the_bruiser
First Post
If I understand 3.0 grappling correctly:
General rules:
• Trying provokes an AOO – if AOO works, grapple fails.
• Make a touch attack to initiate the grapple.
• Make opposed attack rolls on BAB + STR + size modifier. If successful, opponent is held.
• While grappling, you lose DEX bonuses to all other opponents.
With a successful opposed roll:
• Do subdual damage to your opponent with unarmed attack, –4 if attempting to do normal damage.
• Pin the opponent, holding him immobile for one round. While pinning, other opponents get +4 against you.
• Break a pin that an opponent has over an ally.
• Escape from a grapple, with a move-equivalent action remaining.
Or, these options do not require a successful opposed roll:
• Attack with one single light weapon (but not two).
• Cast certain spells.
• Use standard action to wriggle free from a grapple or turn a pin into a grapple with an escape artist check.
The Questions:
#1 - Does this look generally correct?
#2 - For the first set of options requiring a successful opposed rolls, may you attempt as many opposed rolls as you have attacks or are you limited to one?
#3a - When you choose to attack with a single light weapon, say your fist, is your opponent still grappled? (I think this is YES, because there is no statement otherwise that I can find, but making sure.)
#3b - When you choose to attack with a single light weapon, say your fist, may you attempt as many attacks as you have or are you limited to one? If you can have multiple attacks, may a monk use his flurry ability? (I think the answer to the second would be YES IF the first part is YES, but not positive of either, since the monk flurry is kind of a special-case reproduction of two-weapon fighting.)
Obviously certain feats (Improved Grapple, etc.) change some of these in spots, so I'm just looking for the general case here. Thanks for any clarification that you can provide.
General rules:
• Trying provokes an AOO – if AOO works, grapple fails.
• Make a touch attack to initiate the grapple.
• Make opposed attack rolls on BAB + STR + size modifier. If successful, opponent is held.
• While grappling, you lose DEX bonuses to all other opponents.
With a successful opposed roll:
• Do subdual damage to your opponent with unarmed attack, –4 if attempting to do normal damage.
• Pin the opponent, holding him immobile for one round. While pinning, other opponents get +4 against you.
• Break a pin that an opponent has over an ally.
• Escape from a grapple, with a move-equivalent action remaining.
Or, these options do not require a successful opposed roll:
• Attack with one single light weapon (but not two).
• Cast certain spells.
• Use standard action to wriggle free from a grapple or turn a pin into a grapple with an escape artist check.
The Questions:
#1 - Does this look generally correct?
#2 - For the first set of options requiring a successful opposed rolls, may you attempt as many opposed rolls as you have attacks or are you limited to one?
#3a - When you choose to attack with a single light weapon, say your fist, is your opponent still grappled? (I think this is YES, because there is no statement otherwise that I can find, but making sure.)
#3b - When you choose to attack with a single light weapon, say your fist, may you attempt as many attacks as you have or are you limited to one? If you can have multiple attacks, may a monk use his flurry ability? (I think the answer to the second would be YES IF the first part is YES, but not positive of either, since the monk flurry is kind of a special-case reproduction of two-weapon fighting.)
Obviously certain feats (Improved Grapple, etc.) change some of these in spots, so I'm just looking for the general case here. Thanks for any clarification that you can provide.
Last edited: