UPDATE
My main game the EU Campaign playing the Red Larch adventure- Session #57 & #58 added.
Note- My players come here, I'm obviously not going to put the real name of the adventure we are playing- although in truth I've ripped apart at least four adventures, added lots of stuff of my very own, and welded it all back together into, well... you'll see.
1) On the Road to Phandalin.
2) The Rescue Mission.
3) Out of the Frying Pan...
4) Meet the Redbrands.
5) A Meeting of Minds.
6) The Invasion.
7) An Accidental Slaying.
8) Death to the Router.
9) Glory to the New Router.
10) Dead Bad.
11) Kill or Care.
12) Ongoing Investigations AKA WTF?
13) A Sudden Death.
14) Let's Slay Together.
15) Venomfang!
16) King Grol!
17) Fire & Lightning.
18) Grimm the Wanderer.
19) Fire & Nice.
20) Caught by the Ghoulies!
21) Bugbears Are Go!
22) The Black Spider is a Bastard.
23) The Showdown.
23a) Downtime Activities.
24) To Triboar.
25) Gnolls in the Rusty Gorgon.
26) Rescue Gordo.
27) Grimm's Curvy Fruit.
28) Red Larch.
29) The Bandits.
30) The Union.
31) Lance Rock.
32) Beholder Riding & Inspiration Points.
33) The Bonus Session.
34) Unbelievers!
35) The Temple of Moving Stones.
36) The Believers & Tricklerock.
37) Goodbye to Red Larch.
38) Avarthel's Kobold Story.
39) Kobold War.
40) Gone in 48 Seconds.
41) Behold Trimat!
42) Womford Chatter.
43) Fire & Acid.
44) Taking the Tower- Sqwelch's Plan.
45) Ironwrought.
46) Raging Bull!
47) Let's Play Darts.
48) Beneath Bargewright.
49) The Bronzehammer & the Drow.
50) The Big Bloody Spider!
51) The Ironwrought Finale Part One.
52) The Ironwrought Finale Part Two.
53) More Bloody Plot.
54) Rescue Sir Gustav.
55) Zyler, Destroyer of Worlds.
56) Smells Like Dungeoneering.
57) Down Down Deeper & Down.
58) Ghastronomy.
#57- In which the adventurers continue their journey through an ancient Bronzehammer Dwarven hold in search of the missing Knight- Sir Gustav, and his groupies. They head down, and then down again- briefly, and get chased off by Ghouls. Go for a wander and get lost, and then found by a gang of Skeletons, and then after a night's rest, level up (mostly). Then down again, back to the Ghouls- a fight ensues, wouldn't you know it.
#58- Find more dead bodies, and then (eventually) Sir Gustav's trail- and then a dead end, only a bunch (mob) of Ghasts and Ghouls come calling, the guys fight for their lives. It gets tense as at one point Zyler and Zalt are Paralyzed (& both Poisoned), while Grimm is down and rolling Death Saves.
Enjoy
Thank You.
My main game the EU Campaign playing the Red Larch adventure- Session #57 & #58 added.
Note- My players come here, I'm obviously not going to put the real name of the adventure we are playing- although in truth I've ripped apart at least four adventures, added lots of stuff of my very own, and welded it all back together into, well... you'll see.
1) On the Road to Phandalin.
2) The Rescue Mission.
3) Out of the Frying Pan...
4) Meet the Redbrands.
5) A Meeting of Minds.
6) The Invasion.
7) An Accidental Slaying.
8) Death to the Router.
9) Glory to the New Router.
10) Dead Bad.
11) Kill or Care.
12) Ongoing Investigations AKA WTF?
13) A Sudden Death.
14) Let's Slay Together.
15) Venomfang!
16) King Grol!
17) Fire & Lightning.
18) Grimm the Wanderer.
19) Fire & Nice.
20) Caught by the Ghoulies!
21) Bugbears Are Go!
22) The Black Spider is a Bastard.
23) The Showdown.
23a) Downtime Activities.
24) To Triboar.
25) Gnolls in the Rusty Gorgon.
26) Rescue Gordo.
27) Grimm's Curvy Fruit.
28) Red Larch.
29) The Bandits.
30) The Union.
31) Lance Rock.
32) Beholder Riding & Inspiration Points.
33) The Bonus Session.
34) Unbelievers!
35) The Temple of Moving Stones.
36) The Believers & Tricklerock.
37) Goodbye to Red Larch.
38) Avarthel's Kobold Story.
39) Kobold War.
40) Gone in 48 Seconds.
41) Behold Trimat!
42) Womford Chatter.
43) Fire & Acid.
44) Taking the Tower- Sqwelch's Plan.
45) Ironwrought.
46) Raging Bull!
47) Let's Play Darts.
48) Beneath Bargewright.
49) The Bronzehammer & the Drow.
50) The Big Bloody Spider!
51) The Ironwrought Finale Part One.
52) The Ironwrought Finale Part Two.
53) More Bloody Plot.
54) Rescue Sir Gustav.
55) Zyler, Destroyer of Worlds.
56) Smells Like Dungeoneering.
57) Down Down Deeper & Down.
58) Ghastronomy.
#57- In which the adventurers continue their journey through an ancient Bronzehammer Dwarven hold in search of the missing Knight- Sir Gustav, and his groupies. They head down, and then down again- briefly, and get chased off by Ghouls. Go for a wander and get lost, and then found by a gang of Skeletons, and then after a night's rest, level up (mostly). Then down again, back to the Ghouls- a fight ensues, wouldn't you know it.
#58- Find more dead bodies, and then (eventually) Sir Gustav's trail- and then a dead end, only a bunch (mob) of Ghasts and Ghouls come calling, the guys fight for their lives. It gets tense as at one point Zyler and Zalt are Paralyzed (& both Poisoned), while Grimm is down and rolling Death Saves.
Enjoy
Thank You.