large diaper. He seemed to be unarmed, so Chaevaris didn't deem it necessary to get a bead on him with her bow and arrow.

Ageratum followed Chaevaris's plan of attack while riding Munson, and although she had a higher span to jump to make it all the way to the top of the 15-foot wall, she also didn't need to make it all the way, for she activated her cloak of arachnida on the way up and simply scampered up the rest of the wall. However, while Chaevaris had leaped up to the part of the wall north of the gate, the little halfling chose to climb up to the other section, south of the gate. She looked over the wall and saw the bald man as well, plus another creature Chaevaris had missed from her vantage point: a large tiger, partially hidden behind a palm tree and a clump of brush near its base. The tiger rose up on all fours from a sitting position, sniffing the air and apparently picking up unknown scents that warned it of possible danger.

Zephyr approached the wall at full speed and Alistair leaped up beside Chaevaris, struggling to pull himself the rest of the way over the wall when he didn't make it quite as high as he had hoped. And over the empathic link he shared with his grackle familiar, he sensed excitement and worry as Ambrose spotted the tiger, the bald laborer, and five young girls inside a roofed enclosure at the front part of the multiple building wings making up the dwelling beyond the gate, all from his aerial vantage point.

The bald servant looked up and spotted Ageratum looking down at him. Without a word, he started heading for the gate as the tiger roared a challenge behind him. Harlan, astride Nova who had taken wing, detected evil coming not only from the tiger and the bald man, but also from the trees, the building, and every local landmark within sight - the entire environment screamed of its evil nature. This only reinforced his belief that they were not even on the same plane as that which contained Ghourmand Vale, but another entire plane, or possibly demiplane, where evil was the norm.

Chaevaris was giving the dwelling beyond a good look-over. It was made of adobe, stood a single story tall, and was constructed rather like a squared-off letter "C" with a gazebo in the middle - a gazebo in which five young girls, dressed identically in red saris, stood in a formation, looking expectantly towards the front gate. Still unable to see the tiger from her vantage point, she pointed her readied arrow down at the bald laborer, who walked unhurriedly toward the gate as if to open it. Orchid wasn't sure why the man would do so - to release the tigers upon their mounts, perhaps? - and cast a spike stones spell around the front half of the building, including directly underneath the areas in which the servant and the tiger stood. The man stepped forward, trod upon the unseen spikes, and howled in pain, stopping short.

Ageratum, in the meantime, had taken out the wand of magic missiles and was aiming it at the tiger. She tried firing off a shot, but her experience with such things was still mainly untried, and she was unable to coax forth the spellcraft needed to discharge a blast of missiles from the wand. While she was busy trying to get the blasted thing to work, one of the servant girls opened a door to the south and exited into the building's interior, closing the door behind her. Unseen by the heroes, a line of more servant girls made their way through the building, heading through the northern wing.

Alistair felt a wave of shock and excitement over his link with Ambrose as the grackle, from his aerial view, saw the sudden appearance of a canopy, 10 feet to a side, arrive in the exact middle of the gazebo. Standing directly beneath it was a regal figure, dressed in opulent gowns and wearing rings upon his fingers - and, of more immediate note, he had the head of a tiger on the body otherwise conforming to that of a man, save for the fact that his right hand seemed to be attached to his left wrist and vice-versa. Alistair didn't get any of the details of his familiar's observations, merely that something exciting and unusual had occurred in the vicinity of the gazebo.

Harlan cast a bull's strength spell upon himself as Nova hovered in place. Law, perhaps not wanting to be left behind with Shushitan, headed over towards the wall at a leisurely trot, the timber wolf (who saw it as his duty to keep the riding mounts safe), loping along at the white horse's side.

Clambering all the way over the embankment, Alistair cast a cat's grace spell upon himself, wishing he'd done so before his leap up to the ramparts of the crenellated wall. "I say, Elfy, do you see anything?" he whispered to Chaevaris, who was pointing her nocked arrow at something the sorcerer couldn't see on the other side of the wall. He could hear the rants of the laborer below, complaining about the sudden stabbing pains in his feet as a result of having stepped into the field of spike stones all around him.

Then the tiger moved as well, taking a creeping step forward, hitting the hidden spikes (which elicited a yowl of pain), and then leaping up at the southern part of the wall. His leap was much more impressive than had been Alistair's and the great cat pulled himself up and over the wall, standing in the 5-foot-wide gap between the two crenellated structures on either side to him, to the east and west. And directly to his north stood Ageratum, useless wand in one hand while the other grabbed frantically at her short sword. He lashed out with a set of wicked claws before she could fend him off, then leaned forward and bit at the halfling as well. His jaws crunched through the living branches of her bespoke armor and his fangs pierced the flesh of her arm.

Chaevaris released her arrow, sending it unerringly down at the bald servant's eye, where it slew him instantly, sending his lifeless corpse falling backwards to be pierced by dozens of spike stones. But Orchid, seeing Ageratum's predicament, cast a wall of thorns spell that extended from right before the little halfling to all the way down the length of the southern wall to the point where it made a right turn to the west. The tiger found himself surrounded by long, painful thorns sticking into his flesh and fur from all directions, and his roar of surprise allowed Ageratum to extract her arm from his mouth. Orchid, still in eagle form, flew to the top of a palm tree to observe her handiwork.

Ageratum stabbed her blade into the wall of thorns, far enough in to pierce the tiger's flesh without placing her own hand inside the area of the spell's effect. With the haste spell still in effect, she was able to stab him repeatedly several times before he could do anything about it.

Down at the gazebo, a door from the north opened up and a line of servant girls entered the open area, as the door to the south opened back up and the girl who had gone inside came back outside. There were now a full ten such servants, each dressed the same in red saris, and they took up positions around the rakshasa, willing placing themselves in harm's way as human shields, the better to protect their unholy master. Ambrose saw all of this and returned to his master's shoulder to report what he had seen.

Nova flew around to the south side of the wall, near enough that Harlan could lean over and stab at the tiger with his Starblade, the sword piercing his flesh and the flames singeing his fur. From the other side of the gate, Alistair cast a maximized scorching ray spell at the tiger, both blasts striking the beast in the head. It roared again and made a lunge at Ageratum, the act causing countless thorns to pierce his hide, but Ageratum was able to leap back onto the gate, out of harm's way. Then, spider climbing from the power of her magical cloak, she walked along the wall's western edge and stepped back up to the tiger's side, stabbing at it again with her trusty blade. But this time the thorns got in her way, inadvertently deflecting the thrust of her blade and ruining her sneak attack. By then, Chaevaris had nocked another arrow into place and was aiming it carefully at the tiger's right eye.

Orchid flapped over from one palm tree to another, one close enough to give her a good look at the rakshasa in the enclosure nearby. She cast a baleful polymorph spell at the humanoid tiger, hoping to force him into the harmless shape of a tiger kitten, but the spell had no effect; apparently rakshasas enjoyed an inherent resistance to spell energy, as many of the creatures she'd fought in the past months (especially those in the Underdark) seemed to have. In retaliation, the druid felt some sort of mental attack spell head her way, but she likewise managed to shake it off and remained unaffected.

While Nova flapped in more or less one place, Harlan got in a couple of good hits with his holy flaming burst longsword. The tiger tried to free himself from the thorns, to no avail - he was stuck like a spider in a web, an easy target for the paladin's blade. The same held true for Chaevaris's arrow, which she released to have it cross the distance between her bow and the tiger's right eye in the span of a blink, piercing the feline's eye and burying itself up to the feathered end in its shaggy head. But the archer was shocked to see the tiger still up and about - she would have thought it would have fallen long before this, with as much damage as it had taken from swords, arrow, and spell. This was no ordinary tiger, she reasoned, but some fabled beast out of legend!

Alistair, with Ambrose in place on his shoulder, cast a dimension door spell that teleported the two of them to the top of the roof directly behind the rakshasa, who seemed to fail to notice their sudden presence behind him. But then the area all around the rakshasa was suddenly covered in thousands of biting spiders, the result of a summon swarm spell cast by Orchid. The rakshasa wriggled under the discomfort of their numerous bites but did not seem overly concerned with their venom. Orchid was nonplussed by the failure of the spiders to overtly harm the rakshasa, for the casting of that spell was but the first step in a two-stage attack, for she next planned to greatly increase the size of a pair of the spiders to that of a horse. Let's see how nonchalant he can be with two giant monstrous spiders chewing at his neck! she thought with a mental grin.

Ageratum stabbed again and again into the wall of thorns with her short sword, bloodying the tiger's fur even further, but still it refused to drop. Harlan kept up his attack from the other side of the wall, and although it remained on all fours it at least looked to be ready to drop at any moment. Nova, wings tired from holding them in one place more of less, flew over by the gate for a bit to stretch his feathered appendages, just as the tiger gave a final attempt to free himself from the thorns imprisoning him...but the effort merely caused that much more damage to his battered flesh, and it was finally too much for the regal feline, who collapsed into unconsciousness (the very act piercing him even worse with more thorn damage).

Jasgund Singh stepped away from the spider swarm but otherwise did nothing, seemingly willing to let his tiger do his all of the fighting on his behalf. Behind him, Alistair frowned in confusion; surely a rakshasa had powerful spells of its own it could be bringing to bear? Such had been the case in the tales spun by the bard Holyrood Carp. But while Alistair stood pondering this bit of unexpected behavior, Ambrose noticed something his master had overlooked: one of the servant girls - the one who had stepped inside for a moment before returning - was moving her hands in a surreptitious manner as if trying to cast a spell of her own.

Alistair made a decision and cast a maximized touch of idiocy spell upon his familiar, whispering for Ambrose to go trigger it on the rakshasa below. "That girl over there's also casting spells, Master!" Ambrose replied in a low voice. "Maybe I should try to take her out first?" Alistair thought a moment and then agreed, for they all knew rakshasas had an innate resistance to spells; perhaps this girl - if that was truly what she was, and not some wildshaped or polymorphed spellcaster in a little girl's form - would prove to be more receptive to an attack spell. With a fluttering of wings the grackle was off, flying down to the girl, touching her hair with his claws, and discharging his master's spell - which fizzled harmlessly against her. Curse the Fates! thought Alistair - the little wench is likewise protected!

But now Ambrose had been noticed not only by the girl he had tried to attack, but Jasgund Singh himself, for the girl was off to his right and a bit before him since he had stepped back out of the swarm of spiders. Fearing his familiar was about to be attacked by one or more spellcasters, Alistair did his level best to distract the rakshasa by breaking into song: specifically, the song he had written for Holyrood Carp about Singh himself. "Jasgund Singh...is a stuffy, old boar...tricked into marrying a whore...everybody laughed and mocked him so he turned around and socked 'em...." But the rakshasa didn't deign to turn the sorcerer's way...which suited Chaevaris just fine, as she had loaded another arrow into her composite longbow and had it aimed in his direction.

