Good vs Evil: D&D Wargaming

Wrahn

First Post
Ashalla will attempt to refocus the mirror on the island, further back. If that fails she will refocus back on Lowgate.
 

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nameless

First Post
I'm wondering what's going on right now... no rush in particular, just kind of a general update on the information our scouts and infrastructure is returning. Most of us have been using scrying-type magic to find out about the enemy as intelligently as possible (and our characters know more about the world than we do for making intelligent decisions). I don't think any battlelords on either side would be sitting around, but the information the players have isn't giving us a lot of direction.

I'm assuming that the enemy is doing the same kind of information gathering that we are, and the Lantern Archons posted across the good lands (with orders to return at short periodic intervals to ensure that we will be promptly notified of any disruption in the chain) should detect a lot of the potential spying or scrying. They can detect evil at will, which should distinguish anyone who doesn't belong that isn't explicitly guarding against it.
 

nameless

First Post
His scout returning from Springwell, Axorius anxiously awaits the final battle.

The Skylance [Axorius's flying galley, see the description on the Rogue's gallery thread if you haven't, it has a permanent fog cloud so it looks like a small, oblong white cloud] arrives at low altitude camouflaged by billowing white clouds (courtesy of the Control Weather from the Orb of Storms), and slowly drifts over the battlefield, planning and waiting for his opportunity to strike and cripple the enemy.

His flying Bralani (in whirlwind form) do rough scouting from high in the sky near the Skylance (~1000 ft.) [Hide +13 in the clouds plus distance bonuses, if anyone looks straight up for some reason] to see where the enemy armies camp, and then Axorius's tacticians use the Mirror of Mental Prowess to find the rough composition of the armies that he will be encountering, and possibly find the battlelords as they are on the move as well. The 50 Lantern Archons will cast Aid on every member of the army, cycling through so everyone is constantly protected when the battle begins.

The 70 points available will be spent on a 4th Bralani with the same equipment as the rest. All 4 of them will put a Glitterdust and Shield in their rings of spell storing.

The army will remain on the ship at about 100 ft. altitude unless it becomes necessary to deploy the infantry on the ground. The ideal plan for the battle will be for Axorius to use a Storm of Vengeance on the largest/most powerful massed group (it has a 360 ft. radius), deafening them just before the battle begins and foiling attempts to give orders, using the 6 bolts of lightning to strike caster-types. The tactician mage will use a sunburst on the biggest concentration of powerful undead (80 ft. radius), especially sunlight-sensitive ones (Double 15d6 damage).

Axorius, the 4 Bralani, and the 6 combat wizards will remain on deck using magic. Axorius will throw Consecrated Fireballs at flying enemies and spellcasters. The Bralani will be blurred and mirror imaged, using flyby attack to dart out from full cover and shoot lightning bolts, then retreat to full cover. The combat wizards will use their wands of fireball at will. If there are archers or small flyers, the Bralani wil alternate readying actions to stop attacks with Wind Walls.

Obviously no plan survives contact with the enemy, so revisions will happen as the battle unfolds.
 

Tonguez

A suffusion of yellow
Gee I can already see why Fieari went insane trying to balance this thing! Anyway awaiting the other players to post - and taking another dose of medication:p
 

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