Methinkus said:
Oh come on now, this argument just wouldn’t hold water in most D&D worlds. Good and evil are very real, often tangible forces in the world, and to call them abstract is using real world logic in a world where necromancers live forever and dragons can sleep with whales. Besides, I have trouble believing that a good person would not take such an “ends justify the means” stance like that.
Also, as a ranger, shouldn’t he be appalled by the idea of using undead creatures to fight for him? I might be wrong on this one, people’s views on rangers being so random and distant from one another as they are ever since they “got the shaft” in 3e. Even if his being a ranger has no bearing on this, his being good should prevent him from using creatures now animated by pure negative energy.
The paladin did a bang up job in my opinion, by the way.
To be perfectly honest, I have no idea what vision the player has with regard to the character.
I can see an aasimar ranger or an aasimar sorcerer. An aasimar ranger/sorcerer seems a bit strange to me but hey whatever floats your boat. Not all of us choose to play iconics.
I think the player percieves the aasimar as being some sort of "planar ranger" (his words) that knows of the planes and has a hard time dealing with the "boring" world of Faerun.
When I pointed the whole nature thing to the player, he replied something to the effect that his ranger had a different view on the matter than your typical ranger. *shrug* So long as he remains consistent I have no problem with how he chooses to run his ranger. It's just not your daddy's ranger I guess.
Look at it from the paladin's point of view - the aasimar can deny that good and evil exist and can even have a haughty attitude with regards to the gods.
Kelemvor gets the last laugh.