Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Good feats for reach weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hari the Monk" data-source="post: 91883" data-attributes="member: 1567"><p>Combat Reflexes</p><p>Expertise</p><p>Improved Disarm</p><p>WF (reach weapon of choice, Ranseur probably)</p><p>Monkey Grip (reach weapon of choice, again, Ranseur)</p><p>Other Feat of your choice. </p><p></p><p>Use a large shield, giving you a +2(in addtion to any benefits from magic). This allows you to retain a decent AC, and make reach attacks. If you go the Disarm route, and you have a plethora of enemies that want to close with you in one round, you can disarm (or attempt to disarm) 1+Dex bonus. Then, they either stand there, and take your beating, stop and draw a new weapon, or bend over and pick up their old weapon (providing you with another attack of opportunity). And if you want to, you simply move back, up to a double move, and make your opponent close again (if that's an option). </p><p></p><p>I'm hesitant to suggest the Imp Trip feat, since it still includes the chance that you'll be tripped, should you fail in your attempt. Imp Disarm prevents this outright on disarm attempts. Sunder prevents this on Strike weapon attempts, though that's a standard action, and useless to the AoO-capitalizing-style fighter you seem to be building. </p><p></p><p>Another option in feats is:</p><p>Ambidexterity</p><p>TWF</p><p>WF (weapon of choice)</p><p>MG(Weapon of choice)</p><p>Shield Expert</p><p>Combat Reflexes.</p><p></p><p>With this route, you can make your disarm attempts, and, when using a Spiked Shield, make a normal, albiet 1d6/x2 crit, at the 5ft range. Also, if you don't use the Reach weapon, you don't incur penalties for Two weapon fighting, and Ambidexterity allows you to set your 'off' hand each round, which in turn allows you to set your spiked shield to your 'primary' hand. In addition to all of this, you *still* retain the AC bonus from the shield, due to Shield Expert. </p><p>Later on, you can build towards the Whirlwind attack feat tree, and can maintain a threat at the 10ft range, while Whirldwinding at the 5ft range with your shield spikes. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Of course, this will cost you another 5 feats, and require 13+ in Dex(but you've already got a 16+ to get Ambidexterity) and 13+ Int to pull off. </p><p></p><p>Also, you could go with Power attack, Cleave, and Great cleave, and be a vicious fighting machine in the midst of a sea of weaker enemies (threatening 10ft and 5ft ranges, with decen't damage).</p></blockquote><p></p>
[QUOTE="Hari the Monk, post: 91883, member: 1567"] Combat Reflexes Expertise Improved Disarm WF (reach weapon of choice, Ranseur probably) Monkey Grip (reach weapon of choice, again, Ranseur) Other Feat of your choice. Use a large shield, giving you a +2(in addtion to any benefits from magic). This allows you to retain a decent AC, and make reach attacks. If you go the Disarm route, and you have a plethora of enemies that want to close with you in one round, you can disarm (or attempt to disarm) 1+Dex bonus. Then, they either stand there, and take your beating, stop and draw a new weapon, or bend over and pick up their old weapon (providing you with another attack of opportunity). And if you want to, you simply move back, up to a double move, and make your opponent close again (if that's an option). I'm hesitant to suggest the Imp Trip feat, since it still includes the chance that you'll be tripped, should you fail in your attempt. Imp Disarm prevents this outright on disarm attempts. Sunder prevents this on Strike weapon attempts, though that's a standard action, and useless to the AoO-capitalizing-style fighter you seem to be building. Another option in feats is: Ambidexterity TWF WF (weapon of choice) MG(Weapon of choice) Shield Expert Combat Reflexes. With this route, you can make your disarm attempts, and, when using a Spiked Shield, make a normal, albiet 1d6/x2 crit, at the 5ft range. Also, if you don't use the Reach weapon, you don't incur penalties for Two weapon fighting, and Ambidexterity allows you to set your 'off' hand each round, which in turn allows you to set your spiked shield to your 'primary' hand. In addition to all of this, you *still* retain the AC bonus from the shield, due to Shield Expert. Later on, you can build towards the Whirlwind attack feat tree, and can maintain a threat at the 10ft range, while Whirldwinding at the 5ft range with your shield spikes. :eek: :D Of course, this will cost you another 5 feats, and require 13+ in Dex(but you've already got a 16+ to get Ambidexterity) and 13+ Int to pull off. Also, you could go with Power attack, Cleave, and Great cleave, and be a vicious fighting machine in the midst of a sea of weaker enemies (threatening 10ft and 5ft ranges, with decen't damage). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Good feats for reach weapons
Top