Orchid cast her giant vermin spell and two spiders grew to enormous size, each skittering over to whichever servant girl happened to be closest and biting at her with their wicked mandibles. The girls easily avoided the arachnids' bites, while refusing to step away from the protective circle they had formed around their rakshasa master. But the swarm surged forward, once again encompassing the rakshasa and two of his devoted minions. The girls, at least, were not immune to the spider venom dripping from their fangs, although they steadfastly refused to move from their spaces in the circle about Jasgund Singh; they seemed willing to die to help protect their beloved master.

Ageratum, well aware of the spike stones spell still in effect on the ground around the dwelling, cast a web spell reaching from the side of the wall to the side of the building and crept along it, prevented from being caught in its sticky strands by the power of her magic cloak. Once at the end, she leaped over a bush and landed on an unspiked stretch of ground past the spike stones spell's area of effect.

A sudden blurring in the corner of the gazebo occurred as the formerly invisible efreeti (who'd been standing there the whole time, keeping the illusion of the rakshasa moving about as needed) cast a wall of fire spell along the entire front wall, to include across the still-closed gates. Chaevaris was instantly engulfed on the north side of the wall, as was the unconscious form of the legendary tiger who lay unmoving along the southern section, the flames setting his fur ablaze and killing him; for once, Ageratum would not need to apply her blade to its throat after combat had finished.

Seeing a new threat, Nova flew in a diving charge at the efreeti and kicked out at him, only discovering he was sheathed in an aura of flames when it was too late. Harlan had swung out at the red-skinned fire genie at the same time as his celestial pegasus made his own attack, and he too was burned by the efreeti's fire shield spell he'd cast earlier as a precaution.

Ambrose flapped desperately away from the servant girl he'd attacked, saw her cast a ray of enfeeblement spell at Harlan (which hit and drained the paladin of a portion of his physical strength), and belatedly realized it was she who was the true rakshasa Jasgund Singh, hidden in plain view among his living human shield camouflage. He was almost bitten by one of the giant spiders before making it safely back to his master's shoulder. Then Alistair ran across the rooftops in a counterclockwise rotation, lining himself up so his cone of cold spell would hit not only the efreeti and the true Jasgund Singh, but all of his willing human shields as well. The spell was a good tactic, for it slew the girls all at once (with the exception of Jasgund Singh himself, in the guise of one of his own devoted servants) and the efreeti as well, fire shield spell notwithstanding. Upon the efreeti's death and immediate disappearance (in the manner of all summoned creatures), the illusion of the tiger-headed rakshasa disappeared as well. Alistair was not surprised to see the sole remaining servant girl completely unharmed by his spell, and he now knew the reason for Ambrose's delivered maximized touch of idiocy spell failure. But he continued on where he had left off, singing, "Jasgund Singh...likes to call himself a Lord...and he wants to be adored...wears a filthy, smelly turban; what he does is quite disturbin'" and was pleased to see the little girl's face scrunch up into a wicked scowl.

Orchid mentally dismissed her spike stones spell - for the spikes no longer served any purpose - and cast a flame strike spell at the "little girl," encompassing her in a sheet of flames dropping down from above. It was apparent that the spell hadn't dealt as much damage as it could have, but it was a start. Chaevaris, seeing the spikes dissolve below her, dropped down from the wall, rolled the flames off of her, and got up in a sprint headed for the gazebo, nocking another arrow into place as she did so. Ageratum activated her bracelet of invisibility and headed over to the pavilion herself.

Nova flew into the area beneath the gazebo in a bee-line for Jasgund Singh, Harlan stabbing his Starblade point first into the "girl's" chest after having channeled a burst of Pelor's smiting energy through it. Nova kicked out with a hoof, connecting but seeming to deal no damage at all to the rakshasa's sturdy form. A smirk upon the face of the little girl whose shape he wore, Jasgund Singh touched an amulet and was flooded by a burst of healing energy, the triggered heal spell - one of the three wishes he'd gotten from the efreeti (the other two being the service of a legendary tiger and that of the efreeti for a year and a day) - restoring him to full combat strength.

Undeterred, Alistair ran back along the rooftop the way he'd come, to line up another cone of cold spell down at the shape-altered rakshasa without hitting Harlan or Nova. This time, the spell seemed to overcome the rakshasa's natural resistance, for he cried out in pain from the blast. Rather than continue on with his song, Alistair called down, "At least you've got the 'cry like a little girl' part down pat, Jasgund!"

Chaevaris entered the pavilion, lining up her next shot, as Orchid cast a produce flame spell that caused a small ball of fire energy to manifest in one eagle's claw. She threw it at Jasgund, but it fizzled into nothingness upon striking its target. Ageratum fared no better when she raced into the pavilion and stabbed at the rakshasa, failing to overcome the protection of his thick pelt (even if it wasn't visible in his current form) and basically doing nothing but popping back into sudden visibility once again. But then Harlan leaped down from the broad back of his celestial pegasus and stabbed at Jasgund Singh again with his holy flaming burst longsword enhanced for a second time with Pelor's smiting energy, and this was enough to finally slay the rakshasa who'd been trying to get his mismatched hands upon the Blood Mirror the paladin wore in a pocket at his belt.

Upon the death of Jasgund Singh, his shapechanged body exploded into mist and he started dissipating in the wind, as a sudden earthquake struck the grounds of his dwelling. Tiles started falling from the rooftop, and Harlan realized the very land about them was breaking up, perhaps somehow tied in to the rakshasa's life force. More ceiling tiles fell and broke, before the whole structure started turning to mist as well. One object caught Ageratum's eye and she made a grab for it, an ornate bottle that the clever halfling deduced might have been the vessel inside which the efreeti had lived; it could easily be worth a large sum of coins in the right hands!

There was a sudden sharp cracking noise near Harlan and the paladin looked down at his belt pouch, pulling out the Blood Mirror, which now had a large crack in it. A seeping coldness rose from the shattered gemstone.

"We need to get out of here!" called Harlan, leaping back onto Nova's back and ushering the others to flee for the gates. But as they made their hasty retreat, the gates themselves vanished into mist, as did the burning wall on either side of it; by the time the heroes made it to where the wall had stood they were greeted by their frightened mounts and Shushitan, who growled in all directions. Once they had mounted up, though, the earthquakes diminished, the mists receded, and the heroes were once more on the road in Ghourmand Vale leading to the estate of the envoy of Chendl. The sun was back to setting behind them as they faced east.

"Is everyone okay?" asked Orchid, applying haling spells from her magic staff to those who needed them.

"I'll live," replied Harlan, laying on hands to heal the burns he'd taken from the efreeti. He held his other hand out in front of him, tipping it over and releasing a stream of dusty sand from his palm. "But it looks like the Blood Mirror is no more."

- - -

Dan had decided this was the week he'd put an end to the Jasgund Singh plotline before we got to a high enough level that a rakshasa would no longer pose a decent threat. But it was the legendary tiger that gave us the most trouble.

Incidentally, when asked for the name of this adventure, Dan said "YGBSM" - which apparently stands for "You've Gotta Be Sh*tting Me".
 
Last edited:

Richards

Legend
ADVENTURE 40: TRYOUTS

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 13 December 2023

- - -

The envoy from Chendl, Viscount Torl of Willip, was a pleasant enough sort, and he had something of definite interest to the Trained Professional Adventures: a paying mission. They were to travel six days to the northeast to the city of Crockport, where the envoy wanted them to look into a new religion coming into some prominence, to the point temple attendance had significantly decreased among the more established religions of the area. The concern was that this new religion, the Ministry of the Father, was nothing more than some crazed cult, perhaps tied into demon worship or the like. The heroes were to check out the situation, then report back to the Viscount at his normal residence in Chendl, as he'd be returning directly to his residence while they performed their investigations.

Mid-day on their second day of travel found the five heroes, their respective mounts, and Shushitan approaching the small farming village of Propton. Upon entering the village, they were accosted by a handful of frightened-looking women. "You are adventurers?" asked one woman nervously, looking approvingly over at the weapons and armor in evidence - and the fact that the leader rode upon a winged pegasus.

"We are, indeed," answered Harlan. "Have you need of adventurers?"

"I fear we do. Yesterday, we were approached by a local dryad, Sylvie, seeking assistance to drive out a band of harpies from her grove, some two hours away. A bunch of our menfolk went out to aid her this time yesterday and have not returned. We fear for the worst - save for an old, retired ranger and a blacksmith, none of the men have much experience in the fighting arts, as we mostly make our living raising sheep. Could you find it in your hearts to seek out our husbands and sons, to ensure they have not run afoul of the harpies? We haven't much in the way of payment, but we could offer you up a fine sheep."

"We shall not worry about payment," assured Harlan. "Tell us the way to this Sylvie's Grove and we shall investigate immediately." Instructions were given, as were many thanks, and the heroes were off along a mostly parallel path to the direction in which they had been headed in any case. Two hours on foot was less than a quarter of that on horseback, and the heroes soon found the landmark indicating the final turn to Sylvie's Grove, which would be about 600 feet away. Harlan stopped everyone there to cast preparatory spells and make plans.

Alistair cast mage armor and shield spells on himself, then granted everyone the benefit of a cat's grace spell. Gathering the group's ammunition into a pile, he cast flame arrow upon the lot, and then finished off with a haste spell cast upon the group. Harlan cast protection from evil, bull's strength, and eagle's splendor spells upon himself and a bless spell upon the entire group. Orchid cast barkskin spells upon herself and Harlan, resistance spells upon the five heroes and Shushitan, then cast the spells animal growth and magic fang upon her timber wolf, finishing off with a speak with animals spell on herself so she could communicate with Ambrose and Shushitan even if she ended up wildshaping into an animal form herself. She then climbed up upon her wolf's back, riding him like a horse.

Chaevaris opened the extradimensional dwelling from her necklace and Carruthers stepped out at his master's bidding. "Harpies are said to be able to charm their victims with their song," Alistair advised the group. "Carruthers, at least, should be immune. But as far as I'm aware, the only way to negate the charm effect once in place is to kill the singing harpy."

"I'll target any that might ensnare any of you with their song," Harlan promised. He looked around at his group and saw everyone was in readiness. "Very well, then: Chaevaris, seek your target."

The elf archer crept forward in the direction of the dryad's grove, which consisted mainly of five large trees laid out like the pips on the "5" side of a standard gaming die, the central tree being the largest of the group. There was some sort of leafy vegetation on the ground around this central tree, but it was the two harpies in its branches that drew the archer's attention. She carefully targeted the eye of one of the harpies, who were obliviously chewing on what looked to be human legs - it seemed at least some of the menfolk from Propton had indeed met up with the dire fate their wives had feared. "Got one," she said quietly, and Harlan gave the signal to advance.

