Hey, sorry guys! I should have posted my character summary from the builder. I appreciate you guys being willing to look at him.
So: yes, he's a melee ranger(|warlord). There isn't another leader in the party at the moment (they lost the cleric's player) but I didn't really want to play another full leader again. Most of what I've played in 4e has been tactical warlords.
I think it was for mainly that reason that I didn't go with Str/Int. I want to be able to kick back a little, and not be the guy that I feel should be the one coming up with the plans. When I played my intellectual warlords I tried to have a lot of input into what the party's plans were, and this guy on the other hand does a lot of just going with the flow.
So I went with the hybrid, and we're stocking up on some healing potions, and I know that at level 5 I will definitely be going with a good healing daily like Stand The Fallen.
I'm not totally focused on combat effectiveness, as you can see from the utility power and low-level vision feat. But if there was something good to improve warlordiness that'd be handy. I don't see much, though. The person who mentioned Saving Inspiration is totally right - that could be very useful. Just... more useful to a full warlord. *sigh*
P.S. party makeup:
warforged knight
gnome rogue (ranged, not very effective)
gnome wizard
elf great-bow ranger with owlbear
====== Created Using Wizards of the Coast D&D Character Builder ======
Cador, level 3
Human, Ranger/Warlord
Tuathan Starting Feature Option: Shapechanger's Physique
Hybrid Ranger Option: Hybrid Ranger Fortitude
Warlord Leadership Option: Combat Leader (Hybrid)
Hybrid Warlord Option: Hybrid Warlord Will
Hybrid Talent Option: Ranger Fighting Style
Ranger Fighting Style Option: Two-Blade Fighting Style (Hybrid)
Armor of Adaptable Resistance +1 Option: Armor of Adaptable Resistance +1 (Poison)
Human Power Selection Option: Heroic Effort
Parentage - Minstrel Family (+2 to Diplomacy)
Theme: Tuathan
FINAL ABILITY SCORES
STR 18, CON 10, DEX 16, INT 10, WIS 10, CHA 12
STARTING ABILITY SCORES
STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12
AC: 19 Fort: 17 Ref: 16 Will: 14
HP: 37 Surges: 6 Surge Value: 9
TRAINED SKILLS
Athletics +9, Diplomacy +9, Nature +6, Perception +6, Stealth +8
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +2, Dungeoneering +1, Endurance +0, Heal +1, History +1, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Hunter's Quarry Power: Hunter's Quarry
Warlord Feature: Inspiring Word
Ranger Attack 1: Twin Strike
Warlord Attack 1: Direct the Strike
Ranger Attack 1: Off-Hand Strike
Ranger Attack 1: Jaws of the Wolf
Warlord Attack 1: Vengeance is Mine
Tuathan Utility 2: Tuathan Animal Shape
FEATS
Toughness
Level 1: Low-Light Adaptation
Level 1: Hybrid Talent
Level 2: Light Blade Expertise
ITEMS
Rhythm Blade Rapier +1 x1
Flute
Backpack (empty)
Bedroll
Flint and Steel
Belt Pouch (empty)
Silk Rope (50 ft.)
Longbow
Arrows
Everburning Torch
Flask (empty)
Mirror
Quicksilver Blade Rapier +1 x1
Hide Armor of Adaptable Resistance +1 x1
====== End ======