Ninja-to
First Post
So I started playing 4th Ed again and ran the FR intro module (from the CG) and realized the Goblin Hexer power Blinding Hex to be rather... strong.
Not only is it vs Fort (horrible for casters) it also does a fair bit of damage at 2d6+1, AND it blinds! (even worse for casters who are now effectively shut down). Not only does the blindness require a save, this power is AT WILL.
Has this power been errated, or is it just OP?
Not only is it vs Fort (horrible for casters) it also does a fair bit of damage at 2d6+1, AND it blinds! (even worse for casters who are now effectively shut down). Not only does the blindness require a save, this power is AT WILL.
Has this power been errated, or is it just OP?