Zardnaar
Legend
I'm thinking of running a tribute to Greyhawk game of 5E in the future. I have recently picked up a new player who is keen as custard on Greyhawk and Darksun and wants to play on these worlds. I will be basing this off the 1983 boxed set and the 1E PHB.
Greyhawk is a bit lower powered than say FR, and rather than converting 5E stuff to GH I am thinking it might just be better to exclude modern stuff from the game than force it in so no warlocks. This would mean you would want more options than say the the Basic D&D but less than the PHB.
Hell we could call it Advanced D&D even.
Races
Allowed
Elf (high)
Human (default)
Dwarf (Mountain)
Halfling (stout)
Half Orc
Half Elf
Gnome (forest)
Permitted Classes
Bard (Valor)
Cleric (healing)
Druid (land)
Fighter (champion)
Monk (Way of Fists)
Paladin (Oath of Devotion)
Ranger (Hunter)
Rogue (thief+assassin)
Wizard (Invoker+Illusionist)
11 classes
UA
The other subraces+Drow maybe Tieflings, + Barbarian.
Feats- not used
Alignment Restrictions. Alignment restrictions are back. As 1E PHB (Paladins LG, Rangers any good etc)
Class restrictions- as 1E PHB
Racial Restrictions as 1E PHB
Level limits not used (we have a better human)
So why bring back restrictions? Well as I said this is based off the 1983 boxed set and the 1E PHB. it makes GH different than FR for example. Paladins are still LG, Rangers are still any good, Dwarves can't be wizards, warlocks and Dragonborn do not exist. Also if you are using material you don't have to worry about things like Dwarf Wizards turning up.
Greyhawk also has Ranger and Paladin deities (Ehlonna, Hieroneous)which explains why they have to be good aligned.
You have more options than Basic D&D, but less than the PHB. Throw in some rules for domain use for level 9 PCs
Greyhawk is a bit lower powered than say FR, and rather than converting 5E stuff to GH I am thinking it might just be better to exclude modern stuff from the game than force it in so no warlocks. This would mean you would want more options than say the the Basic D&D but less than the PHB.
Hell we could call it Advanced D&D even.
Races
Allowed
Elf (high)
Human (default)
Dwarf (Mountain)
Halfling (stout)
Half Orc
Half Elf
Gnome (forest)
Permitted Classes
Bard (Valor)
Cleric (healing)
Druid (land)
Fighter (champion)
Monk (Way of Fists)
Paladin (Oath of Devotion)
Ranger (Hunter)
Rogue (thief+assassin)
Wizard (Invoker+Illusionist)
11 classes
UA
The other subraces+Drow maybe Tieflings, + Barbarian.
Feats- not used
Alignment Restrictions. Alignment restrictions are back. As 1E PHB (Paladins LG, Rangers any good etc)
Class restrictions- as 1E PHB
Racial Restrictions as 1E PHB
Level limits not used (we have a better human)
So why bring back restrictions? Well as I said this is based off the 1983 boxed set and the 1E PHB. it makes GH different than FR for example. Paladins are still LG, Rangers are still any good, Dwarves can't be wizards, warlocks and Dragonborn do not exist. Also if you are using material you don't have to worry about things like Dwarf Wizards turning up.
Greyhawk also has Ranger and Paladin deities (Ehlonna, Hieroneous)which explains why they have to be good aligned.
You have more options than Basic D&D, but less than the PHB. Throw in some rules for domain use for level 9 PCs