That said, there is a serious, historical side to this discussion....
THE EVOLUTION OF THE GNOME IN DUNGEONS & DRAGONS[/B]
1974 - The gnome makes his first appearance in the original edition of D&D.
1975 - The gnome shows up in the Blackmoor supplement.
1977 - The gnome makes his first appearance in the Monster Manual. Gnomes are described (and illustrated) as smaller 'cousins of the dwarves', complete with beards and armor. They can see in the dark, they are described as 'resistant to poison and magic' and they are miners who live in clans. In short, they have nothing in common with the modern day gnome.
1978 - Gnomes appear in the first Player's Handbook as a playable race. They are just as described in the Monster Manual and they can take Illusionist as a class.
1987 - Gnomes appear in Dragonlance Adventures substantially reworked as 'Tinker Gnomes', a brown, clever race which are the ancestors of both dwarves and kender. This seems to be the first appearance of the tradition of gnomes having long names.
1989 - The second edition of AD&D is released, and the PHB contains gnomes. In addition to their previous attributes, they are now associated with trickery and said to inhabit uninhabited hills and forests(a self-contradictory concept that the gnome is perfectly at home with). Various monster manuals introduce several gnomish sub-races.