GAMERSAVATAR
First Post
Just putting out some ideas before i start my campaign,
1: grappler feat, just add a stat increase +1 Str or Dex
2: dex based grapplers, based on some RL martial arts fight methods, you don't need to be the hulk to grapple. but maybe an option for Monks, Fighters, Rangers? still use athletic on Dex, or open it up to acrobatics?
looking for feedback especial on item 2, any flaws that throw game balance way to off.. on number one, i figure the stat + should help the feat out.
1: grappler feat, just add a stat increase +1 Str or Dex
2: dex based grapplers, based on some RL martial arts fight methods, you don't need to be the hulk to grapple. but maybe an option for Monks, Fighters, Rangers? still use athletic on Dex, or open it up to acrobatics?
looking for feedback especial on item 2, any flaws that throw game balance way to off.. on number one, i figure the stat + should help the feat out.