Does Cantrip-Up allow you to use a Cantrip Expertise or Cantrip Mastery, or just the at-will iteration of a cantrip?
Just the
cantrip, see below.
For Cantrip Focus, are Expertises and Masteries included for the sake of the defence bonus?
No, see below.
I don't think many people will use resonance at the cost of a feat and a standard action - one square of difficult terrain is rarely going to be a huge disadvantage. What if it was a minor action instead?
I agree with you that it is situational, but so are all of the powers.
Resonance is very much
a control effect; it is great when you are battling a throng of monsters coming down a narrow corridor or when faced with a quick skirmisher.
Resonance could also be used to tremendous effect on a fragile large, or even huge, object. And note that the slowed condition is not dependant on the object shattering, but rather an ambient effect due to the strong vibrations emanating from the object! That said, I changed it to a move action, ok?
Light Expertise's powers grant a sizeable benefit - perhaps too much of a benefit.
Ok? Please explain.
I think Cantrip Mastery has been improved sufficiently.
Good, but could it be taken further? I'm asking because I just tweaked it again, and I gave Prestidigitation Mastery an even greater bump.
Light Mastery allows you to use light as a free action if surprised - what if you're not surprised?
My mistake, fixed it now.
Nova is a very powerful ability - at the very least it needs an attack roll. It should also have its area reduced to burst 1 or even just 1 square, in my opinion. Remember these are extra powers, not replacing any.
I'm not so sure I agree with you, my reasons being:
1) It is a
daily power,
2) It targets an
unoccupied square
3) It affects
all creatures (not just enemies)
4) It requires a
paragon feat
5) It requires
2 feats and
Cha 13 (not an ability score wizards tend to favour)
None the less, I cleared up the range and effect lines and reduced the affected area as well.
I would like the text to be a little clearer on when cantrip means "just the at-wills" and when it means at-will, encounter and daily powers.
A cantrip is
not the same as a Cantrip Expertise or Mastery power. I think it is very clear that the Cantrip Expertise and Mastery feats grant
feat powers, which is an entirely different thing than cantrips per se. How would you phrase it if you think it still needs clarification?
One of my favourite aspects of the retraining rules is that lower-powered feats can be replaced by higher-powered replacements as a character gains levels. That said, I think you've improved the feats to the point where this is no longer necessary.
I agree, but what I got hung up on was that you seemed to encourage the idea of a
single high-level feat that would replace a bunch of low-level ones in terms of function. Thus the low-level feats would have to be retrained level-by-level, as they would be useless now that there was one feat that did it all! But I digress, I just wanted to make myself clear.
The formatting is a definite improvement.
Good, glad you like it!
Anyway, here is the new tweaked version 2.2!