Nova flapped his wings and took off, flying low to the ground so as not to attract undue attention. Orchid, astride Shushitan, followed in their wake, the enlarged wolf unable to run as fast as the celestial pegasus could fly. Alistair and Ageratum, both dismounted from their horses and the little halfling invisible after activating her magic bracelet, gathered up beside Carruthers and the sorcerer used a dimension door spell to teleport them behind the trunk of the southeastern tree, where they remained hidden from the two harpies in the central tree's branches, some 25 feet high. From her closer vantage point, Ageratum could see the bodies of several humans and at least two harpies on the ground among the plant growths, and frowned in puzzlement as the vines tugged upon a corpse, drawing it closer into its central mass. It appeared the harpies weren't the only foes they'd have to deal with in the dryad's grove!

Relying upon her invisibility to keep her from harm, Ageratum ran between the moving fronds of the two assassin vines - there was one on either side of the central tree, but with their tendrils spread out along the forest floor they reached almost all the way around the tree's wide trunk - and leaped up as high as she could, her feet sticking to the trunk due to the magic of her cloak of arachnida. Spider climbing up the trunk while hasted, she scurried up as quickly as any squirrel. She froze upon hearing the voice of one of the harpies asking suddenly, "You hear anything?"

"Yeah," replied the other harpy, chewing the meat off a shin bone. "Don't see nothin', though."

"Probably squirrels," decided the first harpy, Adele. "But best to check in any case." She started flapping her wings, intending to fly around the grove, but her flight was cut short when Chaevaris released her first arrow, which flew across the distance and buried itself into the harpy's right eye, the arrowhead sticking out the back of her head. With a shriek, she collapsed over the side of the tree and face-planted onto the ground, quite obviously already dead. The nearest vine skittered over her way and wrapped around a filthy talon, dragging the harpy's corpse closer to the assassin vine's central maw.

Another voice called out from another tree, the one at the northeast corner of the grove, "We've got intruders! Remember now, Barbara, I'm seeing how good you are with your bow, you stupid bimbo!" As if to demonstrate, the harpy archer shot an arrow of her own directly into the broad chest of Carruthers, who was hidden from view from those in the central tree but perfectly visible from Carly's own perch. The arrow struck with pinpoint accuracy, embedded in a wooden section of the shield guardian's chest. Carruthers ignored it, having been given no instructions as to the matter.

Barbara flew east to where she too could see Carruthers and fired off a shot of her own, this one missing the shield guardian entirely. If the harpy had hoped to impress her potential new boss, she was starting off on the wrong foot!

Alistair moved around the southeastern tree, saw Carly 20 feet high up in her tree, and fired of a maximized scorching ray spell through his metamagic rod. Only one of the two gouts of fire hit its mark, the other one setting ablaze a branch to the harpy archer's right. Carruthers moved forward, placing himself between his master and the harpy archer screaming epithets while she patted her singed feathers down to ensure they didn't ignite. Already, his innate self-healing protocols were in effect, repairing the damage he'd taken from Carly's arrow.

Ageratum had made it up to the same height as Barbara and stabbed at the harpy with her short sword, becoming visible as a result. Her blade-thrust struck true, eliciting a squawk of pain and outrage from the harpy.

Nova and Harlan had just about arrived at the grove by this time, Orchid and Shushitan still a ways away. The paladin had his Starblade out, ready to slice its flaming blade into the first harpy he could reach. He saw the bodies entwined in the vines below him and was saddened to see one that was more than likely the dryad Sylvie herself. From what he could see, none of the original "assault team" had made it out alive.

Back by Zephyr and Munson, Chaevaris moved east and lined up her next shot, targeting Carly. The harpy archer started flapping her wings to fly away, and Chaevaris released her arrow, sending it into her breast - not in the eye, as she had hoped. But the arrow didn't prevent Carly from flying east, to a point where she could see the upstart human with the flame spell, and shot an arrow down at him, striking him in the thigh. He cried out in pain and belatedly activated Carruthers' shield other effect, which would magically absorb half of the wounds the sorcerer would take from now on.

Barbara flapped frantically away from the stab-happy halfling standing somehow on the side of the tree trunk. Then, ignoring the fact that she and her four sisters had originally been trying out for a spot as part of Carly's troupe and had been told to show off their archery skills, she burst out with her captivating song, knowing if it took effect the halfling would be unable to attack her any further; would, in fact, simply stand there engrossed in her song as the harpy eviscerated her with her wickedly sharp talons. Sure enough, Ageratum was mesmerized by Barbara's song, lowering her weapons and staring over at the flapping harpy as if in deepest admiration. Alistair was also within range of the song but was able to shield his mental defenses against its charming effect; Harlan and Nova were also just now flying into range but they were both protected by the paladin's protection from evil spell, which hedged out such mental assaults.

In fact, Nova switched course midair and made an aerial dash for Barbara, kicking out with a hoof while Harlan landed the killing blow with his holy flaming burst longsword. Barbara plummeted to the ground and Ageratum found her mind once again her own.

Stepping beside Carruthers, Alistair sent a cone of cold blasting up at Carly, frosting her feathers white. But then Carruthers stepped protectively in front of his master again, his expressionless face showing no sign of exasperation that he was being tasked with preventing harm from coming to a person who kept stepping right in its way. Instead, he simply mindlessly obeyed his instructions to the best of his ability.

Shushitan was now close enough to the grove for Orchid to see the fighting going on. She didn't see Ageratum, on the other side of the central tree from her, slap her bracelet and return to invisibility while climbing back down to the ground, still avoiding the writhing fronds of the two assassin vines. Far behind her, Chaevaris opted to go for speed over accuracy and sent a trio of arrows flying at Carly, two of them finding their mark.

Carly came to the same decision Barbara had a moment ago: better to try to charm as many of these invaders as possible! She drank down a quick potion of cure light wounds stored in her nest to undo some of the damage her body had taken, and then began her own beguiling song, one seemingly far too beautiful to have come from such an ugly creature, with lines of crap staining her tail-feathers and the withered face of an aged crone. Alistair's mind was once again up to the challenge of successfully defending against the charm, and this time so too was Ageratum's. Orchid, however, fared more poorly, and she subtly changed Shushitan's direction to go straight towards the singing harpy archer, not so she could attack Carly but rather so she could submit to her will. Shushitan, whose mind was unaffected by the harpy's song, did his mistress's bidding and started running Carly's way.

But Nova was still flying in the area and changed direction to go charge Carly as she sang. Leaning off to the side and in front of his mount's flapping wing, Harlan channeled Pelor's smiting energy into his sword and swung the Starblade into Carly's own feathered appendage, nearly slicing her wing off and sending her crashing lifelessly to the ground.

With the threat of the harpies overcome, Alistair vowed to clear the area of the assassin vines as well, aiming his metamagic rod at the closest and ready to channel another maximized scorching ray at it. But Orchid, having regained her own senses upon Carly's death, argued they should let it live. "It's merely a plant," she insisted. "It should be allowed to live, the same as any other plant."

"Are they sentient?" Alistair asked.

"No, merely plants," replied Orchid.

Alistair looked over at Harlan. "Are they evil?" he asked. The paladin concentrated on the plants' auras and shook his head in the negative.

"Well, let them go live someplace other than a dryad's grove," Alistair said, sending one blast of his maximized scorching ray spell at each plant and sending them ablaze, much to Orchid's horror. "They've got a taste of human flesh," Alistair explained to the druid. "We don't want them seeking out other such sustenance." Orchid merely narrowed her eyes in anger, the task already done.

"Hey, I got something over here!" called out Ageratum, hoping to get the others to drop the point of contention. While they'd been arguing over the assassin vines, she'd been examining the central tree's trunk, having heard that nymphs and dryads lived inside hollow trees. Sure enough, she'd found a hidden door in the living trunk and figured out how it opened. Inside was a sort of sitting room, inside which were the dryad's treasures: a small chest full of platinum coins, a silver tea seat, and a jewelry case containing a fancy tiara covered in gems. Chaevaris opened the door to their extradimensional home and placed the treasures inside. Upon Alistair's orders, Carruthers also entered the dwelling, only to be stored away when Chaevaris caused the door to disappear once again.

Ageratum then led the others to check out the bodies of the harpies they'd slain. The two aspiring members of Carly's troupe had simple longbows of not very impressive craftsmanship, but the leader had wielded a magic longbow that imbued its arrows with cold energy, and her quiver held 10 arrows with cold iron heads and an equal number of arrows whose heads were crafted of silver. Chaevaris took the arrows and passed the longbow over to Orchid for her use. Carly also wore magic studded leather armor over her humanoid upper torso which, like all magical armor, resized itself to fit the wearer. Ageratum, upon spider climbing up to Carly's nest - the flaming branches having burned themselves out due to a recent rain in the past week - found a handful of potions that she added to the group's takings.

"Not a bad haul," she said enthusiastically.

"For us," agreed Chaevaris. Then, looking over at the slain men whose bodies were burning along with the assassin vines, she added, "Not so much for them."

"They should never have sent out civilians to do a job requiring Trained Professional Adventurers," mourned Alistair.

"Who's going to tell the women back in Propton what happened to their men?" asked Ageratum. All eyes immediately turned to Harlan, their unofficial leader.

Harlan sighed. "I will do it," he promised.

- - -

As a result of how this adventure turned out, I now refer to Propton as "The Village of Sad, Lonely Women in Need of Immediate Comfort."

Dan had originally envisioned setting us up against a group of five harpies, a harpy archer, and two assassin vines and bounced the idea off me at work prior to running this adventure. (He often does this, as he's still learning the ropes of DMing and he sends me a list of needed initiative cards and minis before each game, as we play at our house and it would be too difficult to drag all of our minis to Dan's house were we to play there.) I warned him six harpies against a party of 10th-level PCs was asking for a TPK; Alistair has a +8 to his Will saves, so against six separate captivating song attacks, he had a 4% chance of surviving; Harlan, with his +10 to Will saves, had a whopping 11% chance of not falling sway to one of the six. And, as I pointed out, once all of us were charmed there was no way to get out of it; our mounts couldn't save us as they were just as susceptible to charming. It was for this reason Dan decided at the last minute that three harpies had already been slain (way to go, Propton menfolk!) and the others were being told to concentrate on their archery skills to prove their worth to Carly.

Incidentally, Dan said he named the three harpies after famous female vocalists: Adele, Barbara (Streisand), and Carly (Simon). I don't recall what he had in store for the other three, but they were given names starting with D, E, and F; I think the "E" would have stood for "Enya."
 

