Not antiquated, tiresome, and nonsensical dungeon crawling?
I haven't read Return to the Keep in ages. Looking at the reviews at Dragonsfoot (from almost 20 years ago) it sounds like the complaints about some of the changes were all things folks who usually don't like B2 would view as improvement. (Which still doesn't mean it was good). I wonder if my copy is still buried downstairs to check.
One of the things I like about the original B2 (having run it a lot over the decades) is how easy it is to really change up. One easy thing is to just play the different groups of monsters differently (will some happily ally with the players or help? do some just want to be left alone? will the medusa join with for revenge? etc ..). It doesn't even take much time for that kind of change.
With a little more, could give the traitor in the keep more active connections. Play up the force of chaos that brought all the monsters tribes there -- are some of them brought there by war leaders or religious leaders who drew them there because of the pull of the temple? Which want to be there since they love the forces of darkness? Are some of the tribes splitting over it? Does the font of chaos give some monsters and players dreams? etc...
One I did is where the party was all monster races with a mission to stop the evil priests. Really changes the interactions with the cave denizens.
Any of that is a lot to ask of someone who just hates the module, but it feels like it would be a thing WotC could do pretty easily if they wanted to take the skeleton and some of the meat and bones of it and do an update.
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