keterys
First Post
This exercise was primarily focused on establishing guidelines for power design. It generated some interesting debate and is probably useful for DMs and players alike for comparing powers. While this post deals with at-wills, you may be interested in the daily or encounter powers here.
All powers are graded assuming they are used effectively - if a power requires a second person in melee to work, don't take it in a party with no other melee. In many cases you'll find that personal preference varies from these grades - while a power may be extraordinary in theory or combined with the right build or party, take the power that is most fun for you!
Grades
A - Excellent. This power brings something special to the table in terms of tactical ability or damage output. It may be too powerful, especially in the hands of the wrong class.
B - Good. This is a solid power. Most powers should fall into this grade.
C - Okay. This power is certainly adequate but pales somewhat in comparison to other powers.
D - Poor. This power is certainly usable (and may even excel in certain rare situations), but is definitely lacking compared to other options.
F - Compares extremely poorly to other powers and should likely be improved or ignored.
A+ powers in particular are at a dangerous balance level. If designing a new power and it is on par, or better, than an A+, most likely you should go back to the drawing board and tweak some things.
B- is what I considered the baseline for comparison of powers. A bit worse and it's in the C territory, but a fair amount of distance to get into the A range.
*CLERIC*
B+ / Lance of Faith
C- / Priest's Shield
A+ / Righteous Brand
A- / Sacred Flame
*FIGHTER*
B- / Cleave
B- / Reaping Strike
F / Sure Strike (could be worked into a build that lets you use at-wills for OAs or purely as a minion killing maneuver)
B / Tide of Iron
*PALADIN*
B- / Bolstering Strike
B / Enfeebling Strike
B+ / Holy Strike
B / Valiant Strike
*RANGER*
F / Careful Strike
C- / Hit and Run
B / Nimble Strike
A+ / Twin Strike
*ROGUE*
B- / Deft Strike
B+ / Piercing Strike
B- / Riposte Strike
B- / Sly Flourish
*WARLOCK*
B+ / Dire Radiance
B- / Eldritch Blast
B+ / Eyebite
B+ / Hellish Rebuke
*WARLORD*
B- / Commander's Strike
B+ / Furious Smash
B- / Viper's Strike
B / Wolf Pack Tactics
*WIZARD*
B+ / Cloud of Daggers
B- / Magic Missile
B- / Ray of Frost
A / Scorching Burst
A / Thunderwave
B / Illusionary Ambush
All powers are graded assuming they are used effectively - if a power requires a second person in melee to work, don't take it in a party with no other melee. In many cases you'll find that personal preference varies from these grades - while a power may be extraordinary in theory or combined with the right build or party, take the power that is most fun for you!
Grades
A - Excellent. This power brings something special to the table in terms of tactical ability or damage output. It may be too powerful, especially in the hands of the wrong class.
B - Good. This is a solid power. Most powers should fall into this grade.
C - Okay. This power is certainly adequate but pales somewhat in comparison to other powers.
D - Poor. This power is certainly usable (and may even excel in certain rare situations), but is definitely lacking compared to other options.
F - Compares extremely poorly to other powers and should likely be improved or ignored.
A+ powers in particular are at a dangerous balance level. If designing a new power and it is on par, or better, than an A+, most likely you should go back to the drawing board and tweak some things.
B- is what I considered the baseline for comparison of powers. A bit worse and it's in the C territory, but a fair amount of distance to get into the A range.
*CLERIC*
B+ / Lance of Faith
C- / Priest's Shield
A+ / Righteous Brand
A- / Sacred Flame
*FIGHTER*
B- / Cleave
B- / Reaping Strike
F / Sure Strike (could be worked into a build that lets you use at-wills for OAs or purely as a minion killing maneuver)
B / Tide of Iron
*PALADIN*
B- / Bolstering Strike
B / Enfeebling Strike
B+ / Holy Strike
B / Valiant Strike
*RANGER*
F / Careful Strike
C- / Hit and Run
B / Nimble Strike
A+ / Twin Strike
*ROGUE*
B- / Deft Strike
B+ / Piercing Strike
B- / Riposte Strike
B- / Sly Flourish
*WARLOCK*
B+ / Dire Radiance
B- / Eldritch Blast
B+ / Eyebite
B+ / Hellish Rebuke
*WARLORD*
B- / Commander's Strike
B+ / Furious Smash
B- / Viper's Strike
B / Wolf Pack Tactics
*WIZARD*
B+ / Cloud of Daggers
B- / Magic Missile
B- / Ray of Frost
A / Scorching Burst
A / Thunderwave
B / Illusionary Ambush
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