Richards

Legend
A SONG OF GRACE AND CHARM

The voice of an angel​
From the heavens above​
A song so compelling​
A song filled with love​
The world all about me​
Disappeared in a blur​
I sought out the singer​
And then I found her...​
It was a foul-smelling, tree-dwelling, nasty, filthy harpy!​
A drab-feathered, face-weathered, nasty, filthy harpy!​
A lice-embugged, droopy-dugged, nasty, filthy harpy!​
With the face of a hag and a smell to make you gag!​
A song of perfection​
A voice filled with charm​
A promise of contentment​
Where you'd come to no harm​
I looked all about me​
My friends heard it, too​
They sought out the singer​
Down to us she flew...​
It was a nerve-wracking, ransacking, attacking harpy!​
A claw-gripping, gut-ripping, blood-dripping harpy!​
A chest-baring, skin-tearing, overbearing harpy!​
And as she advanced, we just stood there, entranced​
A song of satisfaction​
Pouring over us like rain​
The sweet-sounding lyrics​
Turned into cries of pain​
It was a pursuing, undoing, rescuing paladin!​
A sword-slicing, heart-splicing, sacrificing paladin!​
A tithe-paying, oft-praying, harpy-slaying paladin!​
He saved us anew, that's what paladins do​
 

Richards

Legend
ADVENTURE 41: ALL ARE WELCOME

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​

NPC Roster:
Orchid, elf druid 10​

Game Session Date: 20 December 2023

- - -

The heroes had almost made it to Crockport on horseback - Harlan technically on celestial pegasusback - when they saw a man staggering on the side of the road just ahead. There were tended fields on either side of the road, but as the group had traveled on, they had noticed the fields were less fruitful the closer they got to Crockport. Some of the plants were looking downright haggard, as if under the effects of a drought or a blight.

The man staggering on ahead wasn't looking that much better, either. Dressed in simple farmer's garb, he finally collapsed as the heroes rode up to him. Harlan slipped from the back of Nova and tended to the man. He looked to simply be exhausted, an impression verified by the farmer himself when he admitted he'd been walking all day without any food. His crops had been doing poorly (they'd even had a recent infestation of locusts out of the blue!) and his wife had taken the children that morning and gone off to Crockport to look into this new religion she'd heard tales of, with the thought that maybe they'd been worshiping the wrong gods all this time. The farmer took off in pursuit, but as they'd taken their only mule he was forced to walk on foot and had yet to meet up with them.

"We are also on our way to Crockport," Harlan told the farmer, "for we also seek to learn what we can about this new religion. You are welcome to ride with us." The farmer, Colin Bolger, gratefully accepted the invitation and Harlan pulled him up behind him onto Nova's broad back. The others followed behind on their own mounts, Shushitan trotting along beside his mistress in an easy lope.

As they got even closer to Crockport, they started seeing signs advertising a revival in the ruined amphitheater just outside of town, featuring the Ministry of the Father, a religion touting the ability to turn the fortunes of the local farmers around. "Seems fishy," replied Alistair, rubbing his chin thoughtfully. "You know the best way to get crops start growing again? Stop the things you've been doing to prevent them from doing so in the first place. There are blight spells that can be disastrous to crops, and it's a simple matter to summon swarms of locusts by spellcraft."

The amphitheater appeared just ahead; they approached it from the back, tying their mounts' reins to a series of posts alongside a dozen or more other riding mounts. Colin recognized his own mule among them. "Tessa and the kids must be here somewhere," he said.

"You go seek them out, and best of luck to you," Harlan replied. As Colin ran off to do just that, the heroes made their own arrangements before heading into the amphitheater seats. Alistair sent Ambrose scouting off along the building, and the grackle reported back that over on the other side of the structure there were half a dozen wagons being unloaded; their wares seemed to be sacks of various foodstuffs. Expecting the potential for combat if these followers of the Father turned out to be mere tricksters as they expected, Harlan cast his standard bevy of spells: bull's strength, eagle's splendor, and protection from evil spells upon himself and a bless spell upon the group. Orchid cast barkskin spells upon herself and the paladin, an air walk spell upon Chaevaris (at the archer's specific request), and a speak with animals spell upon herself, after which time she instructed Shushitan to stand guard over their mounts while they went to go check out the amphitheater. Alistair cast mage armor and shield spells upon himself, a flame arrow spell upon the group's assembled ammunition, and bestowed each of the five heroes with a cat's grace spell. Then, once all preparatory spellcasting had been completed, Chaevaris rose up into the air over the back of the amphitheater seating while the others went around to the left to one of the entrances to the stone bleachers.

Harlan led Ageratum and Alistair to empty seats along the front row. There were three figures up on the stage: a man at the front of the stage, making welcoming remarks to those who had come to hear the word of the Father; another man standing at the back of the stage, wearing concealing robes; and a statue of a robed man with arms raised as if in benediction, presumably the Father at the base of this new religion. "Come, come, find a seat," cajoled the speaker. "All are welcome to hear the words of the Father." Harlan instinctively used his paladin ability to sense evil in the auras of others on those all around him, surprised to sense no evil among those on stage, but plenty of evil emanating from the robed members in the hallways to the sides, gathering up sacks and getting them ready for distribution. He also spotted dots of evil among the attendees, but this was to be expected, and none of the emanations from the audience was strong enough to denote a serious threat.

Orchid had hung back from the others, and instead of finding a seat in the amphitheater she wildshaped into a garter snake, the better to be able to go check out the rest of the building unobtrusively. She slithered along the left side of the building, crawling through an open doorway and checking out an empty hallway.

"Thank you all for coming here tonight to hear the word of the Father," said the bard on stage. "I am Marlon Kane, and with me up on stage is Jhaemar" - here he indicated the robed man standing at the back of the stage, scanning the crowd with a stern expression - "and we welcome you all! I see we have many farmers in our audience - and even some heroes, whose exploits have become known through story and song!" Alistair felt his face redden as he realized the songs he'd been writing for the bard Holyrood Carp were making it harder for them not to stand out in a crowd - apparently Marlon knew exactly who they were. "But regardless of your backgrounds, all are welcome here!" Marlon repeated. "You are welcome!" he said, pointing to a member of the crowd. "And you are welcome!" he said, pointing to another. He repeated this over and over, and those he pointed to felt a warmth in being picked out among the scores of people in the crowd.

Orchid slithered down a central hallway in garter snake form and cast a spider climb spell that allowed her to slither right up the wall. There was a hole up by the top of the ceiling she wished to check out. On the other side of the hole was a set of scaffolding, upon which was perched another robed individual, his face up against the curtain at the back of the stage, directly behind the statue of the Father. Thinking the elf - for she could detect another member of her race simply by the way he moved, despite his head being covered by the hood of his robes - was up to no good, she cast a baleful polymorph spell upon him. After all, if it turned out he was on the up and up, she could always dismiss the spell with no permanent harm done. But that ended up not even being a consideration, for the spell failed to take effect as she had intended - the elf shook off the spell and looked about him, aware there was a rival spellcaster somewhere in the area. In doing so, Orchid got a look at his face and confirmed her suspicion about his racial status as an elf.

Up on stage, the robed cleric Jhaemar was also casting a spell. Harlan and Alistair, who had been watching him like a hawk, both identified the spell he had cast by the motions he made with his hands. Alistair leaped to his feet and took a step forward. "I say!" he declared, calling out to Marlon. "Would you care to explain why your lackey" - he chose the word specifically to try to get a rise out of the cleric - just cast a protection from good spell upon himself? That seems a spell usable only to a person of an evil nature, would you not agree?" But Marlon steadfastly ignored him, continuing to point to different people in the audience. The sorcerer turned to the audience to see if they were incensed at the cleric's spell choice, but they too were steadfastly ignoring his words.

Up above the audience, however, Chaevaris had been paying attention to Alistair's proclamation. If the cleric was evil, it followed that the whole group was evil. She released the arrow she had been aiming at the bard's right eye, and it rapidly found its mark, piercing Marlon's eye and causing him to scream aloud in pain and shock. "We are attacked by the forces of evil!" he cried, pulling the arrow from his socket - the eye coming along with it - and casting a healing spell on himself that immediately stopped the bleeding. He scanned the audience with his good eye but failed to see where the arrow had come from.

Jhaemar picked up the litany. "Evil among us, trying to keep us from spreading the word of the Father's boundless love!" he called, likewise scanning the crowd but failing to look up high enough to spot Chaevaris, hovering 180 feet in the air in the darkening sky, for the sun had set and no moon had yet risen. Ageratum slapped a hand on her bracelet of invisibility and shifted from view, leaping off the bench upon which she sat and scampering across the stage, making a beeline for a robed cultist at the left edge of the stage.

Up on the scaffolding behind the stage's curtain, the elf wizard stepped to the side, as far as he could go, his back to the wall so he could see all around him, even in the dim light. He spotted the snake, assumed it was the hidden spellcaster who had tried polymorphing him, and cast a Tasha's hideous laughter at Orchid. But the snake-druid was likewise able to shake of the intended effects of the wizard's spell, and she was close enough to her foe she was able to strike out and try to bite him on the leg. He flinched at the last moment and her bite attempt missed, her jaws clamping onto nothing but air.

On stage, Jhaemar cast an entropic shield spell on himself and moved to leave the stage, inadvertently running up right behind the invisible Ageratum. But Harlan had leaped up and rushed at the cleric, his Starblade out and blazing. The paladin charged his blade with Pelor's smiting energy - for despite the lack of evil in Jhaemar's aura, Harlan well knew there were spells that could mask evil's identifiable stench - but missed with his swing.

Alistair brought his metamagic rod up, pointed it straight at Marlon, and channeled a maximized scorching ray spell towards the bard. One ray hit true, the other missing and hitting the curtain by the side of the statue. Marlon frantically slapped at the flames igniting his clothing, patting them out before they set him ablaze, but he was now looking very much the worse for wear.

Chaevaris activated her boots of speed and fired another arrow down at Marlon, dropping him instantly. In a fraction of a second, she placed another arrow into her bow, took aim, and fired it off at the cultist Ageratum had been targeting (although the archer couldn't see the little halfling). When that shot went wide, Chaevaris reloaded and sent off a third arrow, this one hitting the cultist smack-dab in the middle of his forehead, slaying him instantly.

The wizard stuck his face up against the curtain, allowing him to see through the meshed fibers and observe the events occurring on stage and in the audience. "Kill the good ones!" he commanded, and the statue lurched into a semblance of life down below. But activating the clay golem came at a cost, for Orchid got in another bite, this one successfully pumping venom into the elf's leg. Ignoring the pain, he continued on with the role he was to play in this religious scam, casting a mind fog spell onto the stage, between the now-animated statue of the Father and Harlan and Jhaemar, who were now facing each other in combat (both unaware of the invisible halfling among them). Then Ageratum suddenly popped into view as her human bane short sword was plunged into the cleric's thigh, pulled back out, and stabbed deep into his lower back.

