Whew, got mine last night, and then I proceeded to spend all night making power cards for the 21 different origins. I also made my own character sheet, it's pretty basic, you could almost fill it in with crayon, but I really didn't like the character sheets that came with the box set, only a single half page in size, and set up kinda funky, more of a guide for creating your character than something to use during play. I'll use mine until something better comes along.
The maps are pretty, and the book is tidy, there are some pretty significant gameplay changes, outside of the cards, at first glance such as: no healing surges, even fewer skills, broad weapon classes, abstract ammunition rules, no feats, faster leveling, fewer levels, higher damage, less healing, no action points, and of course, using Primary/Secondary Origins as opposed to Race/Class.
All told it looks like it is going to run faster and more deadly than D&D 4e, while still using the core mechanics.
Here's the links to the PDFs for the Power Cards and Basic Character Sheet.
Gamma World Basic Character Sheet 1.pdf - 4shared.com - document sharing - download
Gamma World Power Cards 1.pdf - 4shared.com - document sharing - download
I think I may have to get some sleep now.
The maps are pretty, and the book is tidy, there are some pretty significant gameplay changes, outside of the cards, at first glance such as: no healing surges, even fewer skills, broad weapon classes, abstract ammunition rules, no feats, faster leveling, fewer levels, higher damage, less healing, no action points, and of course, using Primary/Secondary Origins as opposed to Race/Class.
All told it looks like it is going to run faster and more deadly than D&D 4e, while still using the core mechanics.
Here's the links to the PDFs for the Power Cards and Basic Character Sheet.
Gamma World Basic Character Sheet 1.pdf - 4shared.com - document sharing - download
Gamma World Power Cards 1.pdf - 4shared.com - document sharing - download
I think I may have to get some sleep now.