Thomas Shey
Legend
Unless I’m reading you incorrectly, this seems like a false dichotomy. The alternative to a system like PF2 is not necessarily one with a lack of mechanics or fewer ones. It’s how the mechanics are deployed that I dislike in PF2 (and notably also PbtA games) rather than the existence of mechanics per se. I don’t want more things left up to adjudication. If anything, PF2 leaves more up to GM discretion than I’d like anyway. I just don’t think the only way to address that is with an enumerated list of things you can do, which is why I’ve taken the approach I have in my homebrew system (see the five words commentary thread for examples of play).
It doesn't feel like one to me. If you don't spell out at least the common things ("enumerate them") then, in practice, it turns too much into finding out if the GM and you are on the same page.
Or we're not talking about the same things at all. Which is possible.