Hearing the audience's screams, most of the cultists in the back of the building, who had been unloading the food they had planned on handing out to the hungry farmers to better cement their loyalty to this false religion, decided the game was up and opted to save themselves. Several fled to the back of the building, grabbing up the reins to the wagons and slapping the mules into action. Two, however, saw fit to get word to the elf wizard that they needed to flee. Orchid struck at the wizard with her fangs again but missed.

Jhaemar stepped away from the stab-happy halfling, allowing Harlan to get in a strike with his flaming Starblade. Whatever spell the cleric had hoped to cast died with him, and he crashed to the stage floor, slain by the paladin's blade. Harlan put his fingers to his lips and whistled, calling Nova to him. Back with the other mounts, the celestial pegasus flicked his head in a fashion that undid his reins - which had only loosely been wrapped around the hitching post, for Harlan knew Nova would not stray on his own - and flew around the amphitheater over to his half-elven master, who climbed nimbly up upon his back.

"Let's get out of here!" called Colin, leading his wife and four children out of the amphitheater. Ambrose dropped down out of the sky and alit upon Alistair's shoulder, where he informed his master of the fleeing cultists in the mule-driven wagons. Alistair leaped up onto the stage and addressed the audience, concerned that if they started fleeing in all directions it would be more difficult for the heroes to target the cultists. "Please, everyone," he called to the crowd. "Remain in your seats, while we deal with these fraudsters who have been causing your crop failures! You will be safest if you stay there, out of the way of any fighting!" But the sorcerer's words had no effect - the assembled farmers and commoners from the local area wanted nothing to do with any fighting, on stage or otherwise, and they began spilling out of the amphitheater from both sides. In the meantime, Alistair had no idea the statue of the Father, a carefully-sculpted clay golem, was coming to life and stepping towards him.

Fortunately, from her aerial perch, Chaevaris was able to see what was going on upon the stage just fine. She shot a flaming arrow at the clay golem, who swung a massive fist down at Alistair but missed at the last moment due to Ambrose's squawk of warning.

Up on the scaffolding, the wizard scrambled past Orchid - allowing her the opportunity to bite him again, this time on his rump - and crawled over to the hole in the wall, toward the sounds of the two cultists calling for him to retreat. They helped catch him as he dropped from the hole, then the three of them started heading down the hallway to retreat in the direction of the departing mule-carts. Ageratum had run down a short hallway and saw the two cultists through a doorway, but they were blocking sight of the wizard, who read a polymorph spell from a hastily-unrolled scroll and assumed the form of an eagle. That's about when Orchid exited the hole in the wall, slithered down it and cast a contagion spell at the wizard in eagle form. With an avian cry of pain, the eagle succumbed to the spell's effects, and a blinding sickness overtook the elf's eagle eyes, causing his sense of vision to fade away to nothingness.

Harlan and Nova flew straight through the mind fog spell to come charging at the clay golem, the paladin's flaming sword striking the clay form in his side and leaving a wide slit. Alistair spun at the golem, called for his trusted familiar to flee to safety (an order Ambrose carried out at once), and channeled a second maximized scorching ray through his metamagic rod. Both rays struck the golem straight on, but neither seemed to have any effect upon the construct in any way. It was only then Alistair recalled most golems were created being immune to just about all spells, each type having only a handful to which they were still susceptible. The sorcerer wracked his brain but could not recall the weaknesses of a clay golem - but experience had just shown him fire-based spells did not deal them any harm. Realizing he had a limited number of attack spells (and that his cold-based spell, ice storm and cone of cold, would be difficult to deploy without also hitting Harlan and Nova), he leaped off stage and back over by the bleachers. Most of the audience, he noted, had fled by this time.

Chaevaris unleashed another volley of three arrows at the clay golem, each one striking with pinpoint accuracy. It had faced Harlan and Nova by this time and was swinging its fists at them with an unnerving speed. Harlan managed to dodge out of the way of the two swings headed in his direction but a third slammed into the side of Nova's head, forcing the pegasus to drop from the air and down onto the stage - fortunately, a change of altitude of less than a foot.

Blinded, the wizard-eagle tried flying to safety, only to crash into the wall at the end of the hallway and knock himself out cold. One of the two fleeing cultists grabbed him up as they ran. Behind them, Ageratum charged in their direction as quickly as she could. But Orchid had the situation well in hand: casting a flame strike spell, she blanketed both cultists and the unconscious eagle in a sheet of holy flames, slaying the trio at once. Ageratum skidded to a halt in the hallway. "If you had any hands, I'd give you a high five," she told the serpentine druid.

Harlan swung his sword at the clay golem from Nova's back, carving another permanent notch into the golem's humanoid form. Alistair, realizing his attack spells were of no use, opted to cast a haste spell upon himself, Harlan, and Nova, the only members of the group within range, for Chaevaris was too high up. Then he seated himself on a front-row bench and enjoyed the show before him. Three more arrows came plunking down out of the sky in rapid succession, each one hitting their mark. Not so with the clay golem's next three swings, each of which missed the paladin and his winged steed. But Harlan and Chaevaris pressed on with their attacks, as did Orchid eventually, wildshaping back into an elf after realizing there were no more cultists within easy reach; she came around to the stage from the other side and started shooting arrows at the clay golem from a safe distance. Ageratum wandered over to the stage and nonchalantly slit Marlon Kane's throat, just to be sure he was dead, while the others gradually whittled the clay golem down until it too finally crashed on stage.

"What now?" asked Ageratum, wiping her blade clean on the bard's clothes.

"Ambrose informs me some of the cultists took off in mule-driven wagons," Alistair informed the group.

"We should see if we can track them down," Harlan advised. "There's a good chance these members we fought tonight are not all of this false cult."

"An excellent idea," Alistair agreed. "Ambrose! Be a good sort and see if you can follow those mule-wagons from the air; see where they go, and report back to me. We shall be healing up here until your return."

With a flapping of wings, the grackle flew off to do his master's bidding.

- - -

Dan used a Paizo Flip-Mat for the amphitheater - in fact, it was the back side of the map he had used earlier for the palace of Jasgund Singh. And at the end of this adventure, our PCs are within just over 200 XP each from leveling up to 11th level, so we'll be doing that at the end of our next session, currently scheduled for 3 Jan 24 (as Dan and Vicki are out of town over the holidays).
 

Richards

Legend
ADVENTURE 42: MARSH PIT

PC Roster:
Ageratum Purslane, halfling rogue 10​
Alistair Mandelberen Pastlethwaite, human sorcerer 10​
Chaevaris Noarunal, elf archer 10​
Harlan Starblade, half-elf paladin 10​
Orchid, elf druid 10​

Game Session Date: 3 January 2024

- - -

After finding out where the escaping cultists went to hole up, Ambrose returned to his master at the partially ruined amphitheater where the Ministry of the Father had performed their revival and recruitment drive. The cultists, the grackle reported, had gone to a group of huts about 30 minutes down the road and apparently camped out there for the night. Deciding to get a good night's rest and hit up these huts in the morning, the heroes entered their extradimensional home after Chaevaris activated the door onto a wall of the amphitheater. Then, at dawn the following morning, they geared back up, saddled their mounts, and were off, Ambrose leading the way.

There had been one bit of a snag the evening before, however: when healing everyone back up after their fight with the Ministry's forces, Nova's leg wound resisted all magical efforts to heal it at first. It wasn't until Orchid took the time to examine his leg and perform some old-fashioned doctoring with some herbs from her medicinal pouch that the leg, once poulticed and bound with clean linens, became susceptible to the advanced healing of magical cure spells. Such, the heroes learned, were the dangers of sparring with clay golems.

But now Nova's leg didn't bother him in the least, and he ran down the road alongside the other horses just so he didn't leave them behind as he would have had he taken to the air as was his nature. But Harlan saw the advantages of keeping the group all together, and as such they arrived as one unit to the cluster of huts Ambrose had spotted the night before.

The mules were still there beside the wagons, where they'd been tied for the night, and the sacks of grain and other foodstuffs were still loaded in the backs of the three vehicles. The cultists, it seemed, had done nothing since arriving to these huts the night before but unhitch the mules from the wagons.

Ambrose took to the air, as he was the least obvious aerial scout on the team; anyone spotting Harlan astride a flying celestial pegasus would know there were heroes about, but nobody gave much thought at the sight of a common grackle. He soon flew back to Alistair's shoulder, reporting there was one cultist on the other side of a low hill, gathering together dead bodies in robes and tossing them into a hole - a hole, he added, where a nearby stream cascaded its waters. The earth around this hole wound around and around the hole like a snail's shell, lowering in elevation with every turn.

"Robed bodies?" asked Alistair. "You mean, like dead cultists?"

"That's what it looked like," admitted Ambrose. "And underneath the man's robes I caught the glint of armor. And he had a longsword hanging from a scabbard from his belt."

Chaevaris activated the door from her magical amulet and the sorcerer opened it, bidding Carruthers to come out. "Gather up the bags of food and place them inside our home," he commanded the shield guardian, and Carruthers moved to obey. "Let's go check out the robed guy," the sorcerer suggested to the others.

"I think we'd best prep for battle," advised Harlan, casting a bull's strength spell on himself, then following it up with an eagle's splendor and finally a bless spell he cast upon the group. Alistair cast his usual mage armor and shield spells on himself, then granted everyone the benefit of a cat's grace spell and their ammunition a flame arrow spell, before casting a haste spell upon the group. Orchid cast six resistance spells upon the heroes and Nova, an air walk spell upon Chaevaris, and a barkskin spell upon herself. Ageratum slapped her bracelet of invisibility and faded from view, heading south where Ambrose had said the well-armed cultist was dumping bodies into a hole.

Chaevaris air walked up into the sky, stopping once she hit an altitude of about 30 feet up, from where she could see the cultist just fine. Sure enough, there were about six bodies on the ground beside him, and as she watched he bent over, picked one up by his armpits, dragged him over to the hole, and pitched him in. There was the sound of a splash as the body hit the water from the stream filling up part of the hole. Nocking an arrow to her bow, Chaevaris took careful aim at the cultist, silently betting whether she could pull off another called shot to his eye - that had become a sort of signature move for her of late.

Orchid cast a longstrider spell upon herself and headed south, careful not to be seen by the lone cultist. Shushitan loped along beside her, easily keeping pace and moving as silently as a wolf on the hunt. Harlan and Nova took to the skies, flying high enough up that they cultist would be unlikely to spot them from the corner of his eye - unlikely, as he seemed to have his entire attention focused on the task at hand. Alistair moved straight south, directly towards their target whereas Orchid and her wolf angled off to the west.

