Garnfellow
Explorer
TerraDave said:That looks like a lot, how much detail does it go in to?
And Examples, Examples garnfellow!
Each of the topics run about half a page to a page.
I've really only skimmed parts very briefly, so if you have something specific you want to know about, let me know.
There is a very interesting variant using playing cards instead of d20s. Take a deck, pull out all the face cards, aces = 1, black suits = 10 + card card value, and deal 5 cards to each player, and the DM gets 8 or so. Instead of rolling 20s, you play a card, applying all the normal D&D modifiers. The players get to choose when to use each card; when they've used up all 5 they are dealt 5 more.
This would be a nice mechanic in a story driven game. Task resolution is still random, the math stays the same with the same success/failure probabilities, but players have a lot more control over when they "roll well" or "roll badly."
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