Nac_Mac_Feegle said:a rogue can outbluff a high level warrior with ease, Sense Motive isnt a warrior class skill, I think we had an in house rule of setting the bluff check to the characters level plus wisdom bonus, meaning its harder to bluff higher level class'.
That wasn't a House Rule you were using.SRD said:Feinting in Combat: You can also use Bluff to mislead an opponent in melee combat (so that it can’t dodge your next attack effectively). To feint, make a Bluff check opposed by your target’s Sense Motive check, but in this case, the target may add its base attack bonus to the roll along with any other applicable modifiers. If your Bluff check result exceeds this special Sense Motive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. This attack must be made on or before your next turn.
Good choice but "some" monsters are immune in AoW, may be go the way of the trapfinder and the diplomat/bluff more than the way of the sneak attacker.buzz said:My group is going to be playing Age of Wroms in a little bit, and I'm aiming to play a rogue, the first time I've played the class for any extensive period of time. I was thinking of going gnome (I know, I know), but other races are do-able. I'm looking to do a very straightforward classic-thief type; emphasis on being the guy who scouts, sneaks, and disables traps.
So, what do I need to know? What are the optimal feats? Where to best use skill points? Basically, if you were to write a rogue version of Goodman Games' excellent Power Gamer guides, what advice would you give?
Thanks.
Particle_Man said:From BoED: Nymph's Kiss can give you (among other things) even more skill points (1 per level, arguably quadrupled at 1st character level if you take the feat then).