Ageratum was the first to hit the change in level caused by the winding spiral around the sinkhole. Confident in her invisibility, she spider climbed down the 10-foot drop, using the powers of her cloak of arachnida. She had another drop ahead of her, this one more like 5 feet down, before she'd find herself on the same level as her unwitting foe, who gave no notice her was slowly being surrounded by enemies. Instead, he lugged a second corpse from the pile on the ground, tossing it into the hole with another "plunk" from below as it hit water.

Chaevaris made a quick whistle from the air to draw the cultist's attention and when he instinctively looked up at her, she let loose with her arrow, which found its target in his right eye. "Assassins!" he croaked, although it was indeterminate whether he was warning an unseen ally or just crying out on his own. He ducked and cringed, seemingly unstable on his feet and ready to fall over.

Orchid and Shushitan continued their flanking move to the west, while Harlan brought Nova charging out of the sky straight at the cultist, who was belatedly fumbling at the sword hanging at his hip. The pegasus kicked out with a sharp hoof that struck the cultist in the head, snapping his head back and dropping him among his corpses. He was now but one robed dead body among several, the only difference between them the drawn sword in his right hand and the scabbard dangling from his belt - and the fact he had an arrow sticking out of his right eye socket, as the other dead bodies held only slashed throats indicating their means of demise.

Alistair scrambled down the closest drop, ending up next to Ageratum (although he had no way of knowing that, as the halfling was still invisible). Ageratum scrambled forward and performed her standard finishing move, slitting the cultist's throat with her short sword, although it was less necessary to do so now that the Blood Mirror was no more. Still, the act returned her to full visibility, and the others saw her take the sword from the dead man's grasp and return it to his scabbard, only to unbuckle the scabbard from the cultist's belt and feel around to see if he carried any other valuables upon him.

"I say," remarked Alistair, "that was rather a quick--" but was cut off from finishing his sentence - he'd been about to say "fight" - when a black dragon flew up from the hole below and hovered 30 feet in the air, taking stock of the situation. Apparently the cultist's cry of "Assassins!" hadn't been meant just for himself after all.

The dragon was slightly larger than any of the heroes' mounts, even Nova, and its batlike wings flapped in a seemingly effortless fashion, keeping him as level as a hummingbird as he scoped out his foes. Most of the heroes felt a shiver of fear run down their spines at the sight of such offhand power; the dragon's eyes blazed with an evil, calculating intelligence that said it already knew it could kill all of these heroes in an instant, and just had to decide which ones to slay first. Harlan, as a paladin, was immune to such fears, and he stared back at his foe with equal intensity, but in his case he was merely confirming the evil he had suspected lay unseen from most people hidden in the reptile's aura.

Chaevaris was the first to react after the dragon's sudden appearance. Raising her composite longbow, she pointed her readied arrow at the dragon and locked on with her gaze, staring down the shaft's length to line up her next shot at the dragon's eye. She, alone among the other heroes besides Harlan, was the only one seemingly unaffected by the dragon's frightful presence.

An arrow was suddenly let loose and it found its target in the dragon's belly, but it hadn't been Chaevaris who shot it, but rather Orchid, whose spell selection that morning had been based on the assumption she'd be fighting cultists on the ground, where entangle and spike stones spells would have been effective strategies. Harlan had Nova charge the dragon in midair, but neither had counted on the dragon's greater reach with its serpentine neck, and as the pegasus approached the dragon shot out at him, biting Nova on his neck. The celestial pegasus kicked out with a powerful hoof at his draconian foe, as Harlan channeled Pelor's smiting energy into his Starblade and swung for all he was worth, uncharacteristically missing with his attack.

From the ground below, Alistair raised his metamagic rod and channeled a maximized scorching ray up at the dragon. Both gouts of flame hit their mark, scorching the dragon's undersides and causing him no small amount of pain. "Seek safety!" the sorcerer hissed to his familiar, and Ambrose didn't need any additional coaxing - he fled from his master's shoulder and made a break for it back over by the horses and Carruthers, who was dutifully still loading bags of grain into their extradimensional dwelling.

Beside the sorcerer, Ageratum placed a pebboulder into her sling and sent it flying up at the dragon, but it missed - as did the second one she attempted. Her target was no longer entirely stationary, however, for it bobbed around in the air as it fought with Nova and his rider.

But then it brought out its most feared attack: a belching blast of corrosive acid, which poured over both Harlan and Nova. At that range, neither was able to avoid the attack, and Nova lost conscious immediately, dropping to the ground with a bone-crunching sound. Harlan fell beside his loyal mount, and was pleased to see the pegasus's massive chest rise and fall as it continued to breathe, but the fight was not yet over for the paladin, who rose to his feet and readied his sword for an attack should the dragon be foolish enough to get within the range of his blade once more. He gave instant thought to releasing his mount from the Mortal Plane, allowing Nova to return to the Celestial Realms where he lived when not called to the paladin's service, but he saw Orchid running towards the fallen mount with her staff of healing at the ready and trusted she'd take care of the worst of his mount's wounds, perhaps to the point the two of them could bring the fight back to the dragon in his aerial element.

Chaevaris released her arrow and struck the dragon in the head, but failed to penetrate his eye as she'd hoped. She instantly grabbed up another arrow from her quiver and reloaded her bow for another attempt. Then she went for quantity over quality, sending a flurry of three arrows rapid-fire at the dragon, each one hitting the reptile's thick hide but only one managing to pierce it; the others struck at an angle and fell to the ground.

As Orchid reached across the stream with her staff and healed up enough of Nova's wounds to allow the pegasus to return to consciousness, the dragon made the tactical mistake of engaging the paladin while it waited to build up enough of its corrosive bile for another breath weapon attack. Dropping down before the paladin, hovering just over the hole from which he had at first emerged, the dragon was surprised when Harlan dashed forward, his Starblade powered up with another dose of Pelor's evil-smiting power, and the hasted half-elf got in three good hits before the dragon could even respond; it only just managed to flinch back from the third attack at the last moment. But as Nova struggled to his feet, Harlan didn't like how tentatively the pegasus was moving, and he mentally dismissed his steed from the rest of the fight. "Heal up, friend - we will need you fierce and strong in the days to come!" he called as Nova obediently faded from view.

Alistair struck the dragon with another maximized scorching ray spell before he could bite back at Harlan or bring his terrible claws to bear, and the powerful blast of energy robbed the dragon of the last shreds of consciousness. Its wings gave out and it fell into the hole below with a splash that sent water flying up like a geyser. Ageratum ran up to the hole and looked down; the unmoving dragon was floating face-down in the water, either dead or unconscious. Without hesitation, she ran down the vertical side of the hole, noting it met up with the ceiling of an underwater cavern about 10 feet down, and then there was another 10-foot span to the top of the churning water. With the grace of a ballerina, the little halfling leaped from the side of the hole onto the dragon's broad back, landing in a roll between his drooping wings. She then struck at the base of the creature's neck with her short sword, sinking the blade in as deep as it could go. There was no uncertainty after that - the dragon was definitely dead now if it hadn't been before.

"He's dead!" Ageratum called up to her friends, and then noted something of immediate note: there was a ledge nearby upon which the dragon apparently kept his hoard! Chuckling in glee, she leaped over to the side of the cavern wall above the water line and ran up to the ledge, opening up her bag of holding as she did so. "Gathering up its loot!" she amended her report to the others, scooping up coins, gems, a shining helmet, some sort of mummified hand on a leather cord, and a scroll tube. Then she made her way back up to the others and opened the bag of holding, exposing the heroes' take for this excursion.

"What's the deal with the mummified hand?" asked Orchid, her face twisted in an expression of extreme distaste.

"Hand of the mage," I daresay," replied Alistair, who likewise found the idea of wearing the severed body part of some poor victim too gauche for a man of his upbringing. "Perhaps we can sell it in the next town of decent size, should we find a magic shop dealing in such wares." He opened the scroll tube to see if there was an arcane scroll filled with powerful spells, and found instead a sheet of parchment inscribed with words he could not read. A detect magic spell revealed the parchment was not magical in nature, but the helmet was and so was one of the gems, a bright blue one that glowed softly in darkness.

"Try on the helmet," suggested Ageratum. If it was magical, it would likely automatically resize itself to fit the head of its current wearer, but the little halfling was in no mood to offer herself up for such potential experimentation. She'd heard tales of cursed helmets which completely altered your world view if you placed them on your head, and she had no desire to suddenly see the acquisition of stolen items as a grave sin, nor did she want to find herself feeling the urge to start tithing a portion of her earnings to the local churches. But Alistair seemed no different with the helm on his head - other than looking somewhat ridiculous, wearing a gleaming helmet along with his fancy nobleman's clothes.

"Hey, I can read this now!" he exclaimed, looking down at the sheet of parchment which moments earlier had seemed utterly impenetrable. With the helm of comprehend languages and read magic on his head, he was able to read the following to his fellow adventurers:

A pact between Bilebight, an adult dragon of the blackest skin, heart, and soul (hereafter "The Dragon") and the Ministry of the Father (hereafter "MoF"): The MoF shall provide human, elven, and dwarven victuals of not less than eight (8) beings per day for thirty (30) days beginning the first day of the season of Harvester and ending on the second day of Patchwall.​
The Dragon agrees to destroy, by vile breath, and under cover of night, at least one flock, field, or orchard, every second night in the domain of Crockport and its supporting areas.​
It is further agreed the Dragon shall not harm or molest members of the MoF, unless such members are yielded to the Dragon as payment in part of completion of the pact.​
It is further agreed and stipulated that the MoF makes no pact, guarantee, or surrenders any property belonging to Bannerman Mulgrave, Demon Procurement Officer of the 13th Abyssal Legion and that the Dragon stipulates no claim on said property and is not bound by this pact to any term of service to Bannerman Mulgrave.​
Agreed to and affirmed this 25th day of Goodmonth.​

"There are signatures on the bottom, belonging to one Pecunnius Fecitus and this Bilebight bloke - apparently the black dragon we just slew," Alistair replied, slipping off the magic helm. As he had feared, his hair now stood up after removing the helm; he vowed not to volunteer to wear the silly thing if he could get another to wear it in his stead.

"Then we now have proof that the Ministry of the Father is behind the farmers' blight," Harlan said. "We must show this to the local churches, and warn them of the treachery of this phony cult."

"Let's start with Chendl," suggested Ageratum. "They'll have a lot of churches and temples there." Left unsaid was that they would also have magic shops and weaponsmiths capable of making a deadly blade even more so; she already had some ideas on how she wanted her own silver human bane short sword upgraded.

"We should focus on the towns around Crockport," argued Harlan, "but yes, we should hit Chendl as well." That was enough to bring a broad grin to the halfling's freckled face.

- - -

The black dragon came as a surprise to the other players; it had come as a surprise to me too when Dan first mentioned what minis and initiative cards he needed me to set aside for the week's session; since we play at my house and I've got all the minis and cards we use, we decided early on that I'd have to be brought into the loop ahead of time, but sometimes he plants additional creatures that aren't needed for an adventure so I won't know exactly what all we'll be facing. But I make it a point not to have Alistair gain any benefit from my foreknowledge of what we'll be fighting; it would have been quite out of character for him to cast resist energy (acid) spells on everyone when for all we knew we'd be up against more cultists, as an example.

Dan used a Paizo Flip-Mat for our battle map for this session, a gift he'd gotten for Christmas from his son Joe. And Joe, still home for Christmas break, came as an extra player to this gaming session, even though he'd never been able to do so before. We let him run Orchid, a PC we made for my granddaughter for when she comes to visit. He did fine, and this was in fact the first time he'd gotten to see his father in the DM role, as this is Dan's first 3.5 campaign and Joe's usually in college when we play our Wednesday night sessions.

And we all leveled up to 11th at the end of this session. Joe rolled for Orchid's new hit points but left the other decisions to my son Logan, who normally runs Orchid as well as Chaevaris during my granddaughter's absences.
 

Richards

Legend
ADVENTURE 43: A BANNER DAY

PC Roster:
Ageratum Purslane, halfling rogue 11​
Alistair Mandelberen Pastlethwaite, human sorcerer 11​
Chaevaris Noarunal, elf archer 11​
Harlan Starblade, half-elf paladin 11​

NPC Roster:
Orchid, elf druid 11​

Game Session Date: 17 January 2024

- - -

"Who may I say is calling?" Brother Toedwool asked politely. It wasn't every day that an armed group of adventurers showed up at the Temple of Saint Cuthbert in Furyondy's capital city of Chendl and asked to see the head of the church.

"Harlan Starblade of the Order of Pelor, lately from Ghourmand Vale. We have urgent news we wish to pass along to the temples and churches in your area."

The five heroes were ushered inside and led to a side room; Shushitan stayed outside with the group's riding mounts. They were soon met by Father Muldoon, the Head Abbott of the temple. Father Muldoon had a gruff-looking expression that instantly vanished into a wide grin upon meeting his visitors. "Ah, the 'Trained Professional Adventurers!'" he exclaimed. "I have heard the songs detailing your exploits! What brings you to Chendl, may I ask?"

"We are hitting the local temples and churches," Harlan explained, "and we decided to start with the Temple of Saint Cuthbert, as we are allies to Father Barbados, a leader in Ghourmand Vale of your own holy order." Harlan filled him in on their mission to look into the Ministry of the Father, and their discovery that they were not only a sham cult, but they were behind the recent crop failures and mysterious disappearances plaguing the area. The half-elf brought out the parchment holding the pact between the black dragon they had slain and Pecunnius Fecitus, asking Father Muldoon if he could read it, for if not they had a magic helm that would allow him to understand the words written on the document. But Father Muldoon was able to read the written language just fine, and he pursed his lips as he scanned over the document. He gave a gasp when he got to the bottom and read the signatures.

"Pecunnius Fecitus - that name is known to me!"

"Who is he?" asked Ageratum.

"None other than the leader of the Temple of Zilchus in Chendl!" exclaimed Father Muldoon. Zilchus was on the list of gods worshiped in Furyondy, along with Hieroneous, Fharlanghn, Beory, and Trithereon. The heroes wished to warn the leaders of these churches to be aware of the dangers of the Ministry of the Father, and had hoped to enlist the aid of the first few they hit to spread the word to the others. Fortunately, not being familiar with Zilchus, His temple had been low down the heroes' list.

"Then if the leader of the temple of Zilchus is behind this Ministry of the Father scam, we'd best go see this Pecunnius Fecitus fellow!" decided Harlan. "Can you give us directions to his temple?" he asked Father Muldoon.

"I can certainly do so, but I would advise all haste, for the contract stipulates the dragon is to be fed his eight victims a day through the second day of Patchwall - that's today! Whatever schemes Fecitus is up to - and they involve a demon, this 'Bannerman Mulgrave,' which bodes ill - it's scheduled to occur this very day! I can try to gather up some of our own fighting men, but I fear many of them are out tending to their harvests...."

"If you can but lead us to the Zilchus temple, we will take it from there," Harlan promised. Father Muldoon gave them directions on how to find it and the five heroes were off, climbing onto their mounts and racing through the city towards the Temple of Zilchus.

Finding the temple was not difficult; they dismounted a street away and tied up their reins, then approached the temple on foot. Once again, Shushitan was left to help guard the horses, along with Nova, whose reins had been fastened to a post in such a way that the celestial pegasus could undo them easily enough if his master whistled for his approach. Alistair sent Ambrose flying around and above the building to see if there were any other entrances. After a brief reconnaissance he returned, saying the two front doors were the only way into or out of the building, although there were two areas towards the back of the building open to the outside air, and each of these had doors leading into the building. Those were alternate ways in, for those who could fly over the roof. Orchid took special notice, for she had planned on wildshaping into an eagle for this fight. Ambrose also said he saw a robed man walking along the path in the leftmost such open area, having left the building through one door and headed for the other door at the end of the winding path.

Some 30 feet from the front door to the Temple of Zilchus, the heroes began casting their pre-combat spells, for they had no real plan but to burst into the building and put a stop to whatever fiendish plan was almost complete - after all, the very fact that a demon was involved could mean something as deadly as opening a permanent planar gate to the Abyss, allowing their fiendish armies to come swarming into this reality. Alistair placed a flame arrow enchantment on the heroes' assorted ammunition, then cast a cat's grace spell upon each of the five heroes, a haste spell over the entire group, mage armor and shield spells on himself, and as a new trick, he cast a spell he'd just mastered upon each of the five heroes as well: a greater invisibility spell, which not only caused them to fade from view but also allowed them to remain invisible if they attacked a foe in the meantime. Then he cast another new spell, Rary's telepathic bond, upon himself and three of the heroes, casting the spell a second time to include the fifth into the link. <This will allow us to communicate among ourselves without being overheard,> the sorcerer informed the others.

Orchid cast a mass bear's endurance spell on the group, giving everyone a bit more fighting vigor for the combat to come. She then cast barkskin spells upon Harlan and herself, a resistance spell upon everyone, and finished with speak with animals and longstrider spells upon herself. Harlan enhanced his own combat potential with bull's strength and magic circle against evil spells upon himself, a protection from evil spell upon Chaevaris, and a bless spell upon the entire group. "That should do it," he announced. "Let's go!"

As one, the group headed for the front doors, only to have it open suddenly open as an elderly woman in clerical robes, Sister Solvay, peeked outside to see if anyone was there - she could have sworn she heard talking just outside. But nobody was visible; shaking her head and quietly castigating herself for imagining things, she started to close the door. However, while the door was open, Harlan discerned no evil in the elderly Sister's aura, and passed that information to the others over their telepathic link. Ageratum used her cloak of arachnida to spider climb up the wall, over the top of the open doorway, and onto the ceiling of the vast room just beyond. This was apparently a reception hall of some sort, with a table and chair where the Sister sat awaiting visitors - she was a glorified greeter, it seemed.

Chaevaris had activated her magic necklace and caused the door to their extradimensional dwelling to manifest on the outside of the building. Opening the door, Alistair called for Carruthers to step outside and join their battle against the followers of Zilchus. The shield guardian did as ordered, as Harlan pushed his way past the open door and slammed the flat of his blade - he kept the flames from sprouting along its length - into the side of Sister Solvay's head. Without a word, she crumpled to the floor, and Harlan dragged her outside, depositing her behind a bit of shrubbery - that way, if anyone approached her station and saw her gone, they might assume she just wandered away for a moment; much better than leaving her unconscious in the corner for all to see.

Orchid wildshaped into her eagle form and flew over to the open area where the male cleric had been walking, just in time for her to see him close the door behind him as he re-entered the temple building. But a closed door, which might be a problem for a true eagle, was no difficulty for an elven druid who knew exactly how doorknobs worked; she flapped in place and opened the door with a talon on the knob. The man stood at a table, sweating profusely, and drinking from a glass he'd just filled with some sort of alcoholic beverage. He looked over at the door as it apparently opened by itself - for Orchid was still under the effects of Alistair's greater invisibility spell - and muttered, "Wizards!" to himself. Orchid detected some sort of shimmering field around him - some sort of magical protection, no doubt. She cast a summon swarm spall, filling the area around the cleric with hundreds, if not thousands, of spiders. But although he seemed surprised at their sudden appearance, he wasn't overly worried, and upon closer look Orchid could see that none of the spiders were actually touching him. A protection from good spell, she surmised, which would prevent contact from summoned creatures. Bummer!

Alistair strode into the reception hall, Carruthers at his heels. The hallway ended in another pair of double doors just ahead, but also stretched out almost the full length of the front of the temple, apparently leading to the eastern and western wings. But as he looked around, Orchid announced, <I'm in a large office area with the cleric Ambrose saw, at the middle back of the building!> So oriented, the sorcerer had Carruthers open the door to the office at the back of the reception hall. Chaevaris, still standing outside the building, saw the sweating cleric and started aiming down the length of her nocked arrow.

Ageratum ran across the ceiling of the reception hall and into the office. She stared down at the cleric and tried to cast her web spell at him, but then a strange thing happened: she felt a sudden compulsion to just leave the poor man alone. With part of her mind, she was aware that this was not a normal thought she was having, and it was probably some kind of magical effect, but she was unable to convince herself to go ahead and activate that particular power of her cloak of arachnida. And thus she stood there, hanging upside-down upon the ceiling, filed with indecisiveness. The cleric, completely unaware of Ageratum's presence in the room, had no idea his sanctuary spell had just saved him from being webbed into place and unable to escape - and escape was the one thing he desperately wanted to do, before Bannerman got any ideas....

However, despite not being able to see Ageratum or Orchid who were both in the room there with him, the cleric could easily see Carruthers at the doorway. He started casting a spell, and that's when Chaevaris released her arrow, sending it beneath the shield guardian's outstretched arm and plunging directly into the cleric's eye socket. With a cry of pain, he staggered backwards, but he managed to finish his spell - and promptly vanished from view, leaving Orchid and Ageratum to wonder whether he had teleported away or merely vanished from the visible spectrum as they had done. But as the spiders behind him suddenly parted, it seemed as if he'd simply turned invisible rather than left the room by magical means.

Ambrose suddenly popped up on the telepathic link; he'd been flying over the temple building and had something to report to his master. <There's a toad man in the west garden area, headed towards the open door!> - for Orchid, upon entering the cleric's office from the garden area, had left the door wide open. The hezrou, Bannerman Mulgrave himself, released a blasphemy spell into the office area, engulfing the still-invisible Orchid and Ageratum and the perfectly-visible swarm of spiders. The spiders all curled up and died en masse, whereas the two female adventurers were dazed into temporary immobility and felt the strength draining from their limbs.

Harlan entered the office, his own longbow out - for he suspected the "toad-man" Ambrose had warned of was a hezrou, and he wanted to try to slay him at range if possible, for he was well aware of the hezrou's incapacitating stench. He shot the demon, his arrow catching him in his ample belly. Bannerman frowned and plucked the arrow away, tossing it contemptuously to the ground at his side as he strode down the garden path towards the open door.

Alistair strode to the open double doors to the office and raised his metamagic rod, channeling a maximized magic missile spell through it. He lacked Harlan's training on the specifics of devils and demons and was fairly sure a fire spell would be ineffective, wasn't quite sure about electricity-based spells (he'd just learned the lightning bolt spell and was eager to try it out, but not on a creature that might be immune), but he knew for certain neither demons nor devils were immune to force magic. Unfortunately, the missiles streaming from the sorcerer's raised rod went straight to the hezrou but then sputtered out immediately before contact, having run aground against his innate spell resistance. So much for that attack!

"Kill that demon!" Alistair called out, and Carruthers scrambled forward to obey, slamming the hezrou with his powerful fists. But the demon had resistance against physical attacks as well as spell energy, and the shield guardian's best efforts didn't seem to be doing that much to Bannerman, whose toadlike mouth - filled with sharp teeth - broke out into a knowing grin. It was a particularly satisfying experience to have your enemies' various attacks come to naught!

Ageratum and Orchid were still dazed by the hezrou's blasphemy attack, but they both heard the sounds of spellcasting coming from the back of the room, where they suspected the sweating cleric was still in place. But what spell it was he cast was a mystery to them, for in his invisible state they'd been unable to see any gestures he might have made as part of his spellcasting.

Bannerman stepped forward and attacked Carruthers with his own demonic claws, just as Chaevaris released her next arrow, which hit him just below the throat. The arrow snapped off when the hezrou bent forward to bite the shield guardian, taking a chunk of wood out of his support structure. Then Harlan dashed forward, having drawn his Starblade and set its length ablaze. He channeled Pelor's smiting energy into the blade and brought it crashing against the hezrou's side, managing to ignore the demon's foul stench as he got within range. The blade cut deep, causing a black ichor to ooze from the wound in place of blood.

Orchid shook off the blasphemy effect and flew over to a shelf along the front wall of the office. She cast a baleful polymorph spell at the hezrou, hoping to force him into the innocuous form of a bunny rabbit, but the spell failed to take hold. Alistair tried another maximized magic missile but came up against the same problem: a failure to penetrate the demon's resistance to spell energy. He cursed aloud at his double failure. Carruthers continued attacking Bannerman as the construct's automatic fast healing effect started up, patching up the hole the demon's teeth had left in his wooden skeleton. And in the meeting hall, Chaevaris was taking careful aim at the hezrou, hoping to get off another shot to the eye, which had become a sort of signature move on her part.

Ageratum came to her senses upside-down on the roof of the office, and devoted her attention to the hezrou fighting off Carruthers and Harlan. She refocused her web spell on the demon, sending a sheet of sticky webbing from one corner of the garden area diagonally through the area where the demon stood, anchoring the webs to the opposite wall. This time there was no sanctuary spell getting in the way, and Bannerman found himself webbed in place, unable to move.

But the demon didn't need to move a muscle to escape the web, as all hezrous had an innate ability to teleport. As he readied to will himself into the meeting hall, Chaevaris released her arrow, successfully piercing the demon's right eye and causing him to roar in pain. But he finished his teleport, ending up standing just beside Chaevaris and Alistair, his foul stench causing both of them to retch and gag.

Harlan charged back the way he'd come, swinging his longsword into Bannerman's side and releasing another flow of demonic ichor from the wound. The hezrou by this time was looking much the worse for wear. Orchid cast a flame strike spell in the area around the hezrou (avoiding the area where his newest gash had suddenly opened up, figuring that must be where Harlan was standing), and the blast of holy fire raining down from the ceiling caused Bannerman to fall prone, his body bubbling as if struck by acid. He lay there, unmoving, apparently dead; the fact that his body didn't disappear back to the Abyssal realm which belched him forth only told he'd been gated in rather than simply summoned.

<Now what?> called Alistair over the shared link. Ageratum and Orchid let him know the invisible cleric was still at large, so the sorcerer went running up and down the halls, looking and listening for his prey. Upon command, Carruthers joined the search, but although they hit every hallway between them, they found no sign of the missing cleric, whom they took to be Pecunnius Fecitus. Chaevaris covered the entire office area to make sure he wasn't still there, her keen elven ears listening for any sound of him breathing, but he apparently was no longer there in the room with her. Ageratum and Harlan started going room to room, surprised to see many bedrooms for the live-in clerics of Zilchus but nobody actually there in the whole temple save for the missing Pecunnius and Sister Solvay. Harlan burst through a locked door into the head cleric's own bedroom, finding a packed backpack; apparently the cleric, after having completed whatever deal he had going with Bannerman, was planning on skipping town. Orchid eventually found a long chamber - a meditation chamber, she guessed - which had an oddly-shaped doorknob on a door entirely at odds with all of the other doors in the temple, and surmised this was likely a planar gate leading directly to the Abyss. But as she watched, the door faded from view, the temporary link to the Material Plane apparently severed with Bannerman's cooling corpse.

Alistair eventually resorted to using a detect magic spell to see if he could find any clues about where Pecunnius might have gotten to, and discovered a spot along one wall that glowed with transmutation magic. Calling the others to him over the telepathic link, they lined up with weapons out and ready, for among the lot of them they had no way to dismiss the magic aura in effect upon the wall. But eventually, Pecunnius did their work for them; having feared the incipient expiration of his meld into stone spell and not having heard any movement or talking on the other side of the wall - not surprising, as the heroes had been discussing the situation among themselves silently over the Rary's telepathic bond spell - he exited the wall and right into Alistair, who had his rapier out and at the ready. The blade stabbed right through the cleric's belly and he died there, an arrow-shaft still sticking out of his right eye. Alistair let him fall to the floor.

"Any idea what all went on here?" he asked the others, aloud now that combat seemed to be over. "What was this idiot's overall plan?" Orchid filled the others in on the door she'd see vanish in the meditation room and her guess about it leading to the Abyss. "Maybe he had a deal with Bannerman, like he did with the dragon, about providing him with so many bodies over the past month. If he found himself coming up short, he might have tricked the other people who used to live here into becoming replacement victims."

"I guess," replied the sorcerer, unconvinced. "But if the goal was just to kill farmers, they could have done that much easier than involving a black dragon and a hezrou. And what's up with ruining the crops? Surely they have to eat as well?"

"We may never know the depths of depravity behind such an evil mind," Harlan advised. "But it seems the Ministry of the Father has been taken down. We'd best report our findings to Viscount Torl, as he hired us to do."

"Yeah, and claim our thousand pieces of gold - each!" enthused Ageratum.

- - -

This was, sadly, a subpar experience for just about everybody. For one thing, our dice sucked! I had Alistair cast his buffing spells on everyone right before entering the temple, and then I might as well have just had him take a relaxing break on a lounge chair, because he was absolutely useless in combat. The hezrou had SR 19, so with my Spell Penetration and Greater Spell Penetration feats, all I needed was a "4" or higher on a d20 - so naturally, I rolled a "1" for my first maximized magic missile spell and another "1" for my next shot.

Dan wasn't at the top of his game, either, doing a poor job of communicating status to us and overlooking how many of the spells his foes used actually worked. The hezrou's blasphemy, being a spread, shouldn't have reached Ageratum in the office; he had an invisible Pecunnius go through a closed door into a hallway without allowing any of the PCs who were in position to see the door open and close by itself to spot it doing so; he had Pecunnius use a meld into stone spell on a wall much too thin to allow him to "hide" inside; he should have allowed the spider swarm to attack the cleric after he used his protection from evil spell (he'd been afraid that Bannerman, to whom he owed more bodies than he had on hand, would try taking him to help make up the difference) to "force" his way out of the surrounding swarm; he had Bannerman teleport directly beside two invisible foes whose exact locations the demon was unaware of, taking a chance of teleporting in the same space as their bodies, but DM fiat placed him out of that particular danger and in the exact position to take out two of our PCs for the next two rounds - how extraordinarily lucky; and he tried having Pecunnius get shunted to a nearby empty space when he exited the meld into stone area instead of coming out in the same spot as he went in, as the spell specifies. He also got mad at us pointing out these inconsistencies, eventually yelling, "Fine! He pops out, you kill him, and you get all his treasure! Happy?" He was at that point frustrated that we weren't enjoying the adventure, when after having slaying Bannerman it turned into a sudden game of hide and seek in trying to figure out where the cleric had gone hiding. (We had other questions, too, like why hadn't he healed himself while he was inside the stone wall? Why did he leave his "escape backpack" locked in his room instead of there in his office if he was going to high-tail it after feeding his ill-informed acolytes to the Abyss? Why did you use a Paizo Flip-Map of an entire temple building if it was only going to have two people still alive in it, one of whom was 1st level and no threat at all and the other who was just going to hide from us and hope we went away?)

Dan claims the Zilchus upper class looks down upon the lower class and it made perfect sense for them to want to try to get a bunch of farmers killed; apparently their bad harvest would simply make Zilchus's own foodstuffs - which they grew in areas away from where the black dragon was attacking - raise in price at the market, but the whole scheme seemed (to the players, at least) overly complicated. Anyway, after Dan's outburst, we agreed to end the adventure right there (I "corrected" the part in the writeup above about where Pecunnius would have exited the stone wall, ignoring the fact the wall wasn't thick enough to support his having hid in it in the first place) and let everyone cool down for the night. I insisted we not get any treasure from this adventure (save the 1,000 gp each we'd earned by bringing down the Ministry of the Father), so if Pecunnius had any treasure hidden away in the temple, I told Dan to save it for another adventure. I wasn't about to accept treasure from a foe we didn't actually kill in-game (although apparently Chaevaris's eye-shot took him down to below half his hit points in any case).

Anyway, Dan and I had a talk about what went wrong and we've come up with suggestions about how we can try to prevent any reoccurrences.
 

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