Paul Farquhar
Legend
Villains running away is not exactly off-brand! If they are remotely intelligent they really should have an escape route all planned out.
Legendary actions and, potentially, lair actions say "Hi!"Even if it was an attack action it still doesn't matter, barring a bunch of out of turn actions. Bosses really need multiple initiatives with two full turns.
because taking out the fighter also negates the rogue's sneak attack. you're negating 2 threats for the price of 1 attack.I'm a bit confused as to why the people are saying to drop the fighter first. I mean, we don't really have enough detail here, but if the BBEG misty steps away, they're not going to provoke opportunity attacks anyway.
That's assuming the rogue can't use steady aim. Which is another question unanswered.because taking out the fighter also negates the rogue's sneak attack. you're negating 2 threats for the price of 1 attack.
...which is why the clarification that a single fighter attack would take out the BBEG completely disoriented me. at that point, he's just screwed. i don't even think running away will help much.
misty step and move to cover (or even just out of short range, depending on the rogue's weapon and capabilities) - now the rogue has to move in order to get an angle and thus can't steady aim.That's assuming the rogue can't use steady aim. Which is another question unanswered.
Well, assuming that wizard casts banishment, there's a save, we don't know if the BBEG is from another plane of existence or if they have legendary saves.misty step and move to cover (or even just out of short range, depending on the rogue's weapon and capabilities) - now the rogue has to move in order to get an angle and thus can't steady aim.
the REAL question you should be asking is "what about the wizard?". the answer to that question is "(s)he erases you from the space time continuum and there's nothing you can do about it".
it's a VERY nasty scenario.
ok, i was exaggerating with the "erases you from the space time continuum" comment. i meant the wizard kills the BBEG with some spell or another.Well, assuming that wizard casts banishment, there's a save, we don't know if the BBEG is from another plane of existence or if they have legendary saves.
At least in my mind, it's a matter of sight lines. If the BBEG uses Misty Step first then moves, the Fighter can see where they teleported to and which way they went after that. If the BBEG moves, then Misty Steps, it opens up new potential destinations and can create more uncertainty on which way they went. Especially if the Fighter is temporarily downed and not keeping eyes on them.I'm a bit confused as to why the people are saying to drop the fighter first. I mean, we don't really have enough detail here, but if the BBEG misty steps away, they're not going to provoke opportunity attacks anyway.
Well according to the scenario any PC cab kill the BBEG. So honestly I won't think we have enough info.ok, i was exaggerating with the "erases you from the space time continuum" comment. i meant the wizard kills the BBEG with some spell or another.
also, i'd guess the BBEG is probably out of legendary saves, given the clarification @Reynard has given. not that i think it'd help much, since even on a successful save that spell's probably doing more damage then any single one of the fighter's attacks at this point (assuming it's the highest level spell slot), but still.
you could probably tell i'd prefer to hit the wizard (or just run) if it's otherwise possible to negate both the fighter and rogue.