Where is [MENTION=3887]Mallus[/MENTION] and his Tales of Brave Joseirus, Egyptian God of Mexican Wresling?
Just let the players do the thing. Whatever the thing is that the game is about, let them do it.
At the same time, the goal might be to be some sorts of more or less authentic feeling demigods that are living in the modern world, rather than cosmic creators. (That's actually the way I'd be focusing it.) How do you make something like that work without watering it down? (An actual non-rhetorical question meant to provoke ideas.)
This is important. If you're merely a mortal with a few powerful spells, well that's not very different from standard RPG fare. At the same time, PCs can't be truly omnipotent, or there would be no meaningful challenges. There must be a happy medium between powerful mortals and truly omnipotent creators-of-universes.
That gods are omnipotent, or the creator of universes, is not really the standard in terms of older mythologies.
Thor's a god. He isn't omnipotent, nor did he create the universe. He is, in many ways, just a really powerful person. His powers and understanding are limited (in fact, Thor's not generally the brightest bulb in the marquee...).
And this makes Thor a much more interesting character to play. Most historical polytheistic pantheons are rich with delicious character options.
Gods in 3e have worshipers and grant divine powers to their devout followers.I played a lv 18 Druid in 3e, he travelled as a whirlwind and could throw lightning storms from a mile away
How’s is that not a god?
Of course, then you do have the question - how is the god unlike a high-level D&D character. And I think that's a good question.