RangerWickett
Legend
As lead writer of Four-Color to Fantasy, I'd say that you're actually probably better off buying "Elements of Magic - Revised." In it is a flexible magic system that you could use to represent all sorts of special powers without necessarily having to explain them as 'magic spells.' Dozens of hurled daggers could just be an Evoke spell.
Also, in the expansion book, "Lyceian Arcana," there is a class called the Anima that takes the magic-item creation rules in EOM and sticks them into a character class so you can have super-powers. And it's 3.5-compatible. Basically it was my way of updating FCTF, since in hindsight Mutants & Masterminds makes for a better superhero game.
If you want to stick with basic fantasy D&D, though, I'd be willing to send you a copy of Elements of Magic. If you like it and think it will work for you, you can buy it.
Also, in the expansion book, "Lyceian Arcana," there is a class called the Anima that takes the magic-item creation rules in EOM and sticks them into a character class so you can have super-powers. And it's 3.5-compatible. Basically it was my way of updating FCTF, since in hindsight Mutants & Masterminds makes for a better superhero game.
If you want to stick with basic fantasy D&D, though, I'd be willing to send you a copy of Elements of Magic. If you like it and think it will work for you, you can buy it.