In Green Ronin's Assassin Handbook, I'm not sure whether to allow the assassin's Killing Blow attack as written in my game.
For those unfamiliar, the GR Assassin base class has the ability to use a Killing Blow a limited number of times per day. A killing blow is basically a coup-de-grace as a standard action to a non-helpless opponent. The target must be flat-footed. The assassin must successfully roll to hit. The target takes damage and must make a FORT save with DC equal to 10 + the damage dealt or die.
My issue is with the DC of the FORT save. I think it can get extremely high, esp. if you have previous levels in rogue. Let's save you have a Rogue7/GR Assassin2, with 10 strength wielding a normal long sword. The damage dealt during a Killing Blow will be 1d8x2 + 4d6, which averages to 23 points. The FORT save DC is 33! That seems quite high to me, and this doesn't even consider high strength or magic. Perhaps reducing the DC to 5 + damage dealt or just the damage dealt would be a better idea. The killing blow already has a pretty significant power in that it gives an automatic critical.
What do you think? Has anyone had any experience with the GR assassin? Is it balanced? (I've read the EN world reviews)
For those unfamiliar, the GR Assassin base class has the ability to use a Killing Blow a limited number of times per day. A killing blow is basically a coup-de-grace as a standard action to a non-helpless opponent. The target must be flat-footed. The assassin must successfully roll to hit. The target takes damage and must make a FORT save with DC equal to 10 + the damage dealt or die.
My issue is with the DC of the FORT save. I think it can get extremely high, esp. if you have previous levels in rogue. Let's save you have a Rogue7/GR Assassin2, with 10 strength wielding a normal long sword. The damage dealt during a Killing Blow will be 1d8x2 + 4d6, which averages to 23 points. The FORT save DC is 33! That seems quite high to me, and this doesn't even consider high strength or magic. Perhaps reducing the DC to 5 + damage dealt or just the damage dealt would be a better idea. The killing blow already has a pretty significant power in that it gives an automatic critical.
What do you think? Has anyone had any experience with the GR assassin? Is it balanced? (I've read the EN world reviews)