[B]Name:[/B] Sarrom Wurfter
[B]Class:[/B] Aris1/Sor1/Drd3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Deity:[/B] Nature
[B]Str:[/B] 09 -1 (1p.) [B]Level:[/B] 5 [B]XP:[/B] 10000
[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 34 (4d8+1d4+5)
[B]Con:[/B] 12 +1 (4p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0/everything
[B]Int:[/B] 10 0 (2p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4 (13p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 10%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +2 +X +X +X +X 14
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 3 +1 +4
[B]Ref:[/B] 1 +2 +3
[B]Will:[/B] 7 +4 +11
[B]Weapon Attack Damage Critical[/B]
Mw.Quaterstaff -2/-6 1d6-1/1d6-1 x2
Mw.spear +2 1d8-1 x3
Mw.l.crossbow +5 1d8 19-20x2
dagger +1 1d4-1 19-20x2
[B]Languages:[/B] Common
[B]Abilities:[/B] Animal companion, nature sense, wild empathy,Woodland stride, Trackless step, commanding presence
[B]Feats:[/B] combat casting, point blank shot, precise shot.
[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 8/4
[B]Skills Ranks Mod Misc Total[/B]
bluff 5 +2 +7
diguise 4 +2 +14 +20(max)
handle animal 7 +2 +9
Survival 6 +4 +4 +14(max)
Concentration 7 +1 +4 +12(max)
spellcraft 3 0 +3
Knowledge (nature) 4 0 +4 +8
disable device 1 0 +2 +3
ride 1 +2 +2 +5
tumble 1 +2 +3
hide 3 +2 +5 +10
move 0 +2 +5 +7
appraise 0 0 +3 +3
spot 0 +4 +2 +6
listen 0 +4 +2 +6
[B]Equipment: Cost Weight[/B]
leather 10gp 15lb
MW. staff(with blade) 302gp 6lb
MW. l.Crossbow 335gp 4lb
dagger 2gp 1lb
bolts (20) 2gp 2lb
hat of diguise 1800gp 0lb
boots of elvenkind 2500gp 0lb
cloak of elvenkind 2500gp 0lb
wand of CLW 750gp 0lb
2 scrolls of remove fear 50gp 0lb
2 scrolls of remove paralise300gp 0lb
necklace with cont. flame 130gp 0lb
potion of waterbreathing 750gp 0lb
potion of CMW 300gp 0lb
signet ring met housesign 5gp 0lb
diguise kit (not carried) 50gp 8lb
masterwork thievestools 100gp 2lb
spell componentpouch 5gp 2lb
total normally carried 29lb
[B]Total Weight:[/B]XXlb [B]Money(or resources):[/B] 708gp 9sp 10cp
Character has acces to other basic resources at his house.
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 30 31-60 61-90 180 450
Spells: Sor: 4/2 0: prestidigitation, disrupt undead, light, message. 1: Unseen servant, mage armor.
6/4 Drd: 0: read magic, 2x cure minor, detect magic. 1: charm animal, speak with animals, CLW.
2: fog cloud, spider climb. (note these druid spells are normal, and will be changed if needed if given time for prepration).
Cloud, raven (familiar)
Tiny Animal
Hit Dice: 5 (17 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 15 (+2 size, +2 Dex, +1 natural armor), touch 14, flat-footed 13
Base Attack/Grapple: +2/–11
Attack: Claws +6 melee (1d2–5)
Full Attack: Claws +6 melee (1d2–5)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: — Special Qualities: Low-light vision
Saves: Fort +4, Ref +4, Will +11
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +5, Spot +7
Feats: Alertness, Weapon Finesse, speaks common, improved evasion, share spells, empathic link, alterness (to master)
Sewer, Rat companion
Small Animal Hit Dice: 3d8+3 (15 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +2/–2
Attack: Bite +4 melee (1d4 plus disease)
Full Attack: Bite +4 melee (1d4 plus disease)
Space/Reach: 5 ft./5 ft.
Special Attacks: Disease
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +6, Will +4
Abilities: Str 11, Dex 18, Con 12, Int 1, Wis 12, Cha 4
Skills: Climb +11, Hide +10, Listen +4, Move Silently +8, Spot +4, Swim +11
Feats: Alertness, Weapon Finesse, stealthy link, share spells, evasion
Combat
Disease (Ex): Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Skills: Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Dire rats use their Dexterity modifier for Climb and Swim checks.
[B]Age:[/B] 23
[B]Height:[/B] 5'9"
[B]Weight:[/B] 164lb
[B]Eyes:[/B] blue
[B]Hair:[/B] brown
[B]Skin:[/B] tanned