youspoonybard
First Post
I second Eccles. I have the 3.0 list (which includes MotW and some Faerun stuff, I don't have any of the realms books), which a wizards.com boards poster was kind enough to compile. Stick with Natural Spell. Basically, you miss out on Fire Seeds. There are some others, but fire seeds is the big one.
I also second the dex/cha thing. I find that having high Cha is good, especially in 3.5, when you need leadership to keep your Animal Companion as a cohort. I also like high Int, as there are plenty of good class skills, but I see you've got that covered (even worse in 3.5! Sure, you don't need animal empathy anymore, but how could you pass on Spot and Listen, and Ride is fun too!).
Remember, you only have to survive for 2 more levels before it's all good, and 5 more levels until it's better than that.
I also second the dex/cha thing. I find that having high Cha is good, especially in 3.5, when you need leadership to keep your Animal Companion as a cohort. I also like high Int, as there are plenty of good class skills, but I see you've got that covered (even worse in 3.5! Sure, you don't need animal empathy anymore, but how could you pass on Spot and Listen, and Ride is fun too!).
Remember, you only have to survive for 2 more levels before it's all good, and 5 more levels until it